Uploaded September 2021 | Updated September 2026, 2 weeks ago
Tool-assisted superplay (TAS) of Carnival Arcade 10 rounds (198,980 points)
Notes:
-I could have made any score only with the Bear bonus because when the bear is moving the fastest it is possible to shoot him continuously forever. In real life this is probably hard to do, but not impossible, timing is not that hard (8:16). The TAS is also able to do the same with the second bear, but the timing is really tight (18:21).
-RNG manipulation: The random bonus feature at the top left of the screen depends on the player's position. So in this TAS I can always get more bullets by moving slightly just before it spawns.
-BUG: you can get an extra 6000 points if you get more than 10,000 bonus points. The bonus returns to zero but remember that you have over 10,000 but you get 16,000 instead of the 10,000 you should have. Watch 12:16 in the video.
-At 5:02 you can see that you can have more bullets than what can be displayed. I got a +10 bullets, the 2 rows of bullets are maxed out, I shoot 4 times without losing a bullet on the screen.
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or tasvideos.org for more video.
0:00 Wave 1
1:35 Wave 2
3:19 Wave 3
6:01 Wave 4
7:02 Wave 5
8:24 Wave 6
10:08 Wave 7
14:14 Wave 8
15:40 Wave 9
16:41 Wave 10
18:30 Wave 11 END
Tool-assisted superplay (TAS) of Carnival Arcade 10 rounds (198,980 points)
Notes:
-I could have made any score only with the Bear bonus because when the bear is moving the fastest it is possible to shoot him continuously forever. In real life this is probably hard to do, but not impossible, timing is not that hard (8:16). The TAS is also able to do the same with the second bear, but the timing is really tight (18:21).
-RNG manipulation: The random bonus feature at the top left of the screen depends on the player's position. So in this TAS I can always get more bullets by moving slightly just before it spawns.
-BUG: you can get an extra 6000 points if you get more than 10,000 bonus points. The bonus returns to zero but remember that you have over 10,000 but you get 16,000 instead of the 10,000 you should have. Watch 12:16 in the video.
-At 5:02 you can see that you can have more bullets than what can be displayed. I got a +10 bullets, the 2 rows of bullets are maxed out, I shoot 4 times without losing a bullet on the screen.
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or tasvideos.org for more video.
0:00 Wave 1
1:35 Wave 2
3:19 Wave 3
6:01 Wave 4
7:02 Wave 5
8:24 Wave 6
10:08 Wave 7
14:14 Wave 8
15:40 Wave 9
16:41 Wave 10
18:30 Wave 11 END
![[TAS] Super Breakout Arcade (3 modes)
Tool-assisted superplay (TAS) of Super Breakout Arcade (3 modes)
-In this game you do not have control over the angle of the ball (like in Arkanoid), you only have the choice of 2 directions, left or right depending on which half of the paddle is hit by the ball.
-The ball starts at a shallow angle but from the 8th time the ball hits the paddle, the ball shifts to a steeper angle.
-When the ball first hits the top wall, your paddle is reduced to half its original width. (5:56)
-Super Breakout contains three different game modes. In Mame to choose the mode you have to go to the menu and select “Machine Configuration”
Progressive (0:00)
-The brick wall moves downward step by step, gaining speed the longer the ball remains in play.
-The bricks go down after a certain number of times the ball hits the paddle. From what I could see it looks like this:
8 4 4 4 2 2 2 2 2 2 2 2 2 2 2 2 2 (13 or 14?) 1 1 1 1 1 1...
-Bricks gives you:
1 point in the yellow zone,
3 points in the green zone
5 points in orange zone
7 points in the blue zone
-I stopped playing at 1000 points. It took 5 minutes to get there because as the bricks go downward, its difficult to get more than 1 point per brick.
-With the other 2 modes, you get points faster.
Double (5:14)
-The game gives the player control of two paddles at the same time, one placed on top of the other, with two balls in play simultaneously.
-The score per row of bricks starting with the bottom row is as follows:
1, 1, 3, 3, 5, 5, 7, 7 points
-Multiplied by the number of balls in play
-So with 13 bricks per row you get::
13+13+39+39+65+65+91+91 = 416 * 2 = 832 maximum points per round as can be seen at 6:21
-I stopped playing after 2000 points. It took less than 3 minutes.
