Uploaded September 2024 | Updated September 2026, 2 weeks ago
Tool-assisted superplay (TAS) of Out Run Arcade (4/5) 51,015,600 pts Goal D
GOAL:
-Determine what the maximum score is for each goals.
-After obtaining statistics for all legs, determine the best path for each goals.
-I used the normal rule (from Twin Galaxies) for this game:
-The "boost start" is allowed, but any use of the "off-road trick" is strictly prohibited.
-So, when the car go outside the road, it should slow down. (1:47)
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: youtu.be/cjYwf9GhLn8
-Much more info on OutRun here: gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:10 A2 - Gateway
2:10 B3 - Alps
3:10 C4 - Wheat Field
4:08 D5 - Autobahn
5:07 Ending
Tool-assisted superplay (TAS) of Out Run Arcade (4/5) 51,015,600 pts Goal D
GOAL:
-Determine what the maximum score is for each goals.
-After obtaining statistics for all legs, determine the best path for each goals.
-I used the normal rule (from Twin Galaxies) for this game:
-The "boost start" is allowed, but any use of the "off-road trick" is strictly prohibited.
-So, when the car go outside the road, it should slow down. (1:47)
-To do a boost start:
-Select Hi gear and do not press the accelerator all the way down before the start.
-press the accelerator only at the last second.
-At the same time, select Low gear for about 15 frames, then select Hi gear.
-For more information on this TAS series on OutRun and an explanation of why RLRR is the only path to a high score, read the description of this video: youtu.be/cjYwf9GhLn8
-Much more info on OutRun here: gamefaqs.gamespot.com/arcade/564002-outrun/faqs/80160/introduction
What is a TAS? youtube.com/c/Prog61/about
For a good introduction to TASing: youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 A1 - Coconut Beach
1:10 A2 - Gateway
2:10 B3 - Alps
3:10 C4 - Wheat Field
4:08 D5 - Autobahn
5:07 Ending
![[TAS] Mad Planets Arcade 56 rounds (1,111,622)
Tool-assisted superplay (TAS) of Mad Planets Arcade 56 rounds (1,111,622)
Settings:
-Bonus Life Every 10000
-Difficulty Standard
Notes:
-It is possible to fire 3 bullets at 30 bps, but you must wait for a bullet to hit something or hit the side of the screen before you can fire again.
-Since bullets move fast, in a real game you should never run out of bullets.
-Holding the trigger will fire at 10 bps, but the bullets will travel less so you can fire continuously.
-Rounds 1 to 49 the TAS shoots all planets as soon as possible
-Rounds 50 to 52 the TAS shoots planets as late as possible but shoots them before they grow to get the bonus
-Round 53 (16:13) and 56 (19:44) the TAS let the planets grow and have fun with them, waiting a bit without shooting to see what the game does.
-Round 54 the TAS loses all of its lives (except one) to show that you only have 6 in stock and to see how long it will take to recover them
-Round 57 the TAS shows you cant hide in a corner, planets will hit you even faster than if you stay in the middle of the screen.
-Rounds 1-12 consist of a 3 round loop
-2 planets on screen at once, bonus for shooting all planets before they grow = 4000
-3 planets, bonus 6000
-4 planets, bonus 8000
-bonus astronauts, catch all the astronauts you can.
-After round 12 the loop is 4 rounds
-2 planets, bonus 4000
-3 planets, bonus 6000
-4 planets, bonus 8000
-5 planets, bonus 10000
-bonus astronauts.
-The background music beat increases with each round in a loop.
-Each time you shoot a comet, its value increases by 100, with a maximum of 1000 points.
-This value reset to 100 each round and at the start of bonus astronauts
-It also resets to 100 if you miss one
-Astronauts give you 300 to 1000 points.
-The value of an astronaut starts at 300 on round 4.
-It increases by 100 at the start of a loop
-So: turn 4-5-6 = 300, 7-8-9 = 400, 10-11-12 = 500, 13-14-15-16 = 600...
