Uploaded February 2024 | Updated September 2026, 2 days ago
This walkthrough completes all 9 maps of Episode 2 (Military Labs) on Extreme Carnage (Ultra-Violence) difficulty with all monsters killed and all secrets found. No wandering or time wasting.
Read more about Freedoom project and download any version here: freedoom.github.io
Other walkthrough videos can be watched here: youtube.com/playlist?list=PL3V0eG1j-1vJgsuQ1sy0NIJxW3slSINPi
Source port: DSDA-Doom 0.27.5
Soundfont: Roland SCC-1 (Scc1t2.sf2)
0:00 E2M1 - Elemental Gate
4:53 E2M2 - Shifter
6:43 E2M3 - Reclaimed Facilities
12:35 E2M4 - Flooded Installation
21:01 E2M5 - Underground Hub
29:24 E2M9 - Fortress 31
39:09 E2M6 - Hidden Sector
45:45 E2M7 - Control Complex
56:05 E2M8 - Containment Cell
57:43 Outro
This walkthrough completes all 9 maps of Episode 2 (Military Labs) on Extreme Carnage (Ultra-Violence) difficulty with all monsters killed and all secrets found. No wandering or time wasting.
Read more about Freedoom project and download any version here: freedoom.github.io
Other walkthrough videos can be watched here: youtube.com/playlist?list=PL3V0eG1j-1vJgsuQ1sy0NIJxW3slSINPi
Source port: DSDA-Doom 0.27.5
Soundfont: Roland SCC-1 (Scc1t2.sf2)
0:00 E2M1 - Elemental Gate
4:53 E2M2 - Shifter
6:43 E2M3 - Reclaimed Facilities
12:35 E2M4 - Flooded Installation
21:01 E2M5 - Underground Hub
29:24 E2M9 - Fortress 31
39:09 E2M6 - Hidden Sector
45:45 E2M7 - Control Complex
56:05 E2M8 - Containment Cell
57:43 Outro
![[TAS] TMNT 2: Battle Nexus (GameCube) Any% in 50:22 - Part 4/4 (Karaiyama) + Ending and Statistics
This is a tool-assisted speedrun of TMNT 2: Battle Nexus. This part completes episodes from 11-1 to 11-7 and finishes the game.
Full explanation is here: https://tasvideos.org/8730S
Official playlist: https://www.youtube.com/playlist?list=PL3V0eG1j-1vJAcsTO-gJcR8WEzHvJLJzQ
TAS time (from boot-up to the victory screen of Ep 11-7): 50:22
RTA time (from the beginning of Ep 0-1 to the last hit to Mega Shredder in Ep 11-7): 49:28
In-game walkthrough time: 23:57
0:00 Episode 11-1 (in 0;59)
1:35 Episode 11-3 (in 1:09)
3:16 Episode 11-4 (in 1:02)
4:51 Episode 11-2 (in 1:30)
6:54 Episode 11-5 (in 0:29)
7:44 Episode 11-6 (in 0:19)
8:29 Episode 11-7 (in 0:52)
9:40 Final Cutscene
13:06 Credits
16:09 Game Statistics [TAS] TMNT 2: Battle Nexus (GameCube) Any% in 50:22 - Part 4/4 (Karaiyama) + Ending and Statistics](https://i.ytimg.com/vi/J6Xp4QdS9xA/mqdefault.jpg)
![[TAS] Doom: Requiem - D2All UV Speed in 29:46 by vdgg
This is a tool-assisted speedrun where vdgg completes the whole Requiem quickly.
Official thread: https://www.doomworld.com/forum/topic/119012-requiem-uv-speed-tas-movie/
Map by map comments
0:00 Map 1
Great warm-up which took a while! But its the first 9 seconds without strafe on turns :) Bonus demo is a better looking run, but with slow start, so
unfortunately it was 10.11.
