Uploaded June 2020 | Updated September 2026, 2 weeks ago
Tool-assisted Superplay (TAS) of Point Blank 1 Arcade (270,189) (Very Hard)
Warning: Extreme flashing lights.
Notes:
-It is possible to fire every 3 frames.
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or tasvideos.org for more video.
Tool-assisted Superplay (TAS) of Point Blank 1 Arcade (270,189) (Very Hard)
Warning: Extreme flashing lights.
Notes:
-It is possible to fire every 3 frames.
See en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or tasvideos.org for more video.
![[TAS] Paperboy Arcade 426,907 (Middle Road)
Tool-assisted superplay (TAS) of Paperboy Middle Road 426,907
The goal of this TAS:
-Get the highest score possible
After seeing the finished video, I have spotted some place where I could do more points. I may eventually improve this score.
Notes:
-Difficulty: Medium Hard (factory setting)
-I try to shoot things in that order:
-The flowers give the most points but you have to run over them.
-Next are things that go ZAP! (500 points) (mostly humans)
-Windows, lamps, tombstone award progressive points if they are from the same house. (200, 250, 300, 350, 400, 450, 500 points)
-Jump (400 points)
-Others: trash can, doghouse (200 points)
-There is a limitation for how much newspaper can be in the air at the same time.
-This number is 9
-But, this number decrease by one each time you shoot a mailbox
-At the beginning of a day and for the training course, the number is reset to 9
-if you shoot 9 mailboxes, you cannot shoot anymore
-So, It is impossible to shoot the 10 mailboxes.
-I am not sure if it is a feature or a bug.
-So, you have to think of how many newspapers you want to be able to shoot at the same time.
-I think 4 or 5 is a good number be able to shoot consecutive windows
-So, the maximum mailbox you want to shoot is 4 or 5
-In the training course, you have to take a jump to replenish your stock of newspapers
-In the training course you can shoot targets that are far left, even if you cannot see the awarded score
-Hard way is coming soon
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Paperboy Arcade 426,907 (Middle Road)](https://i.ytimg.com/vi/BbxQoLA-2RQ/mqdefault.jpg)
![[TAS] Time Pilot Arcade (3 of 5) 284500 in 5 minutes
Tool-assisted superplay (TAS) of Time Pilot Arcade (3 of 5) 284500 in 5 minutes
The goal is to find out what is the best way to get the best score in 5 minutes.
This is known as Caravan mode in Arcade Archives TIME PILOT on PS4 and Switch
The stopwatch starts as soon as the player can shoot.
I tested 5 different strategies:
1- Stay on wave 1 while getting as many paratroopers as possible (5000 points), shooting formations but not shooting 56 planes so as not to see the boss
2- Stay on wave 1 shooting as many planes as possible. (optimized for combo)
3- Stay on wave 2 capturing as many paratroopers as possible (5000 points) and shooting mid size Bombers for 1500 points each
4- Shoot anything as fast as possible
5- Stay on wave 3 shooting as many helicopters as possible, taking advantage of the missiles to score many combos (optimized for combo)
Notes:
-All bosses give you 1200 points for killing him by shooting or hitting him. This is given when he explodes, then you get another 3000 points.
-Scoring combo:
-When you shoot something (planes, bomb, missiles, boss) you get 100 points.
-But if you shoot a second thing before 1/2 second elapses you will get 200 points
-And so on, the score increases with each hits as long as the new hit is within 1/2 second from the previous one: 300,400,500,600,700,800
-The maximum points is 800, the next hit (9th) (always within 1/2 second), points will reset to 100
-If you shoot 8 planes in 4 seconds, you will get 3600 points not 800
-When you shoot a mid size bomber on wave 2 (1500 points) it take 4 shots, if each shots are within 1/2 second of the previous one, you will get 100+200+300+400 = 1000 points + 1500 points
-All bosses take 8 shots to kill, so you get 3600 points for the 8 hits, plus 1200 points for killing a boss, plus 3000 points more for a total of 7800 possible points for each boss.
-In video 2 and 5 I do not shoot as fast as possible, I wait for some enemies to appear before shooting them quickly to maximize the scoring
-In video 4, I did not optimize it. The TAS should be able to score higher if it did not shoot as fast as possible. I should do another TAS to test that.
-I should try a TAS that stays on wave 4 and shoot as many planes as possible, I think they spawn faster than the helicopters, if so maybe I could get a higher score .
Conclusion:
-Getting only the paratroopers in wave 1 is much slower than expected. I did not predict that the score would be so low.
-Only shooting planes in wave 1 is not fast enough, the planes are too slow to spawn.
