[TAS] Doom (Atari Jaguar) - E2M6 in 0:08 (Rocket Out of Bounds) @Dimon12321
[TAS] Doom (Atari Jaguar) - E2M6 in 0:08 (Rocket Out of Bounds)  @Dimon12321
Uploaded May 2023 | Updated September 2026, 1 week ago
So, I decided to make a short video of beating E2M6 (Area 14) map using a known location where a Void Glide trick can be performed. Jaguar version and its derivatives have simplified collision checking, so you can do it of any 90-degree corner (except doors) by shooting a rocket while standing in the corner.
At the beginning, I changed the map to E1M5 to get a blue armor, so I could survive a close explosion. As soon as I take it, I switch to E2M6 to perform a trick.
Any linedef action can be done from the other side of it. Here, I activate the exit like that and this ends the map.

Bizhawk 2.9 now has Virtual Jaguar core implemented, so it's possible to make TAS movie for some Atari Jaguar games.
Despite being in development since 2003, Virtual Jaguar doesn't support many games or emulates them wrong, so I don't have much plans on TASing AJ games. Any different core would have been better, but this one seems to be the only one with open source code.

The game runs too fast. I don't recall the actual Jaguar Doom working like that. Since the game doesn't support strife-turning, it's quite complicated to build input. I wasn't trying that much.
The game runs at 25 FPS according to how frequently the image changes, but the input is certainly read and processed on every frame.

0:00 BIOS, menu, E1M5
0:13 E2M6
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[TAS] Doom (Atari Jaguar) - E2M6 in 0:08 (Rocket Out of Bounds)

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