0:11 Map 2
10 seconds is insane, with these turns and a floor lamp boost... 11 sec.. is easy enough.
0:24 Map 3
29 seconds only happened because of Dimons 28s. Great stuff. First 8 seconds I built at the same pace, maybe even 3-5 tics faster, then I lose tiny fractions of time on many of occasions. Its not a high .29 so maybe I should have sacrificed miliseconds and get that chaingun, but the exit room spectres were too frustrating to do that again.
0:54 Map 4
The worst map. I mean, hardest, most frustrating, I spent most time compared to total map time, except maybe MAP20, and the result is far from what I would like to see.
My dream demo would include:
- collecting backpack with no time loss (1 extra rocket!)
- demons keep all the door open for me
1:42 Map 5
First half easy, 3 hell knights hard, red key area bloody insane. The bridge is
very polished, I dont think I can get 1 second improvement without improving the red key area, so .09 stays.
3:12 Map 6
SSG shots in the blue key area are necessary. First to change RNG so a distant demon opens a distant door for me. Second to awaken more pinkies behind that door. Third is just for a kill a monster that potentially would block me.
4:48 Map 7
Finally a map which is not longer than the previous one. Also, damage
manipulation, something like a more familiar territory for me (TAS maxing).
Arachnotrons not teleporting was a complete accident, and I love it.
5:22 Map 8
Berserk is faster on the final manc, but not fast enough to get 1 second less
(unless you get 3 punches kill). Rare kill: caco+imp in 2 SSG shots (225+240 HP).
The ones I needed to use SSG on instead of berserk.
7:46 Map 9
8:54 Map 10
9:32 Map 11
I was always wondering why the compet-n record was 41 seconds and nobody did the bars trick? And back then Requiem was actually a WAD which people demoed... Now I know why.
9:55 Map 12
11:12 Map 13
I downloaded ZDaemon, I watched coop UV Speed, but I didnt find anything
easily breakable like that in single player. Maybe its better, so you can see one of the iconic Requiem maps in its glory.
13:17 Map 14
A rare kill demon+chaingunner (a similar one is on MAP05).
14:10 Map 15
I take the other blue door than SAV88, this means you shoot revenant switches in the opposite order and with TAS you can manage to get to the lift rising just on time. Stuck on a caco before the yellow key. It is probably possible to get a monster to block the yellow door, so you dont need to open it again.
I didnt try the normal exit but I assume MAP15s+MAP31 is faster.
15:30 Map 31
Grazzas trick is just as fast as zero press (unless the western side is possible?) By the way, JonaG slower Nomo is more amazing than his record as the distance from the switch was enormous.
Besides, this is the map where I get plasma gun, and where I change weapons like crazy. There is a rocket jump which you wont miss, but my favourite moments include yellow key area (imp corpse flying so far, getting past arachnotrons), and switch puzzle shortly after that.
15:53 Map 16
You may not notice my favourite part: at 23 seconds I press the switch without stopping. The thing is, the switch is in a 32 unit recess. I couldnt do the same with the next, similar switch and you can notice the player slowing down.
17:45 Map 17
18:29 Map 18
Deliberately provoking damage via RNG to get released fast from the teleport destinations (twice). This is also present on MAP12 & 29.
19:21 Map 19
8 seconds is a very interesting challenge and it took a while, my best without rocket boosts was 9.40.
19:58 Map 20
Despite mistakes I love this run.
20:10 Map 21
22:49 Map 22
24:43 Map 23
26:00 Map 24
26:12 Map 25
26:37 Map 26
New route.
26:45 Map 27
28:22 Map 28
28:40 Map 29
30:33 Map 30
Is it possible to use only two rockets? I never experienced 125 HP damage but Adam Hegyi was pretty close to it with the first rocket. Still, it is just out of curiosity, as I dont think 12 seconds is possible. [TAS] Doom: Requiem - D2All UV Speed in 29:46 by vdgg](https://i.ytimg.com/vi/JFI7C6MZZu8/mqdefault.jpg)
![[TAS] Doom: Bourgeois Megawad - Map 25 UV-Speed in 0:21.00
Lots of open windows, an arch-vile nearby - thats right, its an Arch-Vile Jump trick. Right here, it allow you to skip the red skullkey part.