-Shooting helicopters in wave 3 seem like a good strategy. Their patterns are relatively easy to predict and learn, unlike the fighters in wave 4 and the saucers in wave 5.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Time Pilot Arcade (3 of 5) 284500 in 5 minutes](https://i.ytimg.com/vi/BiRCnNEK0VY/mqdefault.jpg)
![[TAS] Revolution X Arcade 46,247,250
Tool-assisted superplay (TAS) of Revolution X Arcade 46,247,250 (one Credit)
Im sorry that I had to mute a song (Eat the Rich) due to copyright issue (from 4:29 to 5:52).
And I also had to mute the end (Walk This Way). (from 36:36)
To watch the ending with sound, go here: http://prog61.ca/Revolution%20X%202%20of%202.mp4
Goals:
-Show all known secrets and collect all 5 wings (Aerosmith members) (not a speedrun)
-Avoid getting hit if possible
-Destroy as many things as I can
Notes:
-I use this FAQ to learn the game: http://www.aerosmithtemple.com/revolution-x-walkthrough
Analyzing the memory, I observed that:
Energy:
-The energy bar is at 150 units when it is full (6 per small rectangle), but you start the game with 187 units.
-Extra Energy gives you 50 units of energy
-After shooting the cat, I had 287 energy (I got 2 extra energy from the windows of Club X)
-At the start of the helicopter chase, I had 385 units of energy
-I started (and finished) the helicopter boss with 324 energy.
-I lost 37 units in Amazon Jungle, all with the last boss, finishing the level with 287.
-I finished the bus chase (Middle East) with 270.
-In Pacific Rim I lost 33 units in the hallway leading to Brad Whitford (24:20)
-With 8 more energy at the end of Pacific Rim I reached 600.
-I started the last boss with 594 but lost 245 to Helga.
-And I lost 46 to Mondor to finish the game with 303 energy.
CDs
-The game doesnt display more than 999 CDs on screen but internally the game keeps the exact count.
-I reached more than 2800 CDs before the boss of Pacific Rim.
-I sent 109 CDs to the boss helicopter, 45 to the bus, 384 to the boss of Pacific Rim
-At the start of the last boss I had 2370 CDs and I finished the game with 1814 CDs, so I shot 556 CDs to the last boss.
Shield
-Works exactly like the energy bar. When the shield energy is not 0 the shield energy goes down instead of the energy bar.
-The shield worth 30 energy.
-But it is not cumulative, the maximum value is 30. So if you already have a shield, wait a bit before getting a second one so as not to waste those 30 energy.
-Even if the message SHIELD UP does not appear when you change sections you do not lose it, ex: I had a shield outside of Club X and at the beginning of the helicopter stage the shield continues to be effective.
Super Gun
-When you get a Super Gun, you have 200 super shots.
-This value is not cumulative, maximum 200.
-A Super Gun shot is almost as effective as a CD. (I do not know exactly its strength)
Lazer Disks
-I could not test to see if it is cumulative or not but I believe it probably work like CDs.
-When an enemy shoots, you will only lose energy when your part of the screen is hit.
-Each player has 1/3 of the screen, you can ignore shots on the other 2/3 of the screen.
-So when playing this game, focus on your part of the screen first.
-There are a few exceptions to this rule. Helga, the helicopter and the elevators (24:23) hit you wherever they shoot.
-At the end of Pacific Rim I got 8 extra energy, but I had to use RNG manipulation for 2 of them (3rd and 4th red objects on a bench) (27:15).
-From what I can see in other videos, shooting a company logo almost always gives you extra energy.
-Now that I see the video, I see I missed a few points here and there and a Club X girl (4:00) (I should have worked harder on that one).
-I tried to fix them, but you cant edit a TAS in the middle, it changes the RNG, and then nothing after the edit point works properly.
-To get the TROG (0:41), you have to kill the cat (9 hits) and then shoot a CD at the tree you can see over the wall.
-I dont know if the secret to the helicopter chase (7:15) is there if you didnt kill the TROG.
-To get the secret in the window outside Club X (1:54), you must have killed the cat and not shot that window earlier.
-In this secret, you must shoot a CD at the door to go to the bathroom.
-It seems that if you dont shoot the star on the door at the end of Club X, enemies will spawn endlessly (4:47)
-On the bus level, I had to stop shooting because the bus exploded before I could get the 4th wings (21:50).
-For some reason, Helga cost me 35 units of energy each time she hit me (7 times) (32:09). I havent seen her do this much damage in other YouTube videos.
