[TAS] Doom: Maskim Xul - Map 2 UV-Max 10:53 by Dimon12321 @Dimon12321
[TAS] Doom: Maskim Xul - Map 2 UV-Max 10:53 by Dimon12321  @Dimon12321
Uploaded March 2020 | Updated September 2026, 1 week ago
Watch other Maskim Xul TASes in this playlist: youtube.com/playlist?list=PL3V0eG1j-1vLhfEu_wpDLX66eUafWIcSA

This is the most confusing map I've ever TASed, despite being my first Boom map for UV-Max category. I tested it and watched Sorccer's walkthrough so many times, I didn't even manage to plan everything from the beginning like all normal TASers do because there are so many sequences of linedef actions with their own occurrence terms it's barely possible to predict everything. Most rooms are altitudinal which makes it impossible to read them without 3D visual mode. In short, the route isn't perfect, but knowing myself, I could do even more mistakes. Looks like, I'm more experienced now.

The map has a lot of intersection rooms everybody faces at least several times along the way to the exit. So I tried to leave regular monsters for later to kill them with a more powerful weapon. And there is not much space to mess around, so it takes almost no time to find them. Nothing much to comment, just running around from one point to another and killing monsters.

The best route resonance is made when I skipped the second secret switch (linedef 13916, tag 99) and visited it by the end of the map (see route mistake 3). I can't predict well how faster I would complete the map, but if I entered a secret teleport (linedef 21906), I wouldn't have to run past the last mini-boss (thing 380) to the room behind the red skull doors. But I would spend some time waiting for monsters to spawn after I activate the main switch (linedef 9739). Maybe 10 secs off, or 5, or 0, or maybe I've chosen a better route and it's faster? Who knows!

Route mistakes:

1. Attacked ground imps with weak pistols after the first bell breaking instead of leaving them for later.
2. Spent a lot of time attacking Greater acolytes (things 510, 951 and 635) in the yard with the red skull doors (linedefs 5224, 5042) instead of killing them all with a single book usage.
3. Didn't activate the second secret switch (linedef 13916, tag 99) after I grabbed the blue crystal key. See description above.
4. Didn't deal enough damage to Hell Knight (thing 101) beforehand to kill him later with a single Hand of afrit (rocket launcher) projectile + forgot to kill him on the way to the blue skull door (linedef 6525) when killing acolytes and 2 cacodemons within the circle with tag 65.
5. Didn't kill the last Satyr in the secret room (sector 4227).
6. Grabbed unnecessary bullets and shells.
7. Failed to trigger a secret (sector 4227) when activated the appropriate switch because it's so small.

- Lord of heresy (Baron of Hell)
An interesting fact is, he is always throwing projectiles towards the player (when alerted), no matter if he is in plain sight or not, so he can accidentally hit other monsters and provoke monster infights. That was spotted for several times when I used wall-hack to see alive monsters. I've even edited his description on doomwiki.

- Jackbombs

I would utilize them better, but sometimes they just disappear and deal no damage.

- Grimoire Excidium (the book of ancient BFG powers)

This book is much more powerful then BFG 9000 and it's very misterious. I think it has 80 invicible rays and each trace has only 1 ray (since individual pinkies can survive a blast), but without any projectiles. I think there IS a
projectile, but it's range distance is zero (like a punch), and the rays spread up and deal damage at the same tic because, when I turn around, I deal no damage at all. When the screen is full of strong enemies, you can deal ~4500 damage.
Your drained health from each usage can be manipulated by the damage you deal. I think your total damage of all the rays is used as additional value in a formula for a random number generator which counts a piece of health meter you're gonna lose. My luckiest sacrifice was 4% of health with a blue armor on and worst one was 40%, so range is probably 8-80 HP with a step of 4 (8,12,16,...,72,76,80).

Recorded using: PrBoom+ 2.5.1.5
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[TAS] Doom: Maskim Xul - Map 2 UV-Max 10:53 by Dimon12321

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