Uploaded July 2020 | Updated September 2026, 1 week ago
This is a tool-assisted speedrun that beats Map 31 of Antaresian Reliquary!
- Map 31: The Eclipse of Betelgeuse
------ General comments ------
antares031's speedrun of this map caught my attention. I found a lot of mistakes in his run and the overall strategy was clear, which made me beat this map.
I never had a good opinion of Slaughter-like TASes because of their terrible quality, but then I tried it myself and became convienced. No, it's definitely not my thing. Not only is it a poor usage of TAS tools, but also is a big time wastement. The software barely handles such heavy maps with thousands of monsters.
XDRE lags at the very beginning of the map, so I made just a small piece of input in it. The rest of input was made in PrBoom+. This TAS was made using slow motion in 61 segments (replay appends). Every time I needed to fix an error, I had to wait for a long time for demo to load because the map is filled with ~43k of monsters. Try to play it back using -skipsec 1200, for example! You will have to wait for several minutes before the footage finally shows up.
--- Route comments ---
The route itself isn't difficult. Just a sequence of switches, some of which open a specific gate of a conveyor, imitating a time period you need to survive until a door or a closet opens.
It was pretty clear that everything is pointing towards grabbing the BFG near the exit tower. That's the only way to deal with 43k of monsters.
First 6 minutes were basically a UV-Speed route with some pointless shootouts which wouldn't save time afterwards. I even managed to perform an Arch-Vile jump with much effort because your jump depends on the angle of the arch-vile with respect to you. Basically, you jump in the opposite direction from him (like he is shooting you), not where you were running at the moment of strike. So it was very difficult to perform, and my jump wasn't enough high to reach the platform near the yellow key. So I had to activate the lift as well.
There are a lot of spawn points for monsters around the map, and they keep spawning until they all gone.
--- Possible improvements ---
I wasn't concentrating on a specific section. My objective was to constantly blast the BFG and prevent myself from running out of ammo. Unfortunately, it wasn't well done.
1. The northern section (where you start the map) wasn't fired enough due to the presence of big platforms which hampered my manoeuvres. If I keep in the same place, I get shot hardly. There were a couple of projectiles flying towards me for every second, so I had to leave the northern section for last.
2. I killed lonely Cyberdemons quickly. They could kill more monsters for me. Untouched Cybers died of infighting, so I hadn't completely f***ed up with that.
3. There were about 20 spoiled BFG shots which could do the thing faster.
At least, I managed to catch the lift to the exit at time =)
I think, about 2 minutes could be saved, but such long demo loadings didn't let me do that.
This is my first and last Slaughter-like UV-Max TAS, at least, for the next couple of years. I need a stronger version of PrBoom+ which would lift such Boom maps or, otherwise, there's zero point for me in making such TASes.
----------------
IWAD: Doom 2
WAD: Antaresian Reliquary
WAD filename: ANTA_REQ.wad
Category: UV-Max, TAS
Walkthrough: Map 31
Source port: PrBoom+ 2.5.1.4cl9
Time: 21:28.83 (1288.83)
Author: Dmitry "Dimon12321" Moskovchenko
Email: d.moskovchenko@gmail.com
YouTube channel: youtube.com/user/Dimon12321/videos
This is a tool-assisted speedrun that beats Map 31 of Antaresian Reliquary!
- Map 31: The Eclipse of Betelgeuse
------ General comments ------
antares031's speedrun of this map caught my attention. I found a lot of mistakes in his run and the overall strategy was clear, which made me beat this map.
I never had a good opinion of Slaughter-like TASes because of their terrible quality, but then I tried it myself and became convienced. No, it's definitely not my thing. Not only is it a poor usage of TAS tools, but also is a big time wastement. The software barely handles such heavy maps with thousands of monsters.
XDRE lags at the very beginning of the map, so I made just a small piece of input in it. The rest of input was made in PrBoom+. This TAS was made using slow motion in 61 segments (replay appends). Every time I needed to fix an error, I had to wait for a long time for demo to load because the map is filled with ~43k of monsters. Try to play it back using -skipsec 1200, for example! You will have to wait for several minutes before the footage finally shows up.
--- Route comments ---
The route itself isn't difficult. Just a sequence of switches, some of which open a specific gate of a conveyor, imitating a time period you need to survive until a door or a closet opens.
It was pretty clear that everything is pointing towards grabbing the BFG near the exit tower. That's the only way to deal with 43k of monsters.