-You get 1000 points for each astronaut from round 29
-There is no astronauts in round 1-2-3
Bonus Astronauts
-Each astronaut earns you 200 points
-The bonus ends when a comet leaves the screen or the player has shot 10 comets.
-To catch more astronauts, you can shoot the comets at the last moment, before the comet leaves the screen.
-Compare round 9 (2:12) with round 12 (2:59)
-round 12, the TAS obtained 134 astronauts against 44 in round 9.
-In the first rounds the difference is very noticeable, but later the comets do not stay on the screen for long
-Here is the number of astronauts the TAS has captured:
-Bonus round 3 = 28 astronauts for 11,100 points - Comets were shot early
-6 = 39 for 13,400 points - Early
-9 = 44 for 14,300 points - Early
-12 = 134 for 32,300 points - Late
-16 = 130 for 31,500 points - Late
-20 = 12 for 2,400 points - No comet were shot
-24 = 132 for 31,900 points - Late
-28 = 154 for 36,300 points - Late
-32 = 128 for 31,100 points - Late
-36 = 164 for 38,300 points - Late
-40 = 149 for 35,300 points - Late
-44 - 162 for 37,900 points - Late
-48 - 145 for 34500 points - Late
-52 - 160 for 37800 points The first comet gave 300 points because it was from the end of the normal round
-56 - 146 for 34700 points - Late
-The game designers chose to give lives easily but limit you to only 6 extra lives, as demonstrated at round 54 (18:40)
-Because of this, the player cannot take a break or play badly for a while unlike other old games where you can accumulate more than 100 lives.
-Thats probably why this game doesnt have a super big hi score.
-As far as I know, this is the only game I know that works like this.
-You can see planets waiting in the background (like Tempest), those flashing orange dots. This gives you an idea of the number of planets left before the end of the round.
-Planets cannot collide with the player until the planet is fully developed.
-When a moon attacks you, if it reaches the edge of the screen, it will disappear. Unlike planets which bounce back if they reach the edge.
-This means you can get rid of moons spinning around you just by moving closer to one side of the screen.
-But if a moon leaves the screen, it will reappear in orbit around the planet.
-Number of planets per round on standard difficulty:
Rounds 1 to 3: 5,6,7
Rounds 4 to 6: 8,9,10
Rounds 7 to 9: 11,12,13
Rounds 10 to 12: 14,15,15
Rounds 13 to 16: 16,16,16,16
Rounds 17 to 20: 17,17,17,17
Rounds 21 to 24: 18,18,18,18
Rounds 25 to 28: 19,19,19,19
Rounds 29 to 32: 20,20,20,20
Rounds 33 to 36: 20,20,20,20 ... all subsequent rounds have 20 planets
-As you can see, the game starts with 5 planets, adds one per round until round 13 (except 12), then adds one per loop up to a maximum of 20.
-Maybe it will be different with another difficulty setting? In another TAS, I would like to see what difference there is if I put the game on the difficulty Very Hard
What is a TAS? https://www.youtube.com/c/Prog61/about
For more information visit https://tasvideos.org. [TAS] Mad Planets Arcade 56 rounds (1,111,622)](https://i.ytimg.com/vi/IMuKtRmzUgE/mqdefault.jpg)
![[TAS] Galaxian arcade 5K in 0:45
Tool-assisted speedrun (TAS) of Galaxian arcade (5K in 0:45)
The goal of this TAS:
-Get 5000 points as fast as possible
Notes:
-Exactly 0:44.77 (2686 frames) from the 1 player button pressed to the explosion of the last enemy.
-I did this TAS to see how much faster, compared to the record posted on SpeedRun.com (1:06), it is possible to get 5K at this game.
-This my first try for this game. I just played normally, shooting almost always on the exact frame that is possible after the previous bullet hit something.