When I watched the map in Doom Builder, I thought it was possible to grab the yellow skull at once, but it doesnt show transparent platforms correctly, all the objects are like on the ground, not in the air. So, you have to break through a narrow hallway of imps.
I dont like the weapon I use to kill imps. The plasmagun would clean the way faster, but unfortunately, I cant grab it and take a good position for jumping while AV is preparing to strike me. You have to grab the gun, then provoke AV and wait for it to strike you. That takes precious time =(
Berserk on the other hand is sluggish in that situation. You kill an imp, you wait for it to fall down. You kill an imp, you wait for it to fall down. And so on!
I had to gib most of the imps because the gibbing animation takes 12 tics compared to a regular falling in 19 tics.
Once I managed to kill one imp behind another imp! Wow. I dont know how dehacked improves the fists, but I didnt expect it to affect the maximum punch distance as well.
The rest of the run is self-explanatory. I had to make the monsters not to block my way. Sure thing, 20 secs is possible.
Well, thats all. Thats probably my last visit to Bourgeois for the nearest future. I dont see any TAS-specific routes which would provide major improvements over real-time speedruns, except Map 27 that features a 32-unit glide to the portal at the very beginning, but it doesnt save much time and you still have to run through the horde youve just bypassed.
Looks like I want too much from this WAD, but its bourgeois - I have the right to want anything =) [TAS] Doom: Bourgeois Megawad - Map 25 UV-Speed in 0:21.00](https://i.ytimg.com/vi/J_xE_iwAqSA/mqdefault.jpg)
![[TAS] Doom: 1 Monster - Map 1 UV-Max in 0:50 by Dimon12321
In short: Yet another low-effort TAS. Nothing special.
Well, I took a break from Doom TASing to revisit console TASing for a short while, and now Im back at Doom TASing again. I didnt feel like revisiting any of my unfinished projects and something new to refresh my skills and get ready for Rowdy Rudy 2 release. Here it is: 1 Monster. Kinda popular so I thought Why not?
I knew from the beginning that I didnt need to put much effort into this map because the big closet outside the map, from where zombies teleport to me, is gonna be the bottleneck regardless of my speed.
Waiting for a monster to do 100 laps to finally cross 1 of 3 teleporting linedefs is always an unpredictable stuff. Hence, the perfection is such an outsider here.
I had to keep 3-4 shotgun shells for the ending though I doubt I would have saved much time.
This is a tool-assisted speedrun!
IWAD: Doom2.wad
WAD: 1 Monster
WAD filename: 1monster.wad
Category: UV-Max, TAS
Walkthrough: Map 1
Source port: PrBoom+ 2.5.1.4
Complevel: 9
Time: 0:50.11
Completed in 30 segments. Some moments were done with a help of XDRE. [TAS] Doom: 1 Monster - Map 1 UV-Max in 0:50 by Dimon12321](https://i.ytimg.com/vi/JyWeuBsBWRI/mqdefault.jpg)
![[TAS] Doom: Antaresian Reliquary - Map 31 UV-Max in 21:28 by Dimon12321
This is a tool-assisted speedrun that beats Map 31 of Antaresian Reliquary!
- Map 31: The Eclipse of Betelgeuse
General comments
antares031s speedrun of this map caught my attention. I found a lot of mistakes in his run and the overall strategy was clear, which made me beat this map.
I never had a good opinion of Slaughter-like TASes because of their terrible quality, but then I tried it myself and became convienced. No, its definitely not my thing. Not only is it a poor usage of TAS tools, but also is a big time wastement. The software barely handles such heavy maps with thousands of monsters.