First 6 minutes were basically a UV-Speed route with some pointless shootouts which wouldn't save time afterwards. I even managed to perform an Arch-Vile jump with much effort because your jump depends on the angle of the arch-vile with respect to you. Basically, you jump in the opposite direction from him (like he is shooting you), not where you were running at the moment of strike. So it was very difficult to perform, and my jump wasn't enough high to reach the platform near the yellow key. So I had to activate the lift as well.
There are a lot of spawn points for monsters around the map, and they keep spawning until they all gone.
--- Possible improvements ---
I wasn't concentrating on a specific section. My objective was to constantly blast the BFG and prevent myself from running out of ammo. Unfortunately, it wasn't well done.
1. The northern section (where you start the map) wasn't fired enough due to the presence of big platforms which hampered my manoeuvres. If I keep in the same place, I get shot hardly. There were a couple of projectiles flying towards me for every second, so I had to leave the northern section for last.
2. I killed lonely Cyberdemons quickly. They could kill more monsters for me. Untouched Cybers died of infighting, so I hadn't completely f***ed up with that.
3. There were about 20 spoiled BFG shots which could do the thing faster.
At least, I managed to catch the lift to the exit at time =)
I think, about 2 minutes could be saved, but such long demo loadings didn't let me do that.
This is my first and last Slaughter-like UV-Max TAS, at least, for the next couple of years. I need a stronger version of PrBoom+ which would lift such Boom maps or, otherwise, there's zero point for me in making such TASes.
----------------
IWAD: Doom 2
WAD: Antaresian Reliquary
WAD filename: ANTA_REQ.wad
Category: UV-Max, TAS
Walkthrough: Map 31
Source port: PrBoom+ 2.5.1.4cl9
Time: 21:28.83 (1288.83)
Author: Dmitry "Dimon12321" Moskovchenko
Email: d.moskovchenko@gmail.com
YouTube channel: youtube.com/user/Dimon12321/videos
![[TAS] Doom: Unholy Realms - D2All UV-Speed in 8:57 by Dimon12321
This is a tool-assisted speedrun that completes Unholy Realms quickly. It was recorded frame-by-frame in XDRE 2.20.
The gameplay is pretty smooth. Sharp turns are avoided, except for a pair of homely moments. Bruteforces dont feature sharp turns as well.
Replay file and my comments on maps could be downloaded from here: https://www.dsdarchive.com/files/demos/ur/59163/urallx857.zip
Timecodes:
0:00 - Map 1
0:10 - Map 2
0:21 - Map 3
0:34 - Map 4
0:53 - Map 5
1:39 - Map 6
1:50 - Map 7
2:23 - Map 8
2:46 - Map 9
2:59 - Map 10
3:18 - Map 11
3:49 - Map 12 + Map 13
4:01 - Map 14
4:11 - Map 15
4:37 - Map 16
4:53 - Map 17
5:11 - Map 18
5:24 - Map 19
5:39 - Map 20
6:35 - Map 21
6:59 - Map 22
7:05 - Map 23
7:15 - Map 24
7:37 - Map 25
7:56 - Map 26
8:13 - Map 27
9:28 - Map 28
9:42 - Map 29
9:52 - Map 30
10:27 - Victory [TAS] Doom: Unholy Realms - D2All UV-Speed in 8:57 by Dimon12321](https://i.ytimg.com/vi/KfWAJHbV2V4/mqdefault.jpg)


![[TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321
This is a tool-assisted speedrun that completes all levels of SIGIL ROM hack with 100% kills and secrets on Ultra-Violence (UV-Max).
I decided to share Roeblozs newly made hack in my favorite style. BTW, John Romero himself nominated it for Doomworlds Cacowards. So I hope, it will get even more attention.
I still find the control frustrating. Also, I think NTSC version is too fast-paced. I also found that damage random is much wider than in any other version of Doom (even SNES stays behind it) which made damage manipulation difficult. Bullets, rockets, plasma projectiles deal unpredictable damage.
BFG is a real stress-test for the hardware. The framerate falls dramatically when its time for ray damage calculations.
Ultimate Cacodemon boss was relatively easy to kill. With a bit of luck, you can stymie it, so it would receive most of the BFG rays damage. It has only 5000 hp.
0:00 Title, Main Menu
0:10 Map 1
1:13 Map 2
2:26 Map 3
4:09 Map 4
5:47 Map 5
7:31 Map 6 + Map 7
8:39 Map 8
9:37 Ending
SIGIL ROM hack is made by Roebloz & Alex Pilipenko.
Made and recorded in Bizhawk 2.6.1.
All useful addresses can be found using RAM Search in 32X RAM memory domain.
