Uploaded January 2017 | Updated September 2026, 2 weeks ago
The New Year is here, and with it comes more glitch chaos.
New Text Storage Method found by SolidifiedGaming: youtube.com/watch?v=rjPdGuohIJ0
This Palace Skip method incorporates the newly found Ultra Boots Text Storage. This form of text storage comes about by activating Goombella on the same frame that Mario begins to turn into a spring for a Spring Jump. This causes Mario's animation to cancel, allowing him to move around freely while Goombella's text box remains on-screen.
Upon the execution of this trick, time is essentially stopped, similar to the Mowz Glitch. You cannot interact with enemies in any way. To work around this, I closed Goombella's text box midair, unpausing the game. Right when I land though, before her text box finishes closing entirely, I reactivate Goombella. Because her previous text box closes shortly after she is activated again, Mario shortly after regains the ability to walk around, but with the added bonus of now being able to encounter enemies!
From here, it's just like before: Line up near the back wall, charge a hammer spin, switch to Yoshi, and teleport beneath the floor.
This is ultimately not faster overall, since we skip getting the Ultra Boots (and all of Chapter 6, for that matter).
Tune into AGDQ2017 @ twitch.tv/gamesdonequick
TTYD Relay Race will be done by Almo (1st half) and sjorec (2nd half) on Thursday, January 12th at approximately 10pm EST.
The New Year is here, and with it comes more glitch chaos.
New Text Storage Method found by SolidifiedGaming: youtube.com/watch?v=rjPdGuohIJ0
This Palace Skip method incorporates the newly found Ultra Boots Text Storage. This form of text storage comes about by activating Goombella on the same frame that Mario begins to turn into a spring for a Spring Jump. This causes Mario's animation to cancel, allowing him to move around freely while Goombella's text box remains on-screen.
Upon the execution of this trick, time is essentially stopped, similar to the Mowz Glitch. You cannot interact with enemies in any way. To work around this, I closed Goombella's text box midair, unpausing the game. Right when I land though, before her text box finishes closing entirely, I reactivate Goombella. Because her previous text box closes shortly after she is activated again, Mario shortly after regains the ability to walk around, but with the added bonus of now being able to encounter enemies!
From here, it's just like before: Line up near the back wall, charge a hammer spin, switch to Yoshi, and teleport beneath the floor.
This is ultimately not faster overall, since we skip getting the Ultra Boots (and all of Chapter 6, for that matter).
Tune into AGDQ2017 @ twitch.tv/gamesdonequick
TTYD Relay Race will be done by Almo (1st half) and sjorec (2nd half) on Thursday, January 12th at approximately 10pm EST.

![[TAS] GC Froggers Adventures: The Rescue by Malleo in 1:10:06.73
This is a Tool-Assisted Speedrun. For more information, please visit: http://tasvideos.org
Submission: http://tasvideos.org/4027S.html
Froggers Adventures: The Rescue completed in 1 hour, 10 minutes and 6.73 seconds.
5956 rerecords.
Well, its finally done! After about a months worth of progress, Ive done 2 runs of this game. In the first, I lost about 5300 frames missing cutscene skips and better routing to avoid waiting for objects longer. [TAS] GC Froggers Adventures: The Rescue by Malleo in 1:10:06.73](https://i.ytimg.com/vi/nhoTjAZjNLo/mqdefault.jpg)



![[MK8] Twisted Mansion - 1:57.892 by Tyler (5th Worldwide)
5th Worldwide as of 06/22/2014
I love this track, still a lot of room for improvement. [MK8] Twisted Mansion - 1:57.892 by Tyler (5th Worldwide)](https://i.ytimg.com/vi/oAQZjmbg2Bk/mqdefault.jpg)


![[MKWII] Taking the shock away from a shock reliant clan
Chris B #1 troller/bagger
brian dodged every shock lol
The funniest thing is we werent even dodging more than 1-2 people per shock, and Lucas & Leroy were skypeless, we were mainly preventing them from getting it and dodging everyone.
CM they got the shock so it wasnt really nessecary to put in the video, but we won that gp 160-84.
after this war they called me and brian hackers then counted a fake win against us, the real results can be found here http://www.mariokartwii.com/f26/kg-kinetolic-gaming-109267-4.html#post5299805
This is also the clan that i 60d a while back, heres a pic ;D http://gyazo.com/dcab4e1c6fd68a818629d62419ea24ad.png
Music: Klaypex - Shotgun [MKWII] Taking the shock away from a shock reliant clan](https://i.ytimg.com/vi/pVNUbntHFoA/mqdefault.jpg)
![[MKW TAS] GCN Waluigi Stadium Lap 1 - 34938 by Malleo
Lap 1 TAS BKT Cut [-0:01.492]
Expected Final Time: 144500
Please read the description!
Strat explanation:
I believe I was in a call with Liam Ashcroft who suggested doing the alternative strat off the ramp. I ended up with perfect timing and got two tricks, saving .2 from my regular TAS ghost using the normal strat.
I was not able to pull off Liams strange rWS trick off of the next ramp, though you may see it in the final 3 lap run on all laps. If I can pull it off, estimated time for 3lap will drop to 142900.
The low jump and SC are taken the same way, and I purposely bounced after taking the sc to allow for a hopless drift which saved a slight amount of time. I got a quick wheelie and drift into the zipper and went the normal way up until the end.
Instead of the usual two tricks, I experimented and pulled off a double trick. This isnt like the DKS ending as seen in the current TAS BKT; its actually slightly different. If you look at my speedometer, I never actually drop below 100 km/h because I actually get two tricks (hard to tell) versus just a boost and a trick.
Because of the double trick, I get launched further, which in itself is faster. Not only that, but I am able to drive on the side of the bumps to allow for minimal air time, and hit the edge of the last bump to get launched low. If youre wondering, yes, I have tried getting a low trick off of there, which ultimately is not faster at all actually.
The last ramp, I simply drive off the side and hit the edge, allowing for a lower jump saving quite a lot of time.
The entry into lap 2 and 3 can be greeted by going off the side of the first bump. One outcome can be just popping a wheelie, which is faster. A faster outcome is hopping and getting a low trick, which I accidentally discovered when playing around.
In conclusion, yes, Daisy is faster, and most of these strats are only efficient when using Daisy.
Thank you guys for watching, and leave any suggestions in the comment section. TAS is expected to be finished by March 2nd.
♫Music♫
Super Street Fighter IV - Vegas Theme [MKW TAS] GCN Waluigi Stadium Lap 1 - 34938 by Malleo](https://i.ytimg.com/vi/p_tWFtFLBCk/mqdefault.jpg)
![[MKW] Bullseye vs Clan Volo - Selected Races
GGs!
Results: http://mkboards.com/forums/threads/bullseye.3682/page-9#post-107742
Clan Volos Results (lol): http://i.imgur.com/X46rAW8.png [MKW] Bullseye vs Clan Volo - Selected Races](https://i.ytimg.com/vi/pfMtj-Pzz2M/mqdefault.jpg)