Cavity (8:02)
-You start with one ball. Two more balls are contained in pockets inside the brick wall and can be freed for up to 3 balls in play simultaneously.
-The score per row of bricks starting with the bottom row is as follows:
1, 1, 3, 3, 5, 5, 7, 7 points
-Multiplied by the number of balls in play
-The game probably cant support more than 3 balls at the same time. This is why at the end of a round, if you have more than one ball in play, the game will wait for you to lose balls, the next round will only start when there is only one ball in play. (9:49)
-I stopped playing after 2000 points. It took a little over 3 minutes. If I could have freed the 2 balls faster, it would have taken me less time to get this score.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Progressive
5:14 Double
8:02 Cavity [TAS] Super Breakout Arcade (3 modes)](https://i.ytimg.com/vi/9Wps88kuBIw/mqdefault.jpg)
![[TAS] Point Blank 2 Arcade (254,711) (Insane)
Tool-assisted Superplay (TAS) of Point Blank 2 Arcade (254,711) (Insane)
Warning: Extreme flashing lights.
What is a TAS? https://www.youtube.com/c/Prog61/about
Notes:
-It is possible to fire every 4 frames. Its a little slower than Point Blank 1: 20 vs 15 times per second.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Point Blank 2 Arcade (254,711) (Insane)](https://i.ytimg.com/vi/A0IieguC8iA/mqdefault.jpg)
![[TAS] Galaga Arcade (31 stages in 10:54) 118.2% hit-miss ratio
Tool-assisted speedrun/superplay (TAS) of Galaga arcade (Single ship)
The goal of this TAS:
-Finish the 8th challenging stage as fast as possible
-Shoot 2 enemies with one shot as often as possible to have a big ratio
Final score: 448,120 (with stage 32)
Hits 1882 with 1598 shots fired, 118.2% ratio
Timing:
-Extra life in 0:45
-Challenging stage 1 ( 3) in 0:52
-Challenging stage 2 ( 7) in 2:14
-Challenging stage 3 (11) in 3:37
-Challenging stage 4 (15) in 4:59
-Challenging stage 5 (19) in 6:33
-Challenging stage 6 (23) in 8:03
-Challenging stage 7 (27) in 9:31
-Challenging stage 8 (31) in 10:54
Note:
-It is possible to do a better time because I waited a little for the triple enemies to spawn on stage 4 5 6 and 10. I think I lost about 9 or 10 seconds total.
-The challenging stage 5 (stage 19) could be done faster if I did not wait for the opportunity to shoot 4 enemies with one shot multiple times to increase the ratio.
-When you have the double ship you seem to fire 2 bullets simultaneously but it is not the case, you just shoot one larger bullet. So for this TAS I keep the single ship since I do not need larger bullet to shoot enemies. (and it takes time to setup)
-I did the stage 32 as a bonus to show something different.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Galaga Arcade (31 stages in 10:54) 118.2% hit-miss ratio](https://i.ytimg.com/vi/A96y5eSXfFo/mqdefault.jpg)
![[TAS] RoadBlasters 5,000,140 points (Arcade) (2 credits)
Tool-assisted superplay (TAS) of RoadBlasters Arcade 5,000,140 points (2 credits) (All 50 rallies)
Goal of the TAS: Get the highest score possible.
Notes:
-I crashed into all the roadside gun turrets that I could instead of shooting them.
-This earns you 6000 - 18000 points in addition to the 2000 normal points (at 10x).
-I hardly ever use the UZ cannon because the only advantage is that it does not lower the multiplier, which is not useful in a TAS where the normal cannon never misses its target.
-There is a video glitch shown on level 9 (13:15) and 42 (50:12)
-This bug seems to appear sometimes when you turn on the opposite side to where you are sliding. This has happened to me several times while doing this TAS.
-I dont know if this can happen in a real game, I havent seen this on any video that Ive watched.
-The tree in the middle of the road at level 35 doesnt appear to have collision detection. Maybe its just a bug?
-Did you know that when using the Nitro-Injector you can walk on mines safely? (wave 41) (49:10)
-At level 45 you must save the nitro for the end, without it you will run out of fuel.
-At level 49 I ran out of fuel just a few frames before getting the turbo. :-(
-Since the reserve was full after level 47, I dont know what I could have done better in 48 and 49. (other than set the game at easy, I think that the easy setting gives a little more fuel).
