Uploaded March 2021 | Updated September 2026, 6 days ago
This is a collection of individual level (IL) UV-Max TASes recorded in 2002 by Andy Olivera. Basically, it tends to be a D2ALL run, but every map is played from a pistol start.
0:00 Map 1
1:10 Map 2
4:31 Map 3
10:10 Map 4
15:20 Map 5
24:42 Map 6
29:35 Map 7
37:14 Map 8
44:42 Map 9
50:41 Map 10
1:00:30 Map 11
WAD: Insertion
Author: Andy Olivera
Sourceport: TASDOOM
Comments:
Here, once again, is a lightning fast (for these levels, anyway) collection of TAS demos. I first read about Insertion in the MM2INFO file (I think Adam and Stephen had it listed). I loved Stephen's "Corporate Hell", so I definitely had to check it out. It turned out to be very high quality, but it never got much notice. Hence, nobody thought to create a demo collection for it. We all know that when it comes to demos, it's "better late than never", so here they are...
This is a collection of individual level (IL) UV-Max TASes recorded in 2002 by Andy Olivera. Basically, it tends to be a D2ALL run, but every map is played from a pistol start.
0:00 Map 1
1:10 Map 2
4:31 Map 3
10:10 Map 4
15:20 Map 5
24:42 Map 6
29:35 Map 7
37:14 Map 8
44:42 Map 9
50:41 Map 10
1:00:30 Map 11
WAD: Insertion
Author: Andy Olivera
Sourceport: TASDOOM
Comments:
Here, once again, is a lightning fast (for these levels, anyway) collection of TAS demos. I first read about Insertion in the MM2INFO file (I think Adam and Stephen had it listed). I loved Stephen's "Corporate Hell", so I definitely had to check it out. It turned out to be very high quality, but it never got much notice. Hence, nobody thought to create a demo collection for it. We all know that when it comes to demos, it's "better late than never", so here they are...
![[TAS] Feeding Frenzy - Stage 6 in 0:19.32 (RTA)
This run will not be added to the final TAS because of a desyncing savestate =( [TAS] Feeding Frenzy - Stage 6 in 0:19.32 (RTA)](https://i.ytimg.com/vi/noG-UWtHFG0/mqdefault.jpg)
![[TAS] Doom: Resonance - Map 7 NM-Speed in 0:01.49
I saw Light_Speeds speedrun of this map on dsdarchives stream and decided to refresh my XDRE skills.
The run itself is simple for a TAS. Just a 32-unit glide straight to the exit.
Nightmare difficulty was picked just to show off =)
Resonance WAD can be downloaded here: https://www.dsdarchive.com/wads/resonance [TAS] Doom: Resonance - Map 7 NM-Speed in 0:01.49](https://i.ytimg.com/vi/o-5ra7PkaKU/mqdefault.jpg)
![[TAS] Doom: CRUD - D2ALL UV-Speed in 1:33 by Dimon12321
I spotted this mini-wad when it came out in February. What caught my attention is that it was short (only 4 maps) and it was made by Moustachio who makes really relaxing and well-balanced maps.
Didnt have enough time to beat the WAD when the attention to it was at maximum. In case of hype, TASes usually come late when nobody expects it.
- Map 1:
Pretty short map. Yellow skullkey was not that trivial because any shot would wake up a demo that immediately teleports in and blocks the path to the key. Fortunately, the guard gave the way for me to run through.
Picked up a secret rocket launcher to be used for a shortcut on Map 3. If I didnt run for it and just waited for the bridge to raise up, I would have saved about 1,5 secs.
- Map 2:
It was really lucky there. There are a lot of monsters which can easily block your path. Killing a chaingunner and a spectre in a single SSG shot was complicated. What took the most time is the manipulation of my actions so arachnotrons near the yellow key didnt attack me and let run though, because it was important to have enough health for Map 3.
- Map 3:
So, I finally did that rocket jump and saved about 8 secs from the bridge thats supposed to be raised up. Wasnt that hard.