-You have to shoot her when she cartwheels in front of the throne.
-At least Mondor (the last boss) (32:32) is easy to kill, but very long to TAS.
-His machine guns only deal damage to the player whose part of the screen is hit and it is easy to make him lose his weapon (3-4 CD on the arm).
-It took me about 50 hours of work to make this video. I hope you like it. Thanks for watching.
0:00 Title
0:08 Club X
6:33 Helicopter
10:32 Amazon Jungle
19:40 Middle East
22:58 Pacific Rim
31:36 Wembley Stadium
32:09 Helga
32:32 Mondor
36:36 Ending
39:30 Credits [TAS] Revolution X Arcade 46,247,250](https://i.ytimg.com/vi/CmdzoeXevLU/mqdefault.jpg)
![[TAS] Loco-Motion Arcade (Easiest way) 30 rounds 224,110
Tool-assisted superplay (TAS) of Loco-Motion Arcade (Easiest way) 30 rounds 224,110
Notes:
-You can move a block every 4 frames, so you can move 15 blocks per second.
-For this TAS, the Speed button is always pressed except on one or two occasions when I had to slow down a bit.
-Number of Crazy Trains by rounds:
-Round 1 and 2 = 0 Crazy Trains
-Round 3 to 6 = 1 Crazy Trains
-Round 7 to 10 = 2 Crazy Trains
-From round 11, there are 3 Crazy Trains, which is as far as I know the maximum of Crazy Trains at the beginning of a round.
-When I started TASing this game, I played the game perfectly. Around round 14, I was wondering why this YouTube video https://www.youtube.com/watch?v=KrUb6aAfdIk had a much more difficult layout per round than my TAS. He had many unusable blocks with 4 Xs and I had none.
After analyzing both, I concluded that the game is harder to play when youre not perfect. The difficulty of a round seems to increase if you lose stations.
I had to test this theory. I did a second TAS where I would lose a lot of stations to see the result. And the result is more spectacular than I expected.
See the result for yourself here: https://youtu.be/Jk5nDzOz8Es
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org. [TAS] Loco-Motion Arcade (Easiest way) 30 rounds 224,110](https://i.ytimg.com/vi/DAirajaPOqA/mqdefault.jpg)
![[TAS] 4 Players Bomberman / Dynablaster / Atomic Punk Arcade in 12:22
Tool-Assisted Speedrun (TAS) of Bomberman / Dynablaster / Atomic Punk Arcade 4 players in 12:22
Time starts upon gaining control of Bomberman in the round 1-1 at 0:31
Time ends when you lose control of Bomberman after killing the last boss at 13:21
Minus the round 5-6 bug demo from 10:15 to 10:43 (28 seconds)
Total: 12:50 - 0:28 = 12:22
Notes:
-Power-ups do not carry over between stages
-Bombs explode 150 frames (2.5 seconds) after being dropped.
-Bomb explosion lasts 28 frames. A wall takes 42 frames to disappear.
-As soon as a bomb explodes, on the first frame of the explosion animation, you can drop a new bomb.
-If you drop a bomb on an explosion, the bomb will explode instantly.
-If you are invincible, you can chain exploding bombs. So you can make a path of explosive bombs as long as you are invincible
-But you cant walk through walls this way because the wall doesnt disappear as long as there is an explosion nearby (42 frames). If a bomb explodes near a wall that is in its vanishing animation, it will restart the vanishing wall animation at the first frame. So if you stay near a wall and constantly detonate bombs, the wall will never disappear.
-When a round starts, you have 300 frames of invincibility. You can use this time to take out as many walls and enemies as possible by chaining exploding bombs.
-The invincibility power up last 500 frames.
-On the boss round 5-6 (and 6-6) it is possible to make an enemy come out of the screen.
-I demonstrate it at 10:17 (and you can see that the last boss can do it too (12:37))
-Bosses need at least 4 consecutive tiles in one direction to move back and forth between 2 bombs (or a bomb and a wall) (10:04)
-If not, the boss may take an illegal direction and go through a wall.
-If the boss goes through a wall and respawns somewhere else, he is no longer on the same playing field as the players. There is no longer a collision between the boss and the players and the players bombs.
-In this case you cannot complete the boss and you will have to wait for the timer to reach 0. Except for boss 6-6 because after a while the boss will warp somewhere in the playing field.
-Now that Ive seen the finished video, I think I could do some of the early levels faster, now that I have more experience with the game.