XDRE lags at the very beginning of the map, so I made just a small piece of input in it. The rest of input was made in PrBoom+. This TAS was made using slow motion in 61 segments (replay appends). Every time I needed to fix an error, I had to wait for a long time for demo to load because the map is filled with ~43k of monsters. Try to play it back using -skipsec 1200, for example! You will have to wait for several minutes before the footage finally shows up.
Route comments
The route itself isnt difficult. Just a sequence of switches, some of which open a specific gate of a conveyor, imitating a time period you need to survive until a door or a closet opens.
It was pretty clear that everything is pointing towards grabbing the BFG near the exit tower. Thats the only way to deal with 43k of monsters.
First 6 minutes were basically a UV-Speed route with some pointless shootouts which wouldnt save time afterwards. I even managed to perform an Arch-Vile jump with much effort because your jump depends on the angle of the arch-vile with respect to you. Basically, you jump in the opposite direction from him (like he is shooting you), not where you were running at the moment of strike. So it was very difficult to perform, and my jump wasnt enough high to reach the platform near the yellow key. So I had to activate the lift as well.
There are a lot of spawn points for monsters around the map, and they keep spawning until they all gone.
Possible improvements
I wasnt concentrating on a specific section. My objective was to constantly blast the BFG and prevent myself from running out of ammo. Unfortunately, it wasnt well done.
1. The northern section (where you start the map) wasnt fired enough due to the presence of big platforms which hampered my manoeuvres. If I keep in the same place, I get shot hardly. There were a couple of projectiles flying towards me for every second, so I had to leave the northern section for last.
2. I killed lonely Cyberdemons quickly. They could kill more monsters for me. Untouched Cybers died of infighting, so I hadnt completely f***ed up with that.
3. There were about 20 spoiled BFG shots which could do the thing faster.
At least, I managed to catch the lift to the exit at time =)
I think, about 2 minutes could be saved, but such long demo loadings didnt let me do that.
This is my first and last Slaughter-like UV-Max TAS, at least, for the next couple of years. I need a stronger version of PrBoom+ which would lift such Boom maps or, otherwise, theres zero point for me in making such TASes.
IWAD: Doom 2
WAD: Antaresian Reliquary
WAD filename: ANTA_REQ.wad
Category: UV-Max, TAS
Walkthrough: Map 31
Source port: PrBoom+ 2.5.1.4cl9
Time: 21:28.83 (1288.83)
Author: Dmitry Dimon12321 Moskovchenko
Email: d.moskovchenko@gmail.com
YouTube channel: https://www.youtube.com/user/Dimon12321/videos [TAS] Doom: Antaresian Reliquary - Map 31 UV-Max in 21:28 by Dimon12321](https://i.ytimg.com/vi/KEV1Y_j4FF4/mqdefault.jpg)
![[TAS] Doom: Unholy Realms - D2All UV-Speed in 8:57 by Dimon12321
This is a tool-assisted speedrun that completes Unholy Realms quickly. It was recorded frame-by-frame in XDRE 2.20.
The gameplay is pretty smooth. Sharp turns are avoided, except for a pair of homely moments. Bruteforces dont feature sharp turns as well.
Replay file and my comments on maps could be downloaded from here: https://www.dsdarchive.com/files/demos/ur/59163/urallx857.zip
Timecodes:
0:00 - Map 1
0:10 - Map 2
0:21 - Map 3
0:34 - Map 4
0:53 - Map 5
1:39 - Map 6
1:50 - Map 7
2:23 - Map 8
2:46 - Map 9
2:59 - Map 10
3:18 - Map 11
3:49 - Map 12 + Map 13
4:01 - Map 14
4:11 - Map 15
4:37 - Map 16
4:53 - Map 17
5:11 - Map 18
5:24 - Map 19
5:39 - Map 20
6:35 - Map 21
6:59 - Map 22
7:05 - Map 23
7:15 - Map 24
7:37 - Map 25
7:56 - Map 26
8:13 - Map 27
9:28 - Map 28
9:42 - Map 29
9:52 - Map 30
10:27 - Victory [TAS] Doom: Unholy Realms - D2All UV-Speed in 8:57 by Dimon12321](https://i.ytimg.com/vi/KfWAJHbV2V4/mqdefault.jpg)


![[TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321
This is a tool-assisted speedrun that completes all levels of SIGIL ROM hack with 100% kills and secrets on Ultra-Violence (UV-Max).
