[TAS] Doom: CRUD - D2ALL UV-Speed in 1:33 by Dimon12321 @Dimon12321
[TAS] Doom: CRUD - D2ALL UV-Speed in 1:33 by Dimon12321  @Dimon12321
Uploaded November 2021 | Updated September 2026, 1 week ago
I spotted this mini-wad when it came out in February. What caught my attention is that it was short (only 4 maps) and it was made by Moustachio who makes really relaxing and well-balanced maps.

Didn't have enough time to beat the WAD when the attention to it was at maximum. In case of hype, TASes usually come late when nobody expects it.

- Map 1:
Pretty short map. Yellow skullkey was not that trivial because any shot would wake up a demo that immediately teleports in and blocks the path to the key. Fortunately, the guard gave the way for me to run through.

Picked up a secret rocket launcher to be used for a shortcut on Map 3. If I didn't run for it and just waited for the bridge to raise up, I would have saved about 1,5 secs.

- Map 2:
It was really lucky there. There are a lot of monsters which can easily block your path. Killing a chaingunner and a spectre in a single SSG shot was complicated. What took the most time is the manipulation of my actions so arachnotrons near the yellow key didn't attack me and let run though, because it was important to have enough health for Map 3.

- Map 3:
So, I finally did that rocket jump and saved about 8 secs from the bridge that's supposed to be raised up. Wasn't that hard.

- Map 4:
Key collection was a little tiring, but the luck was still on my side and monsters didn't try hard to stop me. Even though the run was smooth on turns, I had to shoot the arch-vile behind me, so I would have enough time to run away. Arch-viles in the exit room didn't spot me on time, so I had to pick up the regular route. I don't think I would have saved any time if any of them would start performing the attack as soon as I enter the room.
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[TAS] Doom: CRUD - D2ALL UV-Speed in 1:33 by Dimon12321

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