Uploaded April 2021 | Updated September 2026, 1 week ago
Lashoxcin discovered a glitch where swapping off the Suck Cannon while a box or other object is being sucked in causes it to freeze in midair. When you swap back to the Suck Cannon, the object resumes its path to the gun. This persists after death as well.
You can use the frozen box to do a pseudo-infinite jump, as well as launch Ratchet really far with the right setup and crate angle. This launch isn't applied to Ratchet's typical momentum values, and causes him to bounce off many sloped surfaces while the launch persists, as well as speed clip through surfaces.
This has some potential in Any% categories, and might let Ratchet do early LDF without flux flips or the Tyrrhaguise in a TAS setting, though if it worked it'd be stupidly precise.
You can see Lashoxcin's channel here: youtube.com/channel/UCSbDCdDn3J0pK4FlWbMxA-w
Lashoxcin discovered a glitch where swapping off the Suck Cannon while a box or other object is being sucked in causes it to freeze in midair. When you swap back to the Suck Cannon, the object resumes its path to the gun. This persists after death as well.
You can use the frozen box to do a pseudo-infinite jump, as well as launch Ratchet really far with the right setup and crate angle. This launch isn't applied to Ratchet's typical momentum values, and causes him to bounce off many sloped surfaces while the launch persists, as well as speed clip through surfaces.
This has some potential in Any% categories, and might let Ratchet do early LDF without flux flips or the Tyrrhaguise in a TAS setting, though if it worked it'd be stupidly precise.
You can see Lashoxcin's channel here: youtube.com/channel/UCSbDCdDn3J0pK4FlWbMxA-w
![[TAS] Grounded ILJ Test/Sampler - Batalia
So there appears to be a set momentum cap on these, due to the fact that you have to do one sideflip per 6 frames at maximum, which gives you the most momentum, and any more frames send you into a longjump.
That said, I can see them being useful in quickly building up initial momentum, and for moving fast in tight or enclosed spaces where long jumps and sideflips would be too tight. Then again TAS could easily make those tricky jumps work fairly easily, so I dunno.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Grounded ILJ Test/Sampler - Batalia](https://i.ytimg.com/vi/hFLRJbMzcHQ/mqdefault.jpg)


![[TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet
Uploaded this since it loses time, but is pretty cool regardless. If were just counting Mission 5 this saves time, but getting Ghost Ratchet loses almost 4 seconds to a frame perfect death abuse at the end of Mission 4, so yeah.
(Also this doubles as a test for native resolution gameplay upscaled to 1080p, and hey it doesnt look half bad) [TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet](https://i.ytimg.com/vi/j6kYiJK0Ud0/mqdefault.jpg)

![[TAS] Florana Ship to Boss
This is slower than Xems gold, and isnt going to get much faster at all. I was messing around with it and figured itd make a nice little demo. Enjoy.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Florana Ship to Boss](https://i.ytimg.com/vi/kvh96cxH3XU/mqdefault.jpg)


![[TAS] Ratchet and Clank: Going Commando - NG+ Any% Boldan IL - Proof of concept
Check out Cyprys far cleaner TAS of the same planet here: https://www.youtube.com/watch?v=RsVHRPVdJzI
So we dug up a build of PCSX2-rr that actually works! Well, sort of. Load times on emulator are too varied when it comes down to frame perfect inputs, so the easiest way to run an IL TAS is to create a savestate before your inputs begin.
That said, nothing super-crazy here, though I did discover that the decoy glove is pretty fucking broken. In a TAS setting with the right setups, at least. It seems that it completely ignores inclines which Ratchet would bonk on with the charge boots, and if you have enough momentum, you can ride up those inclines and into the air. Time will tell where these are useful, and if theyll ever be useful in actual runs.
Also emulator lag that I cant fix :(
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Ratchet and Clank: Going Commando - NG+ Any% Boldan IL - Proof of concept](https://i.ytimg.com/vi/lsHgYXucAEk/mqdefault.jpg)
![[TAS] Zeldrin Escape% - 55:21 - Ratchet and Clank 3: Up Your Arsenal
So were using Zeldrin Escape as a little competition among TASers. Hopefully it wont end up optimized too quickly. I bopped doesthisusername, whose TAS is here: https://youtu.be/4C3Q8XrjQkk
Note that the timer is measured by the In-Game timer which counts down as you go. The higher the better!
Ghost ratchet is on as you can get it in the Starport, but regardless its interesting to see how fast escape can be beaten.
I can definitely do this better. Optimizations are likely to come.
FITTY-FIVE OR FRAUD
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Zeldrin Escape% - 55:21 - Ratchet and Clank 3: Up Your Arsenal](https://i.ytimg.com/vi/m2Ik7bTDQXE/mqdefault.jpg)
