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Superdavo0001 | [TAS] SM64 Last Impact: Bee Mario Exploration - Without The Bee Powerup @Superdavo0001 | Uploaded 6 years ago | Updated 9 hours ago
In this video, I complete the stage "Bee Mario Exploration" in Super Mario 64: Last Impact, without collecting the bee mushroom. I do this by utilising a wall triangle which is actually a very steep (and walkable) slope, and lots of precise platforming.

This run is also a TAS WR benchmark for this star, with a time of 29"17. However, as there are efficient methods of getting the bee powerup without talking to the queen, there's a good chance that this isn't as fast as just collecting the bee powerup. To help test this in future, I tried to ensure I wasn't too sloppy with this run, thus giving a fair comparison with any bee-powerup run. That said though, I wouldn't be surprised if a full second could be saved with a few key optimisations.

Anyway, here's a detailed explanation of what I did:

• First, I navigated to the outside area. I was able to avoid swimming by briefly landing on the lilypads, and long-jumping away before they sank low enough to make me enter the water. Interestingly, this also makes it possible to collect the red coins without the bee powerup, but this is almost certainly slower.

• Next, I dive & recover onto a very steep floor triangle (that's supposed to be a wall). Normally it wouldn't be possible to stand on that wall, but in the most recent version of Last Impact, Kaze made it so that you can walk on pretty much any slopes, regardless of steepness. However, I will still slide if I lose all my speed, and I cannot land on it from any airborne state which involves dust-frames. This means my possible movement options are limited & slow. I navigate to the top of the slope, so I have more height for precise platforming later.

• Next, I use hyperspeed punching to efficiently cross the floor triangle. This is a glitch where punching on sufficiently steep slopes causes Mario to gain speed, rather than losing it. In the original game, this is possible on slopes with rather narrow ranges of steepnesses (too steep = Mario slides), but because of Last Impact's aforementioned slope physics changes, it is possible to perform HSP with far steeper slopes, and far more acceleration. Thus, I accelerate to around 100 speed before I break free. I do two 1-2-kick sequences, followed by 3 punches, which moves me just far enough for the next step to work.

• Next, I turn around & jumpdive onto the mushroom. This is pretty precise, but would be easier (and slower) had I continued the HSP for longer.

• I then get to the bar platforms using a long-jump + wallkick, being careful to pass under the ceiling of the other bar.

• Next I go to the next platform by long-jumping, and using the narrow floor of a gap in the white wall to reset my vertical speed, delaying the fall & allowing me to make it all the way.

• Finally, with a long-jump & 2 wallkicks, I make it to the star platform & collect the star.

SM64: Last Impact is a major ROMHack of Super Mario 64, created by Kaze Emanuar. His channel (with links to the hack & other projects of his) can be found at: youtube.com/user/KazeBG0

Also, shoutouts to MKDasher for making a LUA script which automatically finds the best possible input for moving at a given angle. This is the first TAS I've made using the script, and I found it very helpful. Here's his channel, where he does a mixture of SM64 TAS and Mario Kart DS time-trials: youtube.com/user/mkdasher

Total re-records: 2,906
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[TAS] SM64 Last Impact: Bee Mario Exploration - Without The Bee Powerup @Superdavo0001

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