Uploaded February 2025 | Updated September 2026, 2 weeks ago
Tool-assisted superplay (TAS) of Operation Wolf - 1,800,000 - 5 Loops - NO Flash
Goal: see the difficulty after loop 2 since all videos on YT stop at loop 2.
Difficulty: Medium
===Notes===
-You can only fire every 9 frames (6.66 shots per second), except when you get the Super Machine Gun with which you can fire every 6 frames (10 rounds per second). (7:20)
-If you run out of bullets and magazines, the game gives you about one bullet per second (max 5) so you can shoot a magazine and keep playing instead of getting stuck.
-You can shoot civilians (but not nurses) and not take damage if it's the first one of the round, but after that, sometimes you take damage, sometimes you don't. I'm not sure what the logic is here. But since you don't get points for them, it's not worth it.
-Breaking windows doesn't give you points, except that the enemy behind them can now shoot you since they can't break them themselves. So, not breaking windows makes the game a bit easier (28:24), but it will decrease your enemy clear rate.
-Shooting barrels gives 100 points, but not all barrels are shootable.
-You can't have more than 9 magazines (22:29) and probably 5 bombs.
-This game is really hard, only on loop 1 I didn't take any damage.
-But each loop (of the 6 rounds) gets harder. I couldn't not take damage on loop 3, there are too many enemies attacking at the same time,
-It is possible for a TAS to do a little better by shooting the flashing enemies first since the flashing enemies are about to shoot you, but I didn't do it all the time.
-At the end of each round, the player recovers 3 units of damage
-Between rounds 3 and 4, the player recovers 20 units of damage (thank goodness!). Thanks to this, I managed to pass loop 3.
-Damage is reset at the end of a loop
-I think the game reaches its maximum difficulty on loop 3 and doesn't get harder after that.
-There are two annoying things about this game for a TAS
-When the magazine fills up, there is a long moment where you can't shoot, but I discovered (a bit late) that it reloads faster if you release the trigger!
-Two enemies can overlap, you can shoot the closest one but you can't shoot the other one until the death animation of the first one is over.
-It seems I missed a hostage at the end of loops 3 4 and 5. I'm not sure but I think it might be because I finished the level too early and the last hostage didn't have time to come into play.
-The hostage counter decrements by 1 when a hostage enters the screen, you can see that the counter stays at 1.
-In loop 5 at 33:28 I lost a hostage because of an explosion, I could have avoided that one.
===Ending stats=== (35:24)
-Bullet hit rate: 95.5%. This is probably because I often hold the trigger to shoot as fast as possible and it's hard to know when to stop shooting when shooting at things that explode.
-Enemy kill rate: 84.4%, which is lower than I expected.
-I found this rate to be strangely low, so I monitored these values in RAM to see if this number is correct and why my rate was so low.
========View the end of this section in the pinned comment==============
===Flashing Light===
-The screen flashing when shooting was really annoying since the TAS fires rapidly almost all the time,
-I tried using the cheat already found (Pugsy: mamecheat.co.uk/) but I couldn't replay my TAS, the cheat seems to change the rng.
-So I worked on it and found a way to patch the game code to stop the screen flashing without affecting the game.
-The original method was to change the timer that limited you to shooting 9 times per second, the cheat skipped the first step since the flash is executed at that step. The problem is that it probably changes the timing of other elements in the game. With this cheat you can shoot every 8 frames instead of 9. So using this cheat allows you to shoot a little faster than you are normally supposed to. You can hear the difference if you hold the trigger and compare with/without this cheat :)
-I included a round with the flash at the end of the video so you can see what I mean (35:34). Can you watch this for 30 minutes?
-It's really funny how when you shoot as fast as this TAS, the game sometimes has nothing to throw at you and the screen moves slowly in silence, it's weird to see that in this game. (25:45)
-I would like to see a video of the high score that is on Twin Galaxies (6,211,200 on medium and 16,316,700 on hardest)
-I tried to download the inp from Twin Galaxies but I couldn't.