- Map 4:
Key collection was a little tiring, but the luck was still on my side and monsters didnt try hard to stop me. Even though the run was smooth on turns, I had to shoot the arch-vile behind me, so I would have enough time to run away. Arch-viles in the exit room didnt spot me on time, so I had to pick up the regular route. I dont think I would have saved any time if any of them would start performing the attack as soon as I enter the room. [TAS] Doom: CRUD - D2ALL UV-Speed in 1:33 by Dimon12321](https://i.ytimg.com/vi/oQc5ET6FGaQ/mqdefault.jpg)

![[TAS] Doom (Atari Jaguar) - E2M6 in 0:08 (Rocket Out of Bounds)
So, I decided to make a short video of beating E2M6 (Area 14) map using a known location where a Void Glide trick can be performed. Jaguar version and its derivatives have simplified collision checking, so you can do it of any 90-degree corner (except doors) by shooting a rocket while standing in the corner.
At the beginning, I changed the map to E1M5 to get a blue armor, so I could survive a close explosion. As soon as I take it, I switch to E2M6 to perform a trick.
Any linedef action can be done from the other side of it. Here, I activate the exit like that and this ends the map.
Bizhawk 2.9 now has Virtual Jaguar core implemented, so its possible to make TAS movie for some Atari Jaguar games.
Despite being in development since 2003, Virtual Jaguar doesnt support many games or emulates them wrong, so I dont have much plans on TASing AJ games. Any different core would have been better, but this one seems to be the only one with open source code.
The game runs too fast. I dont recall the actual Jaguar Doom working like that. Since the game doesnt support strife-turning, its quite complicated to build input. I wasnt trying that much.
The game runs at 25 FPS according to how frequently the image changes, but the input is certainly read and processed on every frame.
0:00 BIOS, menu, E1M5
0:13 E2M6 [TAS] Doom (Atari Jaguar) - E2M6 in 0:08 (Rocket Out of Bounds)](https://i.ytimg.com/vi/p95haFAxUwk/mqdefault.jpg)
![[TAS] Doom: HacX 1.2 - D2All UV-Speed in 20:12 by Dimon12321
This is a tool-assisted speedrun that completes HacX on Ultra-Violence (I am Immortal) quickly.
I tried to make the TAS smooth. Therefore, the run isnt superfast.
Originally I planned to make a hybrid UV-Speed TAS using both slow motion and XDRE, depending on my mood of a day. Thats how I made maps 1-9.
Then my bachelor stuff forced me to stop TASing HacX and, to tell you the truth, I didnt feel like continuing my work after I had done with the university and wanted to submit it as it is.
Eventually, I held my breath and reflected upon everything around me. I made a lot of unfinished Doom TASes, but the live goes on and more other stuff has to be dealt with, so I decided to finish something and my choice fell back on HacX.
I was experienced in TASing then I used to be, so maps 10-20 were done in XDRE 2.20, excepting non time-based events, like waiting for the lift.
This TAS is much better than BTSX E1 newbie TAS which I debuted with in 2019, but there are still plenty of things to improve.
Download the TAS replay file and my full comments from here:
https://www.dsdarchive.com/files/demos/hacx12/50364/hacx12allx2012.zip
Possible improvements
- Map 12: at the beginning, perform a switch press (linedef 2900) from below, just after you call the first platform (sector 44) to lift down.
You will save 15 secs!
I discovered that by the end of the TAS, thanks to 4shockblasts speedrun. However, I suspected the posibility of this press, but my... inefficient tests didnt give any results, so I picked a regular route. Would be cool if someone could edit my TAS and resync maps 12-14.
- Map 13: take the cell pack (thing 177) for more BFG usage on maps 14 and 15. You wont win much time (maybe, a 2-3 secs), but its still a thing.
Unfortunately, Im sick of HacX and I dont think I will ever revisit it again for TASing. And I highly doubt someone will ever make an improved D2ALL TAS of this crappy TC!
Recorded with PrBoom+ 2.5.1.7 in 1080p at a high bitrate (90 MB/s).
Upscaled to 4K using VirtualDub at a bitrate of 250 MB/s.
0:00 Map 1 - GenEmp Corp
1:05 Map 2 - Tunnel Town
2:00 Map 3 - Lava Annex
3:38 Map 4 - Alcatraz
5:12 Map 5 - Cyber Circus
5:33 Map 6 - Digi-Ota
6:49 Map 7 - The Great Wall
7:54 Map 8 - Garden of Delight
10:16 Map 9 - Hidden Fortress
10:38 Map 10 - Anarchist Dream
12:44 Map 11 - Notus Us!
13:41 Map 12 - Gothik Gauntlet
14:45 Map 13 - The Sewers
15:20 Map 14 - Trode Wars
16:26 Map 15 - Twilight of EnKs
17:18 Map 31 - Dessicant Room
17:35 Map 17 - River of Blood
18:11 Map 18 - Bizarro
18:28 Map 19 - The War Rooms
19:11 Map 20 - Intruder Alert!