**** I have found a way to finish the game with only 1 credit.
-I have found a way to burn less fuel on level 48 by keeping the inside lane for the first few corners. 😀😀😀 But the new score is under 5 million (4993990), I posted an update video to show it off. https://youtu.be/qRln-Axk3w0
-The last 8 rallies are special levels.
-There is no extra fuel on any of those levels.
-Rally 43 - Stingers (orange cars)
-Rally 44 - Command Cars (purple)
-Rally 45 - Cycles
-Rally 46 - Rat Jeeps
-Rally 47 - Sidetrack Gun Turrets
-Rally 48 - Mines
-Rally 49 - Fuel and green cars, starting with almost no fuel
-Rally 50 - Final
-Warps:
-At the Start warp to 1-4-11
-After level 14 warp to 15-19-23
-After level 18 warp to 19-23-27
-After level 22 warp to 23-27-31
-After level 26 warp to 27-31-35
-After level 30 warp to 31-35-39
-After level 34 warp to 35-39-43
-Description of the game: https://gamicus.fandom.com/wiki/RoadBlasters
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
Here is the list of the scores for each Rally. This could help choose which levels to skip with the warps.
00:00 Start
00:06 Rally 01 - 27480 pts
01:03 Rally 02 - 142570 pts
02:45 Rally 03 - 25430 pts
03:45 Rally 04 - 146540 pts
05:42 Rally 05 - 139080 pts
07:22 Rally 06 - 74520 pts
08:38 Rally 07 - 186210 pts
10:36 Rally 08 - 190570 pts
12:20 Rally 09 - 122190 pts
13:51 Rally 10 - 91810 pts
15:10 Rally 11 - 156610 pts
16:52 Rally 12 - 35330 pts
17:45 Rally 13 - 95270 pts
19:04 Rally 14 - 23240 pts
19:52 Rally 15 - 155700 pts
21:37 Rally 16 - 44730 pts
22:38 Rally 17 - 99730 pts
23:57 Rally 18 - 22940 pts
24:46 Rally 19 - 26850 pts
25:35 Rally 20 - 193720 pts
27:31 Rally 21 - 43020 pts
28:27 Rally 22 - 31330 pts
29:18 Rally 23 - 62690 pts
30:22 Rally 24 - 115120 pts
31:48 Rally 25 - 58680 pts
32:48 Rally 26 - 27300 pts
33:35 Rally 27 - 23700 pts
34:23 Rally 28 - 42250 pts
35:15 Rally 29 - 65810 pts
36:21 Rally 30 - 94860 pts
37:47 Rally 31 - 51340 pts
38:50 Rally 32 - 46760 pts
39:48 Rally 33 - 30900 pts
40:40 Rally 34 - 41480 pts
41:34 Rally 35 - 118510 pts
43:01 Rally 36 - 111190 pts
44:25 Rally 37 - 105770 pts
45:44 Rally 38 - 66450 pts
46:47 Rally 39 - 67260 pts
47:52 Rally 40 - 39500 pts
48:40 Rally 41 - 63840 pts
49:34 Rally 42 - 34140 pts
50:24 Rally 43 - 37350 pts
51:18 Rally 44 - 15760 pts
52:05 Rally 45 - 60780 pts
53:00 Rally 46 - 24760 pts
53:48 Rally 47 - 129810 pts
54:56 Rally 48 - 1750 pts
55:41 Rally 49 - 11400 pts
56:57 Rally 50 - 76110 pts
58:21 T-Shirt info
58:41 Game Over and Enter your initials
58:53 Title and Demo [TAS] RoadBlasters 5,000,140 points (Arcade) (2 credits)](https://i.ytimg.com/vi/AJbiypqv8ww/mqdefault.jpg)
![[TAS] Mach Breakers: Numan Athletics 2 (7 Endings montage)
Tool-assisted superplay (TAS) of Mach Breakers: Numan Athletics 2 (7 Endings montage)
I started with the 1 player TAS of this game. (https://youtu.be/4BPC48GxgJE)
It took me about 2 hours to adjust the TAS for each character since I didnt have to fully optimize the TAS, I just had to beat the 2nd player.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Title
0:29 Johnny
2:37 Shao-Yen
4:44 Michael
6:54 Sophia
9:09 Karl
11:14 Masala
13:18 Rui Huan [TAS] Mach Breakers: Numan Athletics 2 (7 Endings montage)](https://i.ytimg.com/vi/AoyzMp6gLp0/mqdefault.jpg)
![[TAS] Numan Athletics Arcade (4 players)
Tool-assisted superplay (TAS) of Numan Athletics Arcade (4 players)
What is a TAS? https://www.youtube.com/c/Prog61/about
Notes:
-The game awards players 6,3,1,0 points for each event, but if two players finish in 1st place, the points will be 6,6,1,0 or if two players finish in second place, players will get 6, 3,3,0.