-I decided to stop after 5 loops, I think the game has reached its maximum difficulty and has nothing else interesting to show.
-I stopped at a nice round number.
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Start
0:23 Loop 1
8:09 Loop 2
14:53 Loop 3
21:29 Loop 4
28:04 Loop 5
34:34 Ending
35:34 BONUS: Flashing lights (L5R1)
Tool-assisted superplay (TAS) of Operation Wolf - 1,800,000 - 5 Loops - NO Flash
Goal: see the difficulty after loop 2 since all videos on YT stop at loop 2.
Difficulty: Medium
===Notes===
-You can only fire every 9 frames (6.66 shots per second), except when you get the Super Machine Gun with which you can fire every 6 frames (10 rounds per second). (7:20)
-If you run out of bullets and magazines, the game gives you about one bullet per second (max 5) so you can shoot a magazine and keep playing instead of getting stuck.
-You can shoot civilians (but not nurses) and not take damage if it's the first one of the round, but after that, sometimes you take damage, sometimes you don't. I'm not sure what the logic is here. But since you don't get points for them, it's not worth it.
-Breaking windows doesn't give you points, except that the enemy behind them can now shoot you since they can't break them themselves. So, not breaking windows makes the game a bit easier (28:24), but it will decrease your enemy clear rate.
-Shooting barrels gives 100 points, but not all barrels are shootable.
-You can't have more than 9 magazines (22:29) and probably 5 bombs.
-This game is really hard, only on loop 1 I didn't take any damage.
-But each loop (of the 6 rounds) gets harder. I couldn't not take damage on loop 3, there are too many enemies attacking at the same time,
-It is possible for a TAS to do a little better by shooting the flashing enemies first since the flashing enemies are about to shoot you, but I didn't do it all the time.
-At the end of each round, the player recovers 3 units of damage
-Between rounds 3 and 4, the player recovers 20 units of damage (thank goodness!). Thanks to this, I managed to pass loop 3.
-Damage is reset at the end of a loop
-I think the game reaches its maximum difficulty on loop 3 and doesn't get harder after that.
-There are two annoying things about this game for a TAS
-When the magazine fills up, there is a long moment where you can't shoot, but I discovered (a bit late) that it reloads faster if you release the trigger!
-Two enemies can overlap, you can shoot the closest one but you can't shoot the other one until the death animation of the first one is over.
-It seems I missed a hostage at the end of loops 3 4 and 5. I'm not sure but I think it might be because I finished the level too early and the last hostage didn't have time to come into play.
-The hostage counter decrements by 1 when a hostage enters the screen, you can see that the counter stays at 1.
-In loop 5 at 33:28 I lost a hostage because of an explosion, I could have avoided that one.
===Ending stats=== (35:24)
-Bullet hit rate: 95.5%. This is probably because I often hold the trigger to shoot as fast as possible and it's hard to know when to stop shooting when shooting at things that explode.
-Enemy kill rate: 84.4%, which is lower than I expected.
-I found this rate to be strangely low, so I monitored these values in RAM to see if this number is correct and why my rate was so low.
========View the end of this section in the pinned comment==============
===Flashing Light===
-The screen flashing when shooting was really annoying since the TAS fires rapidly almost all the time,
-I tried using the cheat already found (Pugsy: mamecheat.co.uk/) but I couldn't replay my TAS, the cheat seems to change the rng.
-So I worked on it and found a way to patch the game code to stop the screen flashing without affecting the game.
-The original method was to change the timer that limited you to shooting 9 times per second, the cheat skipped the first step since the flash is executed at that step. The problem is that it probably changes the timing of other elements in the game. With this cheat you can shoot every 8 frames instead of 9. So using this cheat allows you to shoot a little faster than you are normally supposed to. You can hear the difference if you hold the trigger and compare with/without this cheat :)
-I included a round with the flash at the end of the video so you can see what I mean (35:34). Can you watch this for 30 minutes?