-Im sure the Boss levels could be done faster by learning and exploiting their patterns.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Title screen and intro
0:28 1-1
0:43 1-2
1:02 1-3
1:20 1-4
1:41 1-5
2:01 1-6
2:28 2-1
2:51 2-2
3:06 2-3
3:24 2-4
3:41 2-5
4:03 2-6
4:36 3-1
4:52 3-2
5:08 3-3
5:23 3-4
5:38 3-5
5:50 3-6
6:10 4-1
6:29 4-2
6:45 4-3
7:04 4-4
7:23 4-5
7:38 4-6
8:07 5-1
8:23 5-2
8:40 5-3
8:56 5-4
9:14 5-5
9:31 5-6
10:17 5-6 Bug demonstration
10:45 6-1
11:02 6-2
11:19 6-3
11:31 6-4
11:51 6-5
12:07 6-6
13:24 End
#Bomberman #Dynablaster #AtomicPunk #HudsonSoft #Irem
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #ToolAssistedSpeedrun [TAS] 4 Players Bomberman / Dynablaster / Atomic Punk Arcade in 12:22](https://i.ytimg.com/vi/DYb6kG-bLJc/mqdefault.jpg)
![[TAS] Pole Position II [Test Track] 108,400 (AA, 120 sec, 6 laps)
Tool-assisted speedrun (TAS) of Pole Position II Arcade [Test Track] 108,400 (AA, 120 sec, 6 laps)
Notes:
-One trick is to do 2 laps for the qualification. If you cross the finish line after 67 seconds, you do another lap. This can only be done when you start with 120 seconds. This trick add 10000 points to your score.
-I think this is nearly the highest score possible for this track.
-I think I have improved the way I take the corners, I will have to adjust my other TAS.
-Now I will do the other tracks.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs/Superplay
or http://tasvideos.org for more video. [TAS] Pole Position II [Test Track] 108,400 (AA, 120 sec, 6 laps)](https://i.ytimg.com/vi/E0BmOWC1css/mqdefault.jpg)
![[TAS] Dominos Arcade
Tool-assisted superplay (TAS) of Dominos Arcade
-This TAS is playing a 2 player game because the AI isnt bright enough to be fun to watch against a TAS.
-As you can see in the first round, if both players play a perfect game and fill all positions on the grid (30x24), the white player will win. This is because the players do not move at the same time. The black player advances first.
-If both players try to move to the same position, both players score a point.
-The game ends when a player reaches 4 victories. Can be changed to 3, 4, 5 or 6 by dip-switch.
More info on the game:
https://en.wikipedia.org/wiki/Dominos_(video_game)
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org. [TAS] Dominos Arcade](https://i.ytimg.com/vi/EUnzi4qZJvQ/mqdefault.jpg)
![[TAS] Super Pac-Man 20 Stages in 7:23
Tool-assisted speed-run (TAS) of Super Pac-Man, 20 stages in 7:23
Score: 232,950
Difficulty: Rank 1-Easiest
The time (7:23) is from Coin inserted to last input: from 0:38 to 8:01 = 7:23
The goal of the TAS is to finish 20 Stages in less time possible.
No time was lost to get the bonus or to eat ghosts.
I will do another video where I always get 5000 for the bonus.
I think I got the fastest pattern possible, I did not see a video where the bonus stage was done with 12900 points.
If you know a faster pattern, let me know.
I may eventually do a video at the default setting.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Super Pac-Man 20 Stages in 7:23](https://i.ytimg.com/vi/E_FySv_sw5A/mqdefault.jpg)
![[TAS] Cameltry Arcade (Beginner course in 1:07.0)
Tool-assisted speed-run (TAS) for Cameltry Arcade, Beginner course, with Staff Credits at the end.
Final Score: 204,650 Time: 1:07.0
The goal of this TAS is to finish in less time possible.
No time was wasted to increase the score.
Notes:
-No tricks or glitch was used for this TAS
-The jump button is held down all the way to go a bit faster.
-To select the ball, hold Start while selecting the difficulty.
-The Steel Ball was chosen because it is the fastest (I did not verify that myself).
-To View the credits, hold down the jump button at the end
Dip Switch Settings:
-Difficulty: Medium
-Starting Remaining Time: 50 seconds
-Continue Play Time: +30 seconds
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Cameltry Arcade (Beginner course in 1:07.0)](https://i.ytimg.com/vi/F5yJQwgjDAE/mqdefault.jpg)
![[TAS] Operation Wolf - 1,800,000 - 5 Loops - NO Flash
Tool-assisted superplay (TAS) of Operation Wolf - 1,800,000 - 5 Loops - NO Flash
Goal: see the difficulty after loop 2 since all videos on YT stop at loop 2.