If 3 players finish in 1st place, they will get 6,6,6,0, if all 4 players finish in 1st place, the game will award 6,6,6,6 points
But if 2 or more players finish 1st at the end, the game will choose only one as the winner, see my other video: https://youtu.be/f98Omd5-VmU , but I dont know how the game chooses which player wins .
Turbo Dash
-It seem that the best speed is reached only if you do not tap faster than 3 frames by button. (20 bps)
-The pattern I use is: 111333111333... anything faster or slower result in a slower time.
-I use exactly the same pattern for the 4 players. It seems that it is not possible for 2 players to finish with the same time.
Interceptor
-Since the delay between enemy shots is random, the score difference is random.
Missile Toss
-Contrary to Turbo Dash, maximum speed is reached by tapping 1 and 3 as fast as possible. The TAS alternate button 1 and 3 one frame down, one frame up (60bps)
-The optimal angle is reached by holding button 2 for 19 frames
-It seems the 4th player is not able to throw as far as the other 3, maybe I should have tried the second time.
Vs. Express
-The game seem to not let you get over 99.60m
-To get the maximum, you have to continue tapping even if the power meter is at the maximum. The TAS tap at 60bps
Tower Topper
-Each jump is made to the last possible frame
-With all 3 at the same score, Sharon is the winner again
-I dont know why Harry was slower, should I have tried the second try?
Nonstop Rock Chop
-Falling rocks have a slight, probably random delay (you can see this with a freeze frame).
-The TAS takes its time so that everyone gets the same score at the end. (It is possible to go faster, Sharon made 43 in my other video: https://youtu.be/lz6hQbj27Hw)
-Since all 4 players finished with the same score, the winner seems to be randomly determined at the end, or does the game reward the lowest score? Once the clock has stopped, they all break another rock and points are awarded based on that last break (6,3,1,0). If you watch frame by frame the rock exploding, you can clearly see that the order was: Bongo, Harry, Masaemon, Sharon, but the game awarded the points to: Harry 6, Snaron 3, Bongo 1, Masaemon 0. I have no explanation for this.
Niagara Jumps
-Is there a Niagara in Zambia??? (But according to Google, there are Victoria Falls in Zambia, maybe its this one?)
-For the first jump you must not jump too late to keep your speed at 250km/h but the next 2 jumps must be done on the last possible frame before falling into the fall.
-On the first try, Masaemon made a shorter jump, but he did like the others on the second try, I dont know why because I copied the same pattern for each player.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Start
0:10 Turbo Dash
1:07 Interceptor
4:26 Missile Toss
7:26 Numan Sniper
8:39 Vs. Express
11:46 Tower Topper
14:26 Nonstop Rock Chop
15:36 Niagara Jumps
19:02 END
19:42 Scores
20:08 Title screen [TAS] Numan Athletics Arcade (4 players)](https://i.ytimg.com/vi/B5A8TMJa0IY/mqdefault.jpg)
![[TAS] Solar Fox (Arcade) 1,000,000 in 112 racks
Tool-assisted superplay (TAS) of Solar Fox (Arcade) 1,000,000 in 112 racks
Goals:
-Reach 1,000,000 points
-Reach rack 100
-Find out how many different Challenge racks there are
-This is not really a speedrun — Im sure there are faster ways to clear the racks.