0076A7 - Secrets found
00885B - Secrets total
00769F - Monsters killed
007833 - Monsters total
003DD44 - Ultimate Cacodemons HP
Actually, it doesnt matter how good the source video used to be. YouTube compresses everything. Still, here they the specs.
Codec: Matroska Loseless
Resolution: 3086x2160 (upscaled native 320x224 to 4K using Nearest Neighbor filter).
Overall bitrate: 22,5 MB/s
Bizhawk TAS replay movie can be downloaded here: http://tasvideos.org/userfiles/info/71175621732303871
Official Doom 32X Delta mod thread (which contains SIGIL as well): https://www.doomworld.com/forum/topic/118090-sigil-released-doom-32x-delta/?do=findComment&comment=2299264
Download SIGIL hack (xdelta) for Doom 32X ROM here: https://www.romhacking.net/hacks/5732/ [TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321](https://i.ytimg.com/vi/Llwbw3mVE7U/mqdefault.jpg)

![[TAS] RoboCop 2 NES in 10:28 by Dimon12321
This is a tool-assisted speedrun which beats RoboCop 2 for NES in the fastest time. All the commentaries can be read here: https://tasvideos.org/8763S
Yeah, an improved run to celebrate 10 years of my old garbage TAS: https://www.youtube.com/watch?v=6pGDhimc9mU
0:00 Intro
0:10 Level 1 (River Rouge)
1:07 Level 2
1:42 Level 3
2:32 Level 4 (Sludge Plant)
3:13 Level 5
3:58 Level 6 (Nuke HQ)
4:30 Level 7
5:18 Level 8 (Boss Kane fight)
5:41 Level 9 (Civic Centrum Floor 1)
6:21 Level 10 (Floor 2)
6:58 Level 11 (Floor 3)
7:31 Level 12 (Floor 4)
8:03 Level 13 (Centrum Roof)
8:52 Boss Fight 1
9:23 Boss Fight 2
9:54 Boss Fight 3
10:31 Ending [TAS] RoboCop 2 NES in 10:28 by Dimon12321](https://i.ytimg.com/vi/M_n7eYW7UaY/mqdefault.jpg)
![[TAS] Doom: Slaughterfest 2011 - Map 32 UV-Speed in 0:08 by Dimon12321
I was examining SuperWeaponDudes incomplete TAS of SF2011 and found that Map 32 was pretty short, and I thought, why not to try it out in case I would continue his TAS, since we have savestates in DSDA-Doom.
Oh boy, it was quite complex! It was the first time I tried different RNG seeds to get a decent beginning of the game because it usually doesnt take long for Arch-Viles to attack me. Since I was naked (just 100 HP and no armor) and running on the open space for the whole run, I even had to shoot and deal damage to prevent those bastards from finishing me off.
Yes, the best option was to make Cyberdemons attack me and hurt Arch-Vile with splashes, so they would might back, but I could wait for them to finish their sluggish 3-rocket shooting.
The third exit switch was so tedious because an arachnotron nearby had shot so accurate its projectile somehow flew over arch-viles and hit me if I would run anywhere from the switch, so I had to stick in the corner for about 1 sec.
Surprisingly enough, I died two tics later after I finally used the final switch. Looks like those voodoo dolls on conveyor belts outside the map were made exactly for that purpose =)
WAD: Slaughterfest 2011
Filename: Sf2011v8.wad
Tags: UV-Speed, TAS
Walkthrough: Map 32
Source port: XDRE 2.20 [TAS] Doom: Slaughterfest 2011 - Map 32 UV-Speed in 0:08 by Dimon12321](https://i.ytimg.com/vi/MaRJpHRQrOI/mqdefault.jpg)

![[TAS] Doom: The Talosian Incident - Maps 1-4 UV-Speed in 3:24
The Talosian Incident was the featured article of June 2022 on doomwiki.org. I decided to give it a try. And stopped it after 3 TASing sessions.
I cant say what was the true reason of my disappointment. This wad doesnt look ancient like those released in 1994-95, but it still doesnt follow the formula of good mapping practices.
The pace is slow as hell when it comes to lifts.
To sum up, it doesnt look interesting neither to watch nor to speedrun.
0:00 - Map 1
0:18 - Map 2
1:03 - Slow lift going up
1:22 - Map 3
1:57 - Slow lift going down
2:23 - Map 3
2:44 - Very slow lift going down
3:10 - Map 4 [TAS] Doom: The Talosian Incident - Maps 1-4 UV-Speed in 3:24](https://i.ytimg.com/vi/MqLJLq4P7n0/mqdefault.jpg)

