Uploaded August 2023 | Updated September 2026, 2 weeks ago
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
With Turbo Mode and not really having to deal with guards, this level becomes pretty much pure strafing and lightning speed. The final time on this is 27.45, but I don't think 0:26 is possible even with really polished movement.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org for more information.
With Turbo Mode and not really having to deal with guards, this level becomes pretty much pure strafing and lightning speed. The final time on this is 27.45, but I don't think 0:26 is possible even with really polished movement.
![[TAS] Mario Party 3 - Tick Tock Hop
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Tick Tock Hop normally goes until one player loses, but ends in a draw after 99 successful jumps. In this TAS, Wario jumps at the earliest possible frame, while DK jumps at the latest possible frame, visually showing how much leeway there is with each jump. Even at the fastest speeds, its not exceptionally precise to make every jump.
Once in the air, if you release, press, and hold A, you can buffer your next jump for the first frame when landing. There is also a small quirk where at very high speeds, the player on the outer edge can phase through the hand without needing to jump. [TAS] Mario Party 3 - Tick Tock Hop](https://i.ytimg.com/vi/lk_jKIvIO8w/mqdefault.jpg)
![[TAS] Pokemon Snap - Diglett Setup - 3,920
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This setup is designed to significantly simplify going for good Diglett scores, which require precise positioning and aim.
Instructions:
1) Skip the cutscene, hold R, and then press C-left after crashing into Electrode.
2) Pause on the correct frame, release R, and hold Z. You can use Haunter, the phone, and various other visual cues to tell. Note that due to random lag, there can be a tiny variance with positioning, so it doesnt always look exactly the same.
3) Press A on the first Diglett as you pass by.
4) Turn a bit left before the second Diglett and press A on the correct frame. Due to random lag that can affect positioning, I would suggest turning fairly late, at least past the phone.
Note that going for 960 size Diglett requires precision such that adjusting your X-axis by 1 unit in either direction does not get the score. For context, there are cases where moving a few units makes no visual difference in the game. Because of how frames in Pokemon Snap work due to being 30 FPS and not 60 FPS, you also need the correct set after unpausing, which results in the correct animation frame only half the time. [TAS] Pokemon Snap - Diglett Setup - 3,920](https://i.ytimg.com/vi/lnGk6Dan9Cs/mqdefault.jpg)




![[TAS] Pokemon Snap - Dugtrio Setup - 4,890
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
This setup is more of a template as Dugtrio is too complicated to have a purely instructional type of setup. There are multiple frame-perfect adjustments, lag is a factor, and everything has to be precise for high scores. However, roughly using this setup can still lead to top scores and even world records.
Instructions:
1) Skip the cutscene, hold R, and crash into Electrode. Then press C-left and hold Z.
2) Press pause on the correct frame and release R. If you are slightly off, you can still re-adjust later, or lightly tap R if you were early.
3) Take a picture of the first two Digletts.
4) Press C-left to be facing directly left, release Z, and throw a pester ball at Pikachu. Be sure to throw it late or it will recover too quickly and block your shot later. If your pause was late, you may not be able to stop Pikachu with any throw timing.
5) Hold Z and take a picture of the third Diglett and the first two Dugtrios.
6) Press C-left twice, release Z, wait the correct number of frames, then press C-right and hold Z. You can adjust the timing on when to release Z in order to be more ahead or back for the shot relative to when you paused earlier, but you need a specific amount of time with Z released so that you move to the side by the correct amount.
7) Aim near the eye of the Dugtrio and make the shot on the correct frame. [TAS] Pokemon Snap - Dugtrio Setup - 4,890](https://i.ytimg.com/vi/nE88Dv-Ke2Y/mqdefault.jpg)

![[TAS] Archives - Agent (Turbo) - 0:08
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to TAS) where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit http://tasvideos.org/ for more information.
Final decimal is 8.40s. This is pretty tough to optimize with the tight movements, lag, and high speeds, but Im pretty confident that 0:07 isnt possible. [TAS] Archives - Agent (Turbo) - 0:08](https://i.ytimg.com/vi/otptBzgguSg/mqdefault.jpg)