Notes:
-The game consists of 20 different racks (levels) that loop indefinitely
-To complete a rack, you need to pass over or shoot all the fuzors
-Racks 1 to 9: you need to pass over each fuzor once
-Racks 10 to 20: you need to pass over each fuzor twice
-If you clear a rack fast enough (see the timer at the top of the screen), you skip the next rack
-After every 4 racks, the game gives you a Challenge rack
-In a Challenge rack, you simply have to pass over (or shoot) all the fuzors before time runs out to earn a bonus
-Since the TAS skips a rack every two racks, a Challenge rack appears every 2 played racks
-There are 16 different Challenge racks
-After the 16th, the game loops back to the first Challenge rack (and the bonus points reset to 1,000)
-Each Challenge rack awards 600 more points than the previous one (starting at 1,000)
-Except for the 16th, which awards only 400 more points than the 15th (so the 16th gives 9,800 points, not 10,000) (15:41)
-You must complete a Challenge rack to get a different one next time — if you keep missing it, youll face the same one repeatedly
-You can view a map of all racks here: https://vgmaps.com/Atlas/Arcade/index.htm#SolarFox
-Note that this game run at 30 fps.
-At high speed, you only have a window of 3 or 4 frames to change direction to the lane you want; at slower speed, you have 8 frames
-The points awarded by the round thing appear to be random — in the TAS, waiting just 1 extra frame to collect it resulted in a different value.
-On rack 73, I waited a few frames to collect the 800-point bonus (17:52)
-When you shoot, the bullet travels for 9 frames, and you can fire every 11 frames
-A bullet can hit up to 4 fuzors if fired at the right moment — normally it hits 3
-For racks 10 to 20, shooting a fuzor eliminates it completely, with no need to pass over it at all
-The fastest way to clear fuzors (without shooting) on racks 10 to 20 is to back up for 1 frame after touching a fuzor
-This is what the TAS does constantly. Watch the video frame by frame and youll see the player jiggle at every corner
-You earn an extra life every 10 racks, but the game does not award one when you reach rack 100 (24:25)
-The game only displays 9 ships at the bottom of the screen, but it internally keeps track of the actual number of lives.
-However, its amusing to note that when you get the 10th wave bonus, the ship is placed where it should be if the game had displayed more than 9.
-Rack 71 (17:23) shows a bug I encountered frequently while making the TAS. Im not sure if it occurs in real gameplay.
-I pass over a fuzor once, but the graphic showing its second state never appears.
-Rack 111 (26:50) demonstrates that you wont beat the timer if you pass over all the fuzors once and then go back over them a second time (it would have worked if I had fired a few shots)
-Rack 112 (27:11): there is more than enough time to pass over all the fuzors twice
-The game fires at you from all 4 directions
-Stay too long on the same row or column and you will get hit.
-The TAS has no issue with this since it changes row or column continuously.
-You may notice that the collision hitbox between enemy bullets and the player appears to be quite small (13:01)
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Intro
0:40 Rack 1 - 9
2:20 Rack 10 - 19
4:53 Rack 20 - 29
7:01 Rack 30 - 39
9:42 Rack 40 - 49
12:06 Rack 50 - 59
14:51 Rack 60 - 69
17:07 Rack 70 - 79
19:39 Rack 80 - 89
21:47 Rack 90 - 99
24:27 Rack 100 - 109
26:42 Rack 110 - 114 [TAS] Solar Fox (Arcade) 1,000,000 in 112 racks](https://i.ytimg.com/vi/B5XGqsSxYRU/mqdefault.jpg)
![[TAS] Point Blank 1 Arcade (270,189) (Very Hard)
Tool-assisted Superplay (TAS) of Point Blank 1 Arcade (270,189) (Very Hard)
Warning: Extreme flashing lights.
Notes:
-It is possible to fire every 3 frames.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Point Blank 1 Arcade (270,189) (Very Hard)](https://i.ytimg.com/vi/BElCiKDjK5s/mqdefault.jpg)
![[TAS] Paperboy Arcade 426,907 (Middle Road)
Tool-assisted superplay (TAS) of Paperboy Middle Road 426,907
The goal of this TAS:
-Get the highest score possible
After seeing the finished video, I have spotted some place where I could do more points. I may eventually improve this score.
Notes:
-Difficulty: Medium Hard (factory setting)
-I try to shoot things in that order:
-The flowers give the most points but you have to run over them.
-Next are things that go ZAP! (500 points) (mostly humans)
-Windows, lamps, tombstone award progressive points if they are from the same house. (200, 250, 300, 350, 400, 450, 500 points)
-Jump (400 points)
-Others: trash can, doghouse (200 points)
-There is a limitation for how much newspaper can be in the air at the same time.
