Drew Weatherton | [TAS] Mario Kart 64 - YV Flap 3"58 (150cc GP Mode) @weatherton | Uploaded 3 years ago | Updated 4 hours ago
Forest64 and I have discussed this shortcut as being theoretically possible since last year. We looked closely at the level geometry with micro500 and understood the constraints. Basically, you're exiting the 1000 unit radius sphere surrounding the finish line and then hitting the wall high enough up so that you're behind the line but also hit at an angle that is back toward the line (which requires you to be quite high up on the wall). I decided to go to GP mode to prove it's possible. To do this, I got a star and timed it to run out near the wall so that I could use a mushroom during the large bounce. Looking back at my speed, I'm confident the star wasn't actually necessary as while I'd had sometimes hit the wall at ~8.2 units per frame, this particular hit was only 7.44 units per frame... a speed that may even be possible in *gasp* time trials.
This would be used on lap 3 of a GP TAS to avoid having to wait for Lakitu.
Forest64 and I have discussed this shortcut as being theoretically possible since last year. We looked closely at the level geometry with micro500 and understood the constraints. Basically, you're exiting the 1000 unit radius sphere surrounding the finish line and then hitting the wall high enough up so that you're behind the line but also hit at an angle that is back toward the line (which requires you to be quite high up on the wall). I decided to go to GP mode to prove it's possible. To do this, I got a star and timed it to run out near the wall so that I could use a mushroom during the large bounce. Looking back at my speed, I'm confident the star wasn't actually necessary as while I'd had sometimes hit the wall at ~8.2 units per frame, this particular hit was only 7.44 units per frame... a speed that may even be possible in *gasp* time trials.
This would be used on lap 3 of a GP TAS to avoid having to wait for Lakitu.