Uploaded October 2024 | Updated September 2026, 4 days ago
This is a more entertaining version of the boss fight. However, it's a little slower comparing to the final TAS. Here it is:
youtube.com/watch?v=ggVDZPBmpHo
This is a more entertaining version of the boss fight. However, it's a little slower comparing to the final TAS. Here it is:
youtube.com/watch?v=ggVDZPBmpHo

![[TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321
This is a tool-assisted speedrun that completes all levels of SIGIL ROM hack with 100% kills and secrets on Ultra-Violence (UV-Max).
I decided to share Roeblozs newly made hack in my favorite style. BTW, John Romero himself nominated it for Doomworlds Cacowards. So I hope, it will get even more attention.
I still find the control frustrating. Also, I think NTSC version is too fast-paced. I also found that damage random is much wider than in any other version of Doom (even SNES stays behind it) which made damage manipulation difficult. Bullets, rockets, plasma projectiles deal unpredictable damage.
BFG is a real stress-test for the hardware. The framerate falls dramatically when its time for ray damage calculations.
Ultimate Cacodemon boss was relatively easy to kill. With a bit of luck, you can stymie it, so it would receive most of the BFG rays damage. It has only 5000 hp.
0:00 Title, Main Menu
0:10 Map 1
1:13 Map 2
2:26 Map 3
4:09 Map 4
5:47 Map 5
7:31 Map 6 + Map 7
8:39 Map 8
9:37 Ending
SIGIL ROM hack is made by Roebloz & Alex Pilipenko.
Made and recorded in Bizhawk 2.6.1.
All useful addresses can be found using RAM Search in 32X RAM memory domain.
0076A7 - Secrets found
00885B - Secrets total
00769F - Monsters killed
007833 - Monsters total
003DD44 - Ultimate Cacodemons HP
Actually, it doesnt matter how good the source video used to be. YouTube compresses everything. Still, here they the specs.
Codec: Matroska Loseless
Resolution: 3086x2160 (upscaled native 320x224 to 4K using Nearest Neighbor filter).
Overall bitrate: 22,5 MB/s
Bizhawk TAS replay movie can be downloaded here: http://tasvideos.org/userfiles/info/71175621732303871
Official Doom 32X Delta mod thread (which contains SIGIL as well): https://www.doomworld.com/forum/topic/118090-sigil-released-doom-32x-delta/?do=findComment&comment=2299264
Download SIGIL hack (xdelta) for Doom 32X ROM here: https://www.romhacking.net/hacks/5732/ [TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321](https://i.ytimg.com/vi/Llwbw3mVE7U/mqdefault.jpg)

![[TAS] RoboCop 2 NES in 10:28 by Dimon12321
This is a tool-assisted speedrun which beats RoboCop 2 for NES in the fastest time. All the commentaries can be read here: https://tasvideos.org/8763S
Yeah, an improved run to celebrate 10 years of my old garbage TAS: https://www.youtube.com/watch?v=6pGDhimc9mU
0:00 Intro
0:10 Level 1 (River Rouge)
1:07 Level 2
1:42 Level 3
2:32 Level 4 (Sludge Plant)
3:13 Level 5
3:58 Level 6 (Nuke HQ)
4:30 Level 7
5:18 Level 8 (Boss Kane fight)
5:41 Level 9 (Civic Centrum Floor 1)
6:21 Level 10 (Floor 2)
6:58 Level 11 (Floor 3)
7:31 Level 12 (Floor 4)
8:03 Level 13 (Centrum Roof)
8:52 Boss Fight 1
9:23 Boss Fight 2
9:54 Boss Fight 3
10:31 Ending [TAS] RoboCop 2 NES in 10:28 by Dimon12321](https://i.ytimg.com/vi/M_n7eYW7UaY/mqdefault.jpg)
![[TAS] Doom: Slaughterfest 2011 - Map 32 UV-Speed in 0:08 by Dimon12321
I was examining SuperWeaponDudes incomplete TAS of SF2011 and found that Map 32 was pretty short, and I thought, why not to try it out in case I would continue his TAS, since we have savestates in DSDA-Doom.
Oh boy, it was quite complex! It was the first time I tried different RNG seeds to get a decent beginning of the game because it usually doesnt take long for Arch-Viles to attack me. Since I was naked (just 100 HP and no armor) and running on the open space for the whole run, I even had to shoot and deal damage to prevent those bastards from finishing me off.
Yes, the best option was to make Cyberdemons attack me and hurt Arch-Vile with splashes, so they would might back, but I could wait for them to finish their sluggish 3-rocket shooting.
The third exit switch was so tedious because an arachnotron nearby had shot so accurate its projectile somehow flew over arch-viles and hit me if I would run anywhere from the switch, so I had to stick in the corner for about 1 sec.
Surprisingly enough, I died two tics later after I finally used the final switch. Looks like those voodoo dolls on conveyor belts outside the map were made exactly for that purpose =)
WAD: Slaughterfest 2011
Filename: Sf2011v8.wad
Tags: UV-Speed, TAS
Walkthrough: Map 32
Source port: XDRE 2.20 [TAS] Doom: Slaughterfest 2011 - Map 32 UV-Speed in 0:08 by Dimon12321](https://i.ytimg.com/vi/MaRJpHRQrOI/mqdefault.jpg)