-This number is 9
-But, this number decrease by one each time you shoot a mailbox
-At the beginning of a day and for the training course, the number is reset to 9
-if you shoot 9 mailboxes, you cannot shoot anymore
-So, It is impossible to shoot the 10 mailboxes.
-I am not sure if it is a feature or a bug.
-So, you have to think of how many newspapers you want to be able to shoot at the same time.
-I think 4 or 5 is a good number be able to shoot consecutive windows
-So, the maximum mailbox you want to shoot is 4 or 5
-In the training course, you have to take a jump to replenish your stock of newspapers
-In the training course you can shoot targets that are far left, even if you cannot see the awarded score
-Hard way is coming soon
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Paperboy Arcade 426,907 (Middle Road)](https://i.ytimg.com/vi/BbxQoLA-2RQ/mqdefault.jpg)
![[TAS] Time Pilot Arcade (3 of 5) 284500 in 5 minutes
Tool-assisted superplay (TAS) of Time Pilot Arcade (3 of 5) 284500 in 5 minutes
The goal is to find out what is the best way to get the best score in 5 minutes.
This is known as Caravan mode in Arcade Archives TIME PILOT on PS4 and Switch
The stopwatch starts as soon as the player can shoot.
I tested 5 different strategies:
1- Stay on wave 1 while getting as many paratroopers as possible (5000 points), shooting formations but not shooting 56 planes so as not to see the boss
2- Stay on wave 1 shooting as many planes as possible. (optimized for combo)
3- Stay on wave 2 capturing as many paratroopers as possible (5000 points) and shooting mid size Bombers for 1500 points each
4- Shoot anything as fast as possible
5- Stay on wave 3 shooting as many helicopters as possible, taking advantage of the missiles to score many combos (optimized for combo)
Notes:
-All bosses give you 1200 points for killing him by shooting or hitting him. This is given when he explodes, then you get another 3000 points.
-Scoring combo:
-When you shoot something (planes, bomb, missiles, boss) you get 100 points.
-But if you shoot a second thing before 1/2 second elapses you will get 200 points
-And so on, the score increases with each hits as long as the new hit is within 1/2 second from the previous one: 300,400,500,600,700,800
-The maximum points is 800, the next hit (9th) (always within 1/2 second), points will reset to 100
-If you shoot 8 planes in 4 seconds, you will get 3600 points not 800
-When you shoot a mid size bomber on wave 2 (1500 points) it take 4 shots, if each shots are within 1/2 second of the previous one, you will get 100+200+300+400 = 1000 points + 1500 points
-All bosses take 8 shots to kill, so you get 3600 points for the 8 hits, plus 1200 points for killing a boss, plus 3000 points more for a total of 7800 possible points for each boss.
-In video 2 and 5 I do not shoot as fast as possible, I wait for some enemies to appear before shooting them quickly to maximize the scoring
-In video 4, I did not optimize it. The TAS should be able to score higher if it did not shoot as fast as possible. I should do another TAS to test that.
-I should try a TAS that stays on wave 4 and shoot as many planes as possible, I think they spawn faster than the helicopters, if so maybe I could get a higher score .
Conclusion:
-Getting only the paratroopers in wave 1 is much slower than expected. I did not predict that the score would be so low.
-Only shooting planes in wave 1 is not fast enough, the planes are too slow to spawn.
-Shooting helicopters in wave 3 seem like a good strategy. Their patterns are relatively easy to predict and learn, unlike the fighters in wave 4 and the saucers in wave 5.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Time Pilot Arcade (3 of 5) 284500 in 5 minutes](https://i.ytimg.com/vi/BiRCnNEK0VY/mqdefault.jpg)
![[TAS] Revolution X Arcade 46,247,250
Tool-assisted superplay (TAS) of Revolution X Arcade 46,247,250 (one Credit)
Im sorry that I had to mute a song (Eat the Rich) due to copyright issue (from 4:29 to 5:52).
And I also had to mute the end (Walk This Way). (from 36:36)
To watch the ending with sound, go here: http://prog61.ca/Revolution%20X%202%20of%202.mp4
Goals:
-Show all known secrets and collect all 5 wings (Aerosmith members) (not a speedrun)
-Avoid getting hit if possible
-Destroy as many things as I can
Notes:
-I use this FAQ to learn the game: http://www.aerosmithtemple.com/revolution-x-walkthrough
Analyzing the memory, I observed that:
Energy:
-The energy bar is at 150 units when it is full (6 per small rectangle), but you start the game with 187 units.