-It's really funny how when you shoot as fast as this TAS, the game sometimes has nothing to throw at you and the screen moves slowly in silence, it's weird to see that in this game. (25:45)
-I would like to see a video of the high score that is on Twin Galaxies (6,211,200 on medium and 16,316,700 on hardest)
-I tried to download the inp from Twin Galaxies but I couldn't.
-I decided to stop after 5 loops, I think the game has reached its maximum difficulty and has nothing else interesting to show.
-I stopped at a nice round number.
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Start
0:23 Loop 1
8:09 Loop 2
14:53 Loop 3
21:29 Loop 4
28:04 Loop 5
34:34 Ending
35:34 BONUS: Flashing lights (L5R1)
![[TAS] TX-1 Arcade (Spain) (5/8)
Tool-assisted speed-run (TAS) for TX-1 Arcade Spain (279670 points)
Passed cars 189, remaining time 31, for a total score of 279670.
This is the one with the highest score.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] TX-1 Arcade (Spain) (5/8)](https://i.ytimg.com/vi/G2IssPWy9g4/mqdefault.jpg)
![[TAS] Mach Breakers: Numan Athletics 2 (4 players)
[TAS] Mach Breakers: Numan Athletics 2 (arcade) (4 players)
Notes:
-For more details for each events, please go read the comments of my other video : https://youtu.be/4BPC48GxgJE
-The game will do what it can to not have a tie. Even for the events for which I have copied and pasted the movements for the 4 players, the game changes the result to be sure not to have a tie. Most of the time, Player 4 has the advantage.
I tried different character setups and for the first event (Maximum Speed) Player 4 always wins.
-It seems to me that the stats displayed at the beginning (Speed and Power) for the characters do not affect the results for almost all events.
-Beast Hole: You get from 100 to 850 points when you hit a monster. The score depends on the distance from the back of the tunnel. To get 850 points, you must hit a monster on its first visible frame. Since you can have 2 bullets on the screen at the same time, the best case is to have 2 monsters on consecutive lane, the TAS can shoot the 2 bullets in 3 frames. The monsters appear at random, that is why you can see a relatively big difference in score between the characters.
-Block Buster: If you view the video frame by frame, on one frame all the characters time is 6:11, the next frame you have 6:13 6:12 6:11 6:10
-Same thing for Ground Spike. One frame they all have 347m20, the next frame all the distance are different.
-Did you see the Dig Dug animation at the end of Ground Spike? (36:16) From what Ive seen in other YouTube videos, there are (at least) 3 different Dig Dug animations that can appear randomly at the end of Ground Spike.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video.
0:00 Intro
0:49 Maximum Speed
1:49 Monster Drag
6:43 Ice Crusher
8:43 Hyper Glider
13:05 Beast Hole
18:25 Future Gate
19:52 Bombs Away
24:57 Super Stunt
29:12 Deep Diver
31:14 Rapid Jump
34:51 Block Buster
35:46 Ground Spike
36:56 Short Race
37:39 End
38:21 Credits
40:36 Scores [TAS] Mach Breakers: Numan Athletics 2 (4 players)](https://i.ytimg.com/vi/G3WEQ2kyW_M/mqdefault.jpg)
![[TAS] Cruisn USA Arcade (3/3) Devastator in 21:23.99
Tool-assisted speedrun (TAS) of Cruisn USA Arcade (3/3) Devastator in 21:23.99
GOAL:
-Complete the game as quickly as possible
-Try to beat the times on Twin Galaxies at:
https://www.twingalaxies.com/game/cruisn-usa/arcade
https://www.twingalaxies.com/game/cruisn-usa-rev-l41/mame
-The first thing you learn while playing this game is that you never need to brake or release the gas pedal. All curves can be taken at full speed, but you lose speed when sliding.
