(TAS) Paper Mario: The Thousand-Year Door - Chapter 1 in 43:20.5 @Malleo
(TAS) Paper Mario: The Thousand-Year Door - Chapter 1 in 43:20.5  @Malleo
Uploaded October 2013 | Updated September 2026, 2 weeks ago
Note: The time in the title is the total time (meaning that it includes the time from the Prologue).
TAS WIP by CoolKirby2000, Masterjun, and me.


A couple things worth noting within this run chapter:

Before the red bones battle, I jump 1 frame after talking to Red Bones. This, for some reason, stalls my position (right next to Red Bones). Because my position is thought to be there after I am pushed left into the Dull Bones mob, I trigger the battle immediately after Koops talks. This saves about 2.5 seconds and could possibly be done in a legit run.

In the room with the locked door, I use the purple block to ride up into the star piece room. From there I use goombella buffering to go out of bounds. I was able to use the Z-axis walking glitch to knock it down to a requirement of 4 buffers. By going out of bounds, I can go around an invisible wall and back through to the next room.

The first time I use Koops' shell (to grab the key behind the bars in the Red Bones room) I am able to use a glitch to allow me a 2 frame moving window. Basically, by shooting Koops as far away as possible while still getting the key, the game thinks that Koops is too far away to grab the key when in reality he is able to grab it barely. Because of this, I can utilize the Z-axis walking glitch and hop to the left to save a bit of time.

In the room with the green block that goes up, I found a small glitch where if you get on the block within the last couple of frames, Mario's feet will be inside the block. If he moves around constantly he will remain on the block with his feet inside the block. If he stops moving, he actually falls through the block. Also from the green block, I jumped under the staircase above to save a bit of time.

Before the room with Ms. Mowz, I am able to avoid coming into contact with the Dull Bones guarding the door. Because of this, he is still there when I come out of the Mowz room. For some reason, I was able to pause frame-perfectly and it seemed to stall the Dull Bones from attacking me. Using this, I was able to inch away from him and avoid an unnecessary battle
(TAS) Paper Mario: The Thousand-Year Door - Chapter 1 in 43:20.5(TAS) Luigi Circuit (Supergrinding) - 1:06.059 by Malleo, Monster, Rocky, and Thomas(TAS) Paper Mario - All Cards in 2:30:33.83 by Malleo (No Commentary)[MKW TAS] Toads Factory - New Shroomless SC Strat(TAS) Paper Mario - Sushie Skip for All CardsAlmost Chapter 6 SkipPaper Mario: TTYD - Palace Skip with Ultra Boots in 25 Seconds(TAS) Paper Mario: The Thousand-Year Door in 3:25:02.75 by Malleo[TAS] GC Froggers Adventures: The Rescue by Malleo in 1:10:06.73(TAS) Paper Mario: The Thousand-Year Door - Chapter 1 by MalleoIm Falling Into This Unknown(TAS) Paper Mario: TTYD - Fastest Softlock in 0:59.15 + Update
Malleo |

(TAS) Paper Mario: The Thousand-Year Door - Chapter 1 in 43:20.5

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER