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PurpleNebula | [TAS] SMG2: Tall Trunk Green Stars @purplenebula8003 | Uploaded 1 year ago | Updated 4 hours ago
Green Stars TAS WIP
Star order between GS2 and GS1 comes down to how their first planet routes work with a land cancel. GS2 benefits much more as the land cancel can combine with an instant sideflip for a faster start.

Green Star 2 - 21.70s IGT - 49:36.31 real-time split (1:19.78 segment)

Much of the info for this can be found here: youtu.be/A_dVxMJYqYo

As a brief summary, the sideflip & backflip route up the tree is more than a second faster than the best mega triple jump route, and on the second planet, Yoshiless is 6 frames faster than using Yoshi.

Green Star 1 - 8.51s IGT - 50:28.16 real-time split (51.85 segment)

This improved on my 2020 TAS by 19 frames, with much of the improvement being using buffered crouch acceleration at the start to get enough speed for an earlier jump to be able to chain into a mega triple jump.
The mega triple jump strat was found by Vellopia; the original footage has been deleted, but here is an IL: youtu.be/qTax6Inw6fs

Green Star 3 - 1:12.86 IGT - 52:36.20 real-time split (2:08.04 segment)

Doing a mega triple jump to the first plank and then backflip walljumping up was the fastest route by 37 frames, the closest alternative being a direct mega triple jump spin and walljump spin.
Crouch acceleration was also used here after the land cancel in order to get more speed for the double jump.

When on the slide, there isn't really any difference to what lines you take when grounded, as long as you are going forward - but even holding back only loses 1 frame per 5 or 6 seconds.
This gives freedom for swaying about the place, slaloming through Wigglers, spiky plants and coins.
The optimisation comes entirely in airtime between obstacles and, more specifically, reducing it.

For the two spiky hurdles after the first tunnel, a spin off the side saved a frame each over jumping.
For the gap in the next tunnel, a frame was saved by doing a late spin or early jump between the left of the dirt line and the line of spiky plants. This was better than early spins, or spinning or jumping at a different position.

For the next gap, it saved 2 frames to fall off early and spin, as Luigi reached the next ledge in such a way (sort of hitting the front of it) that it warped him forwards.
For the double gap, it saved 2 frames to make the first spin late but the second as early as possible.
For the gap shortly after, the best route was spinning early towards the left side of the next ledge, 1 frame better than going to the right.
Finally, for star grab, spinning early saved a frame over jumping.

#supermariogalaxy2 #toolassistedspeedrun
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[TAS] SMG2: Tall Trunk Green Stars @purplenebula8003

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