-I did not see any advantage in choosing the manual transmission
-I did 3 TAS of this game improving my times in each one. I decided to post all three, not just the last one, because I think theres something fun to look at in all of them.
Video 1 https://youtu.be/uF8w0RYXdgE
-I chose the Devastator because it is the fastest car. (147 mph)
-In this first video I learn the limits of the game.
-There are 2 main wastes of time:
-Loss of speed when sliding in curves
-Loss of speed by hitting other racing cars, its fun to do but costs too much time.
-Conclusion:
-I have to stop hitting the other cars, the important thing is not to finish first but to have a minimum loss of speed.
-I finished first only on 6/14 stages.
-There are 8 times on the Twin Galaxies site that I havent beaten, so its possible to do better
Video 2 https://youtu.be/5S5AsIpgMD0
-This second video was made with the Italia car.
-As the Italia has a better Skidpad stat (1.01 G vs. 0.85 G), it will likely lose less speed in curves than the Devastator.
-Im going to try not to hit as many race cars as in the first video.
-Conclusion:
-I have upgraded 11/14 times which is good. It helps to have more grip in the corners, but when the road is straight the Devastator is quicker.
-But I havent beaten 5 times from the Twin Galaxies site
-I only finished first on 6/14 stages, like in my first TAS.
Video 3 (This video)
-I watched the videos on the Twin Galaxies website and noticed that some players werent playing with an analog controller and were doing a few stages faster than I managed to do, which gives me an idea.. .
-Strategy:
-Use the Devastator because its the fastest
-Dont hit anything that can slow me down. (cars, roadsides)
-Dont try to finish first at all costs
-If a turn is not negotiable at more than 140 mph, turn the steering wheel as much as possible so that the cars slide is as short as possible
-Conclusion:
-Ive beaten all but one of Twin Galaxys times, and a few Ive beaten by over 10 seconds.
-The only time I didnt improve was stage 6 LA Freeway, I did 1:48.80 compared to 01:48.32. , thats because this stage only has one curve that slows you down. A TAS therefore does not have many advantages. I should rework this part to get a better time.
-I finished first for 10/14 stages.
-I abused a bit of the loose collision at the end of Chicago (21:33), but no cheats were used.
-I read somewhere that the game is programmed to be harder for a stage after a stage where you finish first, thats why its difficult to finish first twice in a row, even for a TAS.
-Everything I did in these TAS is achievable by a human with a little luck (or not just a little?). I didnt use any special tricks or cheats, just precision driving.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Intro
0:20 1-Golden Gate Park
2:25 2-San Francisco
4:24 3-US 101
6:31 4-Redwood Forest
8:25 5-Beverly Hills
10:10 6-LA Freeway
12:21 7-Death Valley
14:21 8-Arizona
16:11 9-Grand Canyon
18:03 10-Iowa
20:05 11-Chicago
21:56 12-Indiana
23:49 13-Appalachia
25:49 14-Washington DC
27:33 Ending and Credits [TAS] Cruisn USA Arcade (3/3) Devastator in 21:23.99](https://i.ytimg.com/vi/GPKL8udmt7o/mqdefault.jpg)
![[TAS] Pac-Man Arrangement in 7:24 Co-Op (Arcade 1996) (2 Players)
Tool-assisted speedrun (TAS) of Pac-Man Arrangement Arcade Co-Op (1996) in 7:24 (2 Players)
Game from Namco Classics Collection Vol. 2
Goal: Finish the game as fast as possible.
-Time begins upon PUSH 1p OR 2p START BUTTON (0:26) and ends when you lose control of Pac-Man on the final stage (7:50).
-The record on Speedrun.com for Co-Op is 8:16. They had a very good game. I was surprise the TAS was able to cut almost a full minute out of that time. I didnt expect to improve this time so much.