![[TAS] Doom: The Talosian Incident - Maps 1-4 UV-Speed in 3:24
The Talosian Incident was the featured article of June 2022 on doomwiki.org. I decided to give it a try. And stopped it after 3 TASing sessions.
I cant say what was the true reason of my disappointment. This wad doesnt look ancient like those released in 1994-95, but it still doesnt follow the formula of good mapping practices.
The pace is slow as hell when it comes to lifts.
To sum up, it doesnt look interesting neither to watch nor to speedrun.
0:00 - Map 1
0:18 - Map 2
1:03 - Slow lift going up
1:22 - Map 3
1:57 - Slow lift going down
2:23 - Map 3
2:44 - Very slow lift going down
3:10 - Map 4 [TAS] Doom: The Talosian Incident - Maps 1-4 UV-Speed in 3:24](https://i.ytimg.com/vi/MqLJLq4P7n0/mqdefault.jpg)


![Luxor: Amun Rising Gameplay - DOSBox-X test
Windows 98
[cpu]
cputype=auto
cycles=max limit 450000
core=dynamic_x86
[dosbox]
machine=svga_s3
memsize=128 Luxor: Amun Rising Gameplay - DOSBox-X test](https://i.ytimg.com/vi/O-zXIf-GD_Y/mqdefault.jpg)
![[TAS] Doom: Eternal III - Map 21 UV-Max in 3:06 by vdgg
Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 21 - Fire and Stone, by Adam Landefeld
Author: vdgg
Comments:
I watched ToDs MAP24 Max again, and again I said no way. This one felt more like candidate for the next TAS: rather short for Eternal, and I did max it normally before. In fact, it is the shortest map Ive done for this project, and in 1997 there was no MAP21 shortness convention. Im thinking about Scythes and Hellbound but there must be more.
The start features a revenant, two spectres, two sergeants and an SSG. Total monster HP is 660, 660/3 = 220, so theoretically I should be able to kill everyone in 3 SSG shots. After an initial 225 HP hit and a rev rocket dealing 50 HP damage to a spectre, I thought it would be easy. However, this staircase made all pellets impossible to connect. I really failed this one, because I failed Plan B and Plan C as well: plan B was to do 3 SSG shots in a time of 3 1/2: while reloading, one of the spectres could kill the revenant. Plan C was to leave the revenant alive rather than the spectre, as only the revenant would follow the player in the steep staircase.
This made me think that actually I should make 2 SSG shots, each of which would kill a spectre + sergeant, and the revenant would be killed afterwards en-route. But I came up with this too late to start over.
Nothing really worth mentioning until the blue key (me being stupid, thinking it can be only reached from the other side of the altar) and, more importantly, a room with lowering pillars with a baron and a chaigunner. This portion may not look beautiful, but is oh, so efficient. I fired two rockets at the baron and decided to go on and leave the chaingunner and the baron, lets see what happens.
And yes, the holy grail of UV Max demo, be it TAS or not, was given to me, without any further manipulation. They did kill each other!!! This raised my spirit as I would be grinding through some obnoxious parts later. You really should switch the camera mode and watch it, its better than in et12uv IMO, the odds were, I dont know, maybe 1:200?
As for the invisible (or hidden) arch-vile part, it was painful and is really, really far from optimal: I settled for 5 punches per arch-vile. This is an impressive piece of vanilla trickery, but also a pain in the ass in a Max demo. Yonatan Donner spent 1 minute 16 seconds here (counting from soulsphere pickup to teleporting out), j4rio 1:08 and yours truly, 1:50!! Here I ignore the backpack and make everything in just 27 seconds, so still very quickly compared to non-assisted.
The problem with the arch-viles: they really are invisible. The only indication to me whether I did punch them was an angle change. It was taking ages to kill just the first one, so I took one step further in cheating: I modified the WAD, so FIRELAVx textures consisted of transparent patches instead. This didnt lead to desyncs, so it sped things up significantly.
The long, curved staircase didnt go as fast as I wanted, dying pinkies were still blocking me. I once switched to the chaingun to prevent a caco from teleporting far away behind me. In the end I had one rocket too many: yes, I finished with 0 rockets, but with better damage manipulation I would have ended with 1 useless rocket. Something I really did not anticipate, but it was not such a big mistake as leaving cells in et30uv.
All in all, nothing really good except for the super lucky infight in the middle.
Download this Doom demo from here: https://www.dsdarchive.com/files/demos/eternal/1168/et21x306.zip [TAS] Doom: Eternal III - Map 21 UV-Max in 3:06 by vdgg](https://i.ytimg.com/vi/OIsrCeC0fF8/mqdefault.jpg)