Uploaded July 2015 | Updated September 2026, 2 weeks ago
Found by: SolidifiedGaming
3 UNITS Y POSITION OFF. If Mario jumped slightly higher this would work :c
Using a double jump out of a Mowz glitch, I can stand on the seam of the room. I do two Mowz glitches to demonstrate how the camera can be shifted up to visibly see the double jump. Once on the seam, I can use Yoshi to easily maneuver in the air once I fall from the top seam. I can get underneath the spikes and reach the other set of spikes, but the only problem is that I cannot reach the next loading zone from that point.
The reason that this would skip Chapter 6 is because this room is the only required use of Spring Jumping outside of Chapter 6. If we can somehow reach the loading zone to the right without using Spring Jump, all of the Excess Express and Riverside Station would be skipped.
What I tried with Ms. Mowz near the end of the video is jumping while activating her. You can do a one frame jump while she her ability is activated, so you can get a little bit of height. It's not enough height to hit the spikes unfortunately.
If it were theoretically possible to get a Mowz glitch while hitting the second set of spikes, you can do a double jump afterwards and land on the second platform (in between the set of spikes). From here you can do a Yoshi hover over to the right, as seen in my Tool-Assisted Speedruns and the RTA World Record.
This trick would save approximately 15 minutes.
Found by: SolidifiedGaming
3 UNITS Y POSITION OFF. If Mario jumped slightly higher this would work :c
Using a double jump out of a Mowz glitch, I can stand on the seam of the room. I do two Mowz glitches to demonstrate how the camera can be shifted up to visibly see the double jump. Once on the seam, I can use Yoshi to easily maneuver in the air once I fall from the top seam. I can get underneath the spikes and reach the other set of spikes, but the only problem is that I cannot reach the next loading zone from that point.
The reason that this would skip Chapter 6 is because this room is the only required use of Spring Jumping outside of Chapter 6. If we can somehow reach the loading zone to the right without using Spring Jump, all of the Excess Express and Riverside Station would be skipped.
What I tried with Ms. Mowz near the end of the video is jumping while activating her. You can do a one frame jump while she her ability is activated, so you can get a little bit of height. It's not enough height to hit the spikes unfortunately.
If it were theoretically possible to get a Mowz glitch while hitting the second set of spikes, you can do a double jump afterwards and land on the second platform (in between the set of spikes). From here you can do a Yoshi hover over to the right, as seen in my Tool-Assisted Speedruns and the RTA World Record.
This trick would save approximately 15 minutes.


![[TAS] GC Froggers Adventures: The Rescue by Malleo in 1:10:06.73
This is a Tool-Assisted Speedrun. For more information, please visit: http://tasvideos.org
Submission: http://tasvideos.org/4027S.html
Froggers Adventures: The Rescue completed in 1 hour, 10 minutes and 6.73 seconds.
5956 rerecords.
Well, its finally done! After about a months worth of progress, Ive done 2 runs of this game. In the first, I lost about 5300 frames missing cutscene skips and better routing to avoid waiting for objects longer. [TAS] GC Froggers Adventures: The Rescue by Malleo in 1:10:06.73](https://i.ytimg.com/vi/nhoTjAZjNLo/mqdefault.jpg)



![[MK8] Twisted Mansion - 1:57.892 by Tyler (5th Worldwide)
5th Worldwide as of 06/22/2014
I love this track, still a lot of room for improvement. [MK8] Twisted Mansion - 1:57.892 by Tyler (5th Worldwide)](https://i.ytimg.com/vi/oAQZjmbg2Bk/mqdefault.jpg)


![[MKWII] Taking the shock away from a shock reliant clan
Chris B #1 troller/bagger
brian dodged every shock lol
The funniest thing is we werent even dodging more than 1-2 people per shock, and Lucas & Leroy were skypeless, we were mainly preventing them from getting it and dodging everyone.
CM they got the shock so it wasnt really nessecary to put in the video, but we won that gp 160-84.
after this war they called me and brian hackers then counted a fake win against us, the real results can be found here http://www.mariokartwii.com/f26/kg-kinetolic-gaming-109267-4.html#post5299805
This is also the clan that i 60d a while back, heres a pic ;D http://gyazo.com/dcab4e1c6fd68a818629d62419ea24ad.png
Music: Klaypex - Shotgun [MKWII] Taking the shock away from a shock reliant clan](https://i.ytimg.com/vi/pVNUbntHFoA/mqdefault.jpg)
![[MKW TAS] GCN Waluigi Stadium Lap 1 - 34938 by Malleo
Lap 1 TAS BKT Cut [-0:01.492]
Expected Final Time: 144500
Please read the description!
Strat explanation:
I believe I was in a call with Liam Ashcroft who suggested doing the alternative strat off the ramp. I ended up with perfect timing and got two tricks, saving .2 from my regular TAS ghost using the normal strat.
I was not able to pull off Liams strange rWS trick off of the next ramp, though you may see it in the final 3 lap run on all laps. If I can pull it off, estimated time for 3lap will drop to 142900.
The low jump and SC are taken the same way, and I purposely bounced after taking the sc to allow for a hopless drift which saved a slight amount of time. I got a quick wheelie and drift into the zipper and went the normal way up until the end.
Instead of the usual two tricks, I experimented and pulled off a double trick. This isnt like the DKS ending as seen in the current TAS BKT; its actually slightly different. If you look at my speedometer, I never actually drop below 100 km/h because I actually get two tricks (hard to tell) versus just a boost and a trick.
Because of the double trick, I get launched further, which in itself is faster. Not only that, but I am able to drive on the side of the bumps to allow for minimal air time, and hit the edge of the last bump to get launched low. If youre wondering, yes, I have tried getting a low trick off of there, which ultimately is not faster at all actually.
The last ramp, I simply drive off the side and hit the edge, allowing for a lower jump saving quite a lot of time.
The entry into lap 2 and 3 can be greeted by going off the side of the first bump. One outcome can be just popping a wheelie, which is faster. A faster outcome is hopping and getting a low trick, which I accidentally discovered when playing around.
In conclusion, yes, Daisy is faster, and most of these strats are only efficient when using Daisy.
Thank you guys for watching, and leave any suggestions in the comment section. TAS is expected to be finished by March 2nd.
♫Music♫
Super Street Fighter IV - Vegas Theme [MKW TAS] GCN Waluigi Stadium Lap 1 - 34938 by Malleo](https://i.ytimg.com/vi/p_tWFtFLBCk/mqdefault.jpg)