-I lost some time to get a few fruits. I shouldnt do this in a speedrun but I cant help it. This leaves room for improvement.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org. [TAS] Pac-Man Arrangement in 7:24 Co-Op (Arcade 1996) (2 Players)](https://i.ytimg.com/vi/GSNwcRSYIVE/mqdefault.jpg)
![[TAS] Out Run Arcade 56,211,230 pts Goal D
Tool-assisted speedrun (TAS) of Out Run Arcade 56,211,230 pts Goal D
Note:
-I used the normal rule for this game:
-The boost start is allowed, but any use of the off-road trick is strictly prohibited.
-So, when the car go outside the road, it should slow down (2:13 4:25).
-The only way to go the fastest is to follow the interior of the curves as much as possible.
-There is always enough space to pass between any car or truck and the side of the road.
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video.
#OutRun #Sega #1986 #FerrariTestarossa #Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #toolassistedspeedrun #toolassisted [TAS] Out Run Arcade 56,211,230 pts Goal D](https://i.ytimg.com/vi/GvPBxUCpblE/mqdefault.jpg)
![[TAS] Robotron 2084 Arcade (20 waves, more to come)
Tool-assisted superplay (TAS) of 20 waves of Robotron 2084 arcade.
This is NOT a speed-run.
The main reason of this TAS is to show a different gameplay from what a human normally do.
Its a bit like if it is Neo (from The Matrix) playing Robotron.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Robotron 2084 Arcade (20 waves, more to come)](https://i.ytimg.com/vi/HEaKlo7svUA/mqdefault.jpg)
![[TAS][ReUpl] Asteroids Arcade 100,000 points in 4:26 min
Tool-assisted speed-run (TAS) of Asteroids Arcade Re-upload 100,000 points in 4:26 min
Re-upload with thicker vectors.
Goal of this TAS:
-Reach the maximum of displayable points (99,999) as quickly as possible
Notes:
-It may be possible to be a bit faster if I move the ship near the asteroids, less wait for the bullets to reach something. I will have to try that. (maybe with Asteroids Deluxe)
-You can have 4 bullets active on the screen at the same time
-The TAS tries to always have all those bullets active
-All bullets hit something. No lost bullets (Except for one volley to demonstrate the range of the bullets).
For a good introduction to TASing: https://www.youtube.com/watch?v=R3-ohYvi_fc or https://www.youtube.com/watch?v=Ietk1-Wb7oY [TAS][ReUpl] Asteroids Arcade 100,000 points in 4:26 min](https://i.ytimg.com/vi/HXeL_N27CMI/mqdefault.jpg)
![[TAS] Super Pac-Man 20 Stages in 8:56 (All 5000)
Tool-assisted speed-run (TAS) of Super Pac-Man, 20 stages in 8:56
Score: 326,550
Difficulty: Rank 1-Easiest
The goal of the TAS is to finish 20 Stages in less time possible while getting the 5000 points bonus for each stages.
No time was lost by eating ghosts.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Super Pac-Man 20 Stages in 8:56 (All 5000)](https://i.ytimg.com/vi/HZHDUTNuCYA/mqdefault.jpg)
![[TAS] Paperboy Arcade (Hard way) in 6:38 (45,600) (Fastest with lowest score)
Tool-assisted speedrun (TAS) of Paperboy, Hard way, fastest with lowest score
Time from first input to last input: 6:38 (From 0:24 to 7:02)
Score: 45,600
The goal of this TAS:
-Finish as fast as possible
-Have the lowest score possible
Notes:
-Difficulty: Medium Hard (factory setting)
-I was a bit unlucky with the rng and I had to brake for traffic 2 times. So, with a bit of luck it is possible to go a bit faster.
-I could have had a lower score if I had lost 3 lives before the end but it would have taken time. The lowest possible score is probably 18600
-I will do another TAS with the highest score I can do.
