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Drew Weatherton | [TAS] Mario Kart 64, DKJP Non-SC(?) Strategy @weatherton | Uploaded 11 years ago | Updated 9 hours ago
Poll at http://www.mariokart64.com/cgi-bin/yabb2/YaBB.pl?num=1376855161 if you want to vote.

Is this an acceptable Non-SC Strategy? I wonder what people think. I TASed this at this year's Kart 64 / Goldeneye Virginia meet and a majority of the folks I showed it to thought it should be classified non-shortcut strategy. By my interpretation of the shortcut definition for the Mario Kart 64 speedrunning community, this appears to be a non-shortcut strategy to me. It also happens to be over a second faster than racing this section with the standard strategy.

For reference, here is the "official" description of shortcut versus non-shortcut racing on http://www.mariokart64.com/mk64/faq.shtml :
"What is a shortcut?
The principle of "shortcuts" actually started with the first kart (SMK). They were originally called "tricks" and were not distinguished from other times in SMK. At this MK64 site, we distinguish and separate non-SC and SC races and reserve the right to ask for proof. Anyhow, here it is guys.
- Jumping over ANY walls or fences. (LR, KD, TT, CM, MR, WS, DK, YV, RRo)
- Using the assistance of lakitu in any fashion. (TT, FS, RRa, DK, YV)

I would also like to answer the next logical question. What is legal in Non-Shortcut Racing?
- Cutting Grass or Sand either on flat ground or hills.
- Jumping unobstructed cracks or gaps.
- Using preprogrammed routes that were intended by the programmers such as KTB's tunnel."
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[TAS] Mario Kart 64, DKJP Non-SC(?) Strategy @weatherton

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