21:34 Ending (Victory) [TAS] Doom: HacX 1.2 - D2All UV-Speed in 20:12 by Dimon12321](https://i.ytimg.com/vi/pZiHuP5aIuo/mqdefault.jpg)
![[TAS] Bram Stokers Dracula (Sega CD) - Level 2 Main Route
This is a TAS fragment which passes the main route of Level 2 for demonstration.
In the second room, if you dont kill the final spider coming down to from the ceiling, you will not transit to the secret door to your left and, instead, will go forward like usual. This will take you to the Cursed Library, and then to the room with candles and the dragon mini-boss.
Even though this route is faster than the alternative route by 324 frames (by in-game time), it shows a scene from the movie which lasts for at least 1537 frames. It makes this route quite slow. [TAS] Bram Stokers Dracula (Sega CD) - Level 2 Main Route](https://i.ytimg.com/vi/pdGa1XZmPH4/mqdefault.jpg)
![[TAS] Doom: H2H-Xmas - Map 16 UV-Max in 0:35 by Dimon12321
This tool-assisted demo was made in scope of personal event where people nominate Winter maps for UV-Max TASes dedicated to Christmas. Nothing interesting, but heres the link: https://www.doomworld.com/forum/topic/131744-nominate-a-wad-il-for-a-special-uv-max-tas-dedicated-to-christmas-wip-till-dec-25/
H2H-XMAS Map 16 was the 1st place by user reactions, nominated by 4shockblast.
Its a small map with a time-saving trick at the beginning. Just before teleporting in, you cross a linedef which closes all doors in the warehouse. TAS skips this linedef which lets me take a faster route.
The main difficulty was ammo management. Obviously, theres not enough ammo for Plasma Gun (PG) and Rocket Launcher (RL) to kill all the monsters, so I tried my best to kill most of the weak monsters with the chaingun on my way to one of two PGs.
When youre wielding a PG, youre free to forget about perfection, even if youre building the demo frame-by-frame. I had to spend 1 rocket on a crowd (a chaingunner and 2 demons). Im surprised I managed to collect one.
When I teleport on top of the block with a red key, there was a good opportunity to shoot a rocket at the pillar and kill shotgunners walking around it, but I had to scrap it in favour of the crowd mentioned above. Yeah, its sad you cant collect two crowds in a row unless you spend quite a lot of time on RNG manipulations to make those bastards walk the way you want.
At the end, when there were 2 pain elementals and a shotgunner left, I had to skip the shotgunner to have enough PG ammo for the last elemental. Its good that when you run out of ammo, you dont have that stupid recoil animation.
I think, the run turned out to be pretty decent. I dont know how it would be improved if I had the SSG placed somewhere on the way. Besides, monster infighting doesnt help much because the map is too small. [TAS] Doom: H2H-Xmas - Map 16 UV-Max in 0:35 by Dimon12321](https://i.ytimg.com/vi/qU1nUE3I7yk/mqdefault.jpg)

![[TAS] Doom: Bourgeois Megawad - Map 30 UV-Speed in 0:18.74
Cool stuff. Then it was Map 1 and now its time for Map 30 =)
I was curious if there are some difficult maps in this WAD. It takes about ~20 secs to beat early maps and the later ones - wow, more than 1 munite. So I took a look at one of those. It appeared to be another map which I decided to TAS because of a 32-unit glide between pillars at the end.
I had to pick up a shotgun along with the plasma rifle to save my state of attack during the breakthrough, since there plenty of shotgunners and chaingunners which drop their weapons and players have no choice but to switch to them.
Was lucky to catch a hell knight walking around the teleport destination spot. I blasted a rocket at him and saved about 0.5 sec by unfreezing myself quicker.
Thats all. Until next time, folks! [TAS] Doom: Bourgeois Megawad - Map 30 UV-Speed in 0:18.74](https://i.ytimg.com/vi/riGROZxzEaY/mqdefault.jpg)
![[TAS] Feeding Frenzy - Stage 6 in 0:20 (RTA)
A downgrade from my previous attempt because of a desync nobody feels like investigating. Im not as enthusiastic to beating this game as I was before, but well see how it progresses. [TAS] Feeding Frenzy - Stage 6 in 0:20 (RTA)](https://i.ytimg.com/vi/sMTIQJKK9Yk/mqdefault.jpg)