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Paperboy Arcade (Hard way) in 6:38 (45,600) (Fastest with lowest score)](https://i.ytimg.com/vi/Ha3EVvHfox0/mqdefault.jpg)
![[TAS] Time Pilot Arcade (5 of 5) 319000 in 5 minutes
Tool-assisted superplay (TAS) of Time Pilot Arcade (5 of 5) 319000 in 5 minutes
The goal is to find out what is the best way to get the best score in 5 minutes.
This is known as Caravan mode in Arcade Archives TIME PILOT on PS4 and Switch
The stopwatch starts as soon as the player can shoot.
I tested 5 different strategies:
1- Stay on wave 1 while getting as many paratroopers as possible (5000 points), shooting formations but not shooting 56 planes so as not to see the boss
2- Stay on wave 1 shooting as many planes as possible. (optimized for combo)
3- Stay on wave 2 capturing as many paratroopers as possible (5000 points) and shooting mid size Bombers for 1500 points each
4- Shoot anything as fast as possible
5- Stay on wave 3 shooting as many helicopters as possible, taking advantage of the missiles to score many combos (optimized for combo)
Notes:
-All bosses give you 1200 points for killing him by shooting or hitting him. This is given when he explodes, then you get another 3000 points.
-Scoring combo:
-When you shoot something (planes, bomb, missiles, boss) you get 100 points.
-But if you shoot a second thing before 1/2 second elapses you will get 200 points
-And so on, the score increases with each hits as long as the new hit is within 1/2 second from the previous one: 300,400,500,600,700,800
-The maximum points is 800, the next hit (9th) (always within 1/2 second), points will reset to 100
-If you shoot 8 planes in 4 seconds, you will get 3600 points not 800
-When you shoot a mid size bomber on wave 2 (1500 points) it take 4 shots, if each shots are within 1/2 second of the previous one, you will get 100+200+300+400 = 1000 points + 1500 points
-All bosses take 8 shots to kill, so you get 3600 points for the 8 hits, plus 1200 points for killing a boss, plus 3000 points more for a total of 7800 possible points for each boss.
-In video 2 and 5 I do not shoot as fast as possible, I wait for some enemies to appear before shooting them quickly to maximize the scoring
-In video 4, I did not optimize it. The TAS should be able to score higher if it did not shoot as fast as possible. I should do another TAS to test that.
-I should try a TAS that stays on wave 4 and shoot as many planes as possible, I think they spawn faster than the helicopters, if so maybe I could get a higher score .
Conclusion:
-Getting only the paratroopers in wave 1 is much slower than expected. I did not predict that the score would be so low.
-Only shooting planes in wave 1 is not fast enough, the planes are too slow to spawn.
-Shooting helicopters in wave 3 seem like a good strategy. Their patterns are relatively easy to predict and learn, unlike the fighters in wave 4 and the saucers in wave 5.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Time Pilot Arcade (5 of 5) 319000 in 5 minutes](https://i.ytimg.com/vi/HkQ-Akkpgtc/mqdefault.jpg)
![[TAS] Out Run Arcade (4/5) 51,015,600 pts Goal D
Tool-assisted superplay (TAS) of Out Run Arcade (4/5) 51,015,600 pts Goal D
GOAL:
-Determine what the maximum score is for each goals.
-After obtaining statistics for all legs, determine the best path for each goals.
-I used the normal rule (from Twin Galaxies) for this game:
-The boost start is allowed, but any use of the off-road trick is strictly prohibited.
-So, when the car go outside the road, it should slow down. (1:47)
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: https://youtu.be/cjYwf9GhLn8
-Much more info on OutRun here: https://gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:10 A2 - Gateway
2:10 B3 - Alps
3:10 C4 - Wheat Field
4:08 D5 - Autobahn
5:07 Ending [TAS] Out Run Arcade (4/5) 51,015,600 pts Goal D](https://i.ytimg.com/vi/Hqd3XkhN7QU/mqdefault.jpg)