I decided to share Roeblozs newly made hack in my favorite style. BTW, John Romero himself nominated it for Doomworlds Cacowards. So I hope, it will get even more attention.
I still find the control frustrating. Also, I think NTSC version is too fast-paced. I also found that damage random is much wider than in any other version of Doom (even SNES stays behind it) which made damage manipulation difficult. Bullets, rockets, plasma projectiles deal unpredictable damage.
BFG is a real stress-test for the hardware. The framerate falls dramatically when its time for ray damage calculations.
Ultimate Cacodemon boss was relatively easy to kill. With a bit of luck, you can stymie it, so it would receive most of the BFG rays damage. It has only 5000 hp.
0:00 Title, Main Menu
0:10 Map 1
1:13 Map 2
2:26 Map 3
4:09 Map 4
5:47 Map 5
7:31 Map 6 + Map 7
8:39 Map 8
9:37 Ending
SIGIL ROM hack is made by Roebloz & Alex Pilipenko.
Made and recorded in Bizhawk 2.6.1.
All useful addresses can be found using RAM Search in 32X RAM memory domain.
0076A7 - Secrets found
00885B - Secrets total
00769F - Monsters killed
007833 - Monsters total
003DD44 - Ultimate Cacodemons HP
Actually, it doesnt matter how good the source video used to be. YouTube compresses everything. Still, here they the specs.
Codec: Matroska Loseless
Resolution: 3086x2160 (upscaled native 320x224 to 4K using Nearest Neighbor filter).
Overall bitrate: 22,5 MB/s
Bizhawk TAS replay movie can be downloaded here: http://tasvideos.org/userfiles/info/71175621732303871
Official Doom 32X Delta mod thread (which contains SIGIL as well): https://www.doomworld.com/forum/topic/118090-sigil-released-doom-32x-delta/?do=findComment&comment=2299264
Download SIGIL hack (xdelta) for Doom 32X ROM here: https://www.romhacking.net/hacks/5732/ [TAS] Doom 32X SIGIL - 100% Walkthrough in 9:30 by Dimon12321](https://i.ytimg.com/vi/Llwbw3mVE7U/mqdefault.jpg)

![[TAS] RoboCop 2 NES in 10:28 by Dimon12321
This is a tool-assisted speedrun which beats RoboCop 2 for NES in the fastest time. All the commentaries can be read here: https://tasvideos.org/8763S
Yeah, an improved run to celebrate 10 years of my old garbage TAS: https://www.youtube.com/watch?v=6pGDhimc9mU
0:00 Intro
0:10 Level 1 (River Rouge)
1:07 Level 2
1:42 Level 3
2:32 Level 4 (Sludge Plant)
3:13 Level 5
3:58 Level 6 (Nuke HQ)
4:30 Level 7
5:18 Level 8 (Boss Kane fight)
5:41 Level 9 (Civic Centrum Floor 1)
6:21 Level 10 (Floor 2)
6:58 Level 11 (Floor 3)
7:31 Level 12 (Floor 4)
8:03 Level 13 (Centrum Roof)
8:52 Boss Fight 1
9:23 Boss Fight 2
9:54 Boss Fight 3
10:31 Ending [TAS] RoboCop 2 NES in 10:28 by Dimon12321](https://i.ytimg.com/vi/M_n7eYW7UaY/mqdefault.jpg)