-Extra Energy gives you 50 units of energy
-After shooting the cat, I had 287 energy (I got 2 extra energy from the windows of Club X)
-At the start of the helicopter chase, I had 385 units of energy
-I started (and finished) the helicopter boss with 324 energy.
-I lost 37 units in Amazon Jungle, all with the last boss, finishing the level with 287.
-I finished the bus chase (Middle East) with 270.
-In Pacific Rim I lost 33 units in the hallway leading to Brad Whitford (24:20)
-With 8 more energy at the end of Pacific Rim I reached 600.
-I started the last boss with 594 but lost 245 to Helga.
-And I lost 46 to Mondor to finish the game with 303 energy.
CDs
-The game doesnt display more than 999 CDs on screen but internally the game keeps the exact count.
-I reached more than 2800 CDs before the boss of Pacific Rim.
-I sent 109 CDs to the boss helicopter, 45 to the bus, 384 to the boss of Pacific Rim
-At the start of the last boss I had 2370 CDs and I finished the game with 1814 CDs, so I shot 556 CDs to the last boss.
Shield
-Works exactly like the energy bar. When the shield energy is not 0 the shield energy goes down instead of the energy bar.
-The shield worth 30 energy.
-But it is not cumulative, the maximum value is 30. So if you already have a shield, wait a bit before getting a second one so as not to waste those 30 energy.
-Even if the message SHIELD UP does not appear when you change sections you do not lose it, ex: I had a shield outside of Club X and at the beginning of the helicopter stage the shield continues to be effective.
Super Gun
-When you get a Super Gun, you have 200 super shots.
-This value is not cumulative, maximum 200.
-A Super Gun shot is almost as effective as a CD. (I do not know exactly its strength)
Lazer Disks
-I could not test to see if it is cumulative or not but I believe it probably work like CDs.
-When an enemy shoots, you will only lose energy when your part of the screen is hit.
-Each player has 1/3 of the screen, you can ignore shots on the other 2/3 of the screen.
-So when playing this game, focus on your part of the screen first.
-There are a few exceptions to this rule. Helga, the helicopter and the elevators (24:23) hit you wherever they shoot.
-At the end of Pacific Rim I got 8 extra energy, but I had to use RNG manipulation for 2 of them (3rd and 4th red objects on a bench) (27:15).
-From what I can see in other videos, shooting a company logo almost always gives you extra energy.
-Now that I see the video, I see I missed a few points here and there and a Club X girl (4:00) (I should have worked harder on that one).
-I tried to fix them, but you cant edit a TAS in the middle, it changes the RNG, and then nothing after the edit point works properly.
-To get the TROG (0:41), you have to kill the cat (9 hits) and then shoot a CD at the tree you can see over the wall.
-I dont know if the secret to the helicopter chase (7:15) is there if you didnt kill the TROG.
-To get the secret in the window outside Club X (1:54), you must have killed the cat and not shot that window earlier.
-In this secret, you must shoot a CD at the door to go to the bathroom.
-It seems that if you dont shoot the star on the door at the end of Club X, enemies will spawn endlessly (4:47)
-On the bus level, I had to stop shooting because the bus exploded before I could get the 4th wings (21:50).
-For some reason, Helga cost me 35 units of energy each time she hit me (7 times) (32:09). I havent seen her do this much damage in other YouTube videos.
-You have to shoot her when she cartwheels in front of the throne.
-At least Mondor (the last boss) (32:32) is easy to kill, but very long to TAS.
-His machine guns only deal damage to the player whose part of the screen is hit and it is easy to make him lose his weapon (3-4 CD on the arm).
-It took me about 50 hours of work to make this video. I hope you like it. Thanks for watching.
0:00 Title
0:08 Club X
6:33 Helicopter
10:32 Amazon Jungle
19:40 Middle East
22:58 Pacific Rim
31:36 Wembley Stadium
32:09 Helga
32:32 Mondor
36:36 Ending
39:30 Credits [TAS] Revolution X Arcade 46,247,250](https://i.ytimg.com/vi/CmdzoeXevLU/mqdefault.jpg)