Difficulty: Medium
Notes
-You can only fire every 9 frames (6.66 shots per second), except when you get the Super Machine Gun with which you can fire every 6 frames (10 rounds per second). (7:20)
-If you run out of bullets and magazines, the game gives you about one bullet per second (max 5) so you can shoot a magazine and keep playing instead of getting stuck.
-You can shoot civilians (but not nurses) and not take damage if its the first one of the round, but after that, sometimes you take damage, sometimes you dont. Im not sure what the logic is here. But since you dont get points for them, its not worth it.
-Breaking windows doesnt give you points, except that the enemy behind them can now shoot you since they cant break them themselves. So, not breaking windows makes the game a bit easier (28:24), but it will decrease your enemy clear rate.
-Shooting barrels gives 100 points, but not all barrels are shootable.
-You cant have more than 9 magazines (22:29) and probably 5 bombs.
-This game is really hard, only on loop 1 I didnt take any damage.
-But each loop (of the 6 rounds) gets harder. I couldnt not take damage on loop 3, there are too many enemies attacking at the same time,
-It is possible for a TAS to do a little better by shooting the flashing enemies first since the flashing enemies are about to shoot you, but I didnt do it all the time.
-At the end of each round, the player recovers 3 units of damage
-Between rounds 3 and 4, the player recovers 20 units of damage (thank goodness!). Thanks to this, I managed to pass loop 3.
-Damage is reset at the end of a loop
-I think the game reaches its maximum difficulty on loop 3 and doesnt get harder after that.
-There are two annoying things about this game for a TAS
-When the magazine fills up, there is a long moment where you cant shoot, but I discovered (a bit late) that it reloads faster if you release the trigger!
-Two enemies can overlap, you can shoot the closest one but you cant shoot the other one until the death animation of the first one is over.
-It seems I missed a hostage at the end of loops 3 4 and 5. Im not sure but I think it might be because I finished the level too early and the last hostage didnt have time to come into play.
-The hostage counter decrements by 1 when a hostage enters the screen, you can see that the counter stays at 1.
-In loop 5 at 33:28 I lost a hostage because of an explosion, I could have avoided that one.
Ending stats (35:24)
-Bullet hit rate: 95.5%. This is probably because I often hold the trigger to shoot as fast as possible and its hard to know when to stop shooting when shooting at things that explode.
-Enemy kill rate: 84.4%, which is lower than I expected.
-I found this rate to be strangely low, so I monitored these values in RAM to see if this number is correct and why my rate was so low.
View the end of this section in the pinned comment
Flashing Light
-The screen flashing when shooting was really annoying since the TAS fires rapidly almost all the time,
-I tried using the cheat already found (Pugsy: https://www.mamecheat.co.uk/) but I couldnt replay my TAS, the cheat seems to change the rng.
-So I worked on it and found a way to patch the game code to stop the screen flashing without affecting the game.
-The original method was to change the timer that limited you to shooting 9 times per second, the cheat skipped the first step since the flash is executed at that step. The problem is that it probably changes the timing of other elements in the game. With this cheat you can shoot every 8 frames instead of 9. So using this cheat allows you to shoot a little faster than you are normally supposed to. You can hear the difference if you hold the trigger and compare with/without this cheat :)
-I included a round with the flash at the end of the video so you can see what I mean (35:34). Can you watch this for 30 minutes?
-Its really funny how when you shoot as fast as this TAS, the game sometimes has nothing to throw at you and the screen moves slowly in silence, its weird to see that in this game. (25:45)
-I would like to see a video of the high score that is on Twin Galaxies (6,211,200 on medium and 16,316,700 on hardest)
-I tried to download the inp from Twin Galaxies but I couldnt.
-I decided to stop after 5 loops, I think the game has reached its maximum difficulty and has nothing else interesting to show.
-I stopped at a nice round number.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Start
0:23 Loop 1
8:09 Loop 2
14:53 Loop 3
21:29 Loop 4
28:04 Loop 5
34:34 Ending
35:34 BONUS: Flashing lights (L5R1) [TAS] Operation Wolf - 1,800,000 - 5 Loops - NO Flash](https://i.ytimg.com/vi/FmomYSsgIUo/mqdefault.jpg)
![[TAS] TX-1 Arcade (Spain) (5/8)
Tool-assisted speed-run (TAS) for TX-1 Arcade Spain (279670 points)
Passed cars 189, remaining time 31, for a total score of 279670.
This is the one with the highest score.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] TX-1 Arcade (Spain) (5/8)](https://i.ytimg.com/vi/G2IssPWy9g4/mqdefault.jpg)