@weatherton
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Drew Weatherton | [TAS] Mario Kart 64 - Royal Raceway Fast Lap - 45"25 @weatherton | Uploaded 3 years ago | Updated 6 hours ago
Last week I found a way to save ~0.4 on Royal Raceway by bouncing over the hill near the end. This saves time on both fast lap and 3-lap. I had been interested in revising the old "double shroom" strategy from the early 2000's. I was just doing some experimentation the initial bowl turn against Dan Burbanks's 46"16 when I realized I could save time there by dropping down and bouncing back out of the bowl turn. From there I decided to just keep going through the level. So, because of the spontaneity with which this flap TAS began, the first straightaway and turn is actually Dan's inputs. You can see when the ghosts separate, that is when I took over. I had intended to start from the beginning but now this is a great ghost to race for a future version.

The bowl cut bounce is realistically TAS-only as it's hard to regain speed quickly enough to stay ahead.

The single-shroom approach to the old double shroom spot benefits from the bounce up the hill (It delays the use of the shroom so it can last longer). For RTA, players would likely want to just shroom as soon as they get on the grass. If you do that, you will likely have the mushroom run out too soon to stay in the air and get the bounce off the grass hill. To overcome this, just bump the wall right before the mushroom runs out to get a slow fall and hit the grass to get a bounce. (RTA backup strat example here: youtu.be/KolyG1XaF0M)

The hill at the end has several options for clearing, some faster than others (details in my continuum video youtu.be/n5EFDRmqLRA)
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[TAS] Mario Kart 64 - Royal Raceway Fast Lap - 45"25 @weatherton

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