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs.
or http://tasvideos.org/ for more video. [TAS] Galaxian arcade 5K in 0:45](https://i.ytimg.com/vi/IYKQNwkeI_g/mqdefault.jpg)
![[TAS] Congo Bongo Arcade 13 Levels (588,410)
Tool-assisted superplay (TAS) of Congo Bongo Arcade 13 Levels (588,410)
Notes:
-At the time I did this TAS, I did not know you can jump for 1000 points on stage 1. See https://youtu.be/Ym2UGF-RoSE
-There is some places where you can be outside of the hitbox of enemies, like on the bridge of stage 1 and on a bridge between islands on stage 2.
-On Levels 1 to 6, I did the maximum score I could on Stage 3 (rhinos). The highest score I got was on Level 5: 30,420 points.
-On Stage 4 (river) jumping on a hippo, piranha, or lily pad give you 50 points + 50 × level. But level is maximum 6, so the maximum points possible for jumping is 350.
-Level 6 Stage 4, I jump as many times as possible to get the highest score for this stage: 27,810
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information on Tool-Assisted Speed-runs
or http://tasvideos.org for more video. [TAS] Congo Bongo Arcade 13 Levels (588,410)](https://i.ytimg.com/vi/IkgsLe5pEdQ/mqdefault.jpg)
![[TAS] Tournament Arkanoid Arcade (1,243,140 pts) (Hard)
Tool-assisted superplay (TAS) of Tournament Arkanoid Arcade (1,243,140 pts pts) (Hard)
-I did this Tas to see the rounds layout in this version since I never had the chance to play this game in the arcade back in the 80s.
This game is the original Arkanoid but with different levels.
-This video is just a superplay. I finished the game relatively quickly but it could be done faster. Sometimes I chose to have fun rather than going fast.
If we had the choice between infinite angles, some rounds would be completed much faster, but we can only choose between about 6 different angles at which the ball bounces on the paddle.
To get a high score like on Twin Galaxies, you have to shoot many enemies while keeping the ball in play but without ending the round. This is why the score for this TAS is less than what is posted there.
-In this game, for a TAS, it is possible to change the power-up (rng manipulation) simply by moving the paddle before the power-up appears. So if you see the paddle move for no apparent reason, like at the start of round 3 (1:52), its to change which power-up will appear.
While doing this TAS, I observed that enemies movements are also random, so moving the paddle influences the path they choose.
-The number of hits to break a gray brick changes as you progress in the game, increasing the difficulty of the game. From what I tested, the difficulty setting of the game does not change this.
-Rounds 1 to 9 = 2 hits
-Rounds 10 to 17 = 3 hits
-Rounds 18 to 24 = 4 hits
-Rounds 25 to 32 = 5 hits
-At the end of the game, the boss takes 16 hits before dying. So to increase my score I did the trick of shooting Doh 15 times then dying. You get 1,000 points every time the ball hits Doh, or 15,000 points for each life.
I did it 24 times for a total of 360,000 points.
Its strange that the 16th hit doesnt give any points, I would have thought killing the boss would be worth something. 😀
Since there is nothing random at this stage, I just copy/pasted what I did for the first life.
The map of all levels can be viewed here: https://vgmaps.com/Atlas/Arcade/index.htm#TournamentArkanoid
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Rounds 1 - 5
3:41 Rounds 6 - 10
6:12 Rounds 11 - 15
9:41 Rounds 16 - 20
12:44 Rounds 21 - 25
15:53 Rounds 26 - 30
19:18 Rounds 31 - 32
19:53 Doh
26:48 End [TAS] Tournament Arkanoid Arcade (1,243,140 pts) (Hard)](https://i.ytimg.com/vi/Io-08GcnFj0/mqdefault.jpg)
![[TAS] Gravitar (All doable Reactors)
[TAS] Gravitar (All doable Reactors)
GOAL: To show all doable reactors. I think the 9 seconds reactor cannot be done.
I will probably do a full TAS of this game.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Gravitar (All doable Reactors)](https://i.ytimg.com/vi/IpR1M-5ACtM/mqdefault.jpg)
![[TAS] Marble Madness Arcade 213,160 pts
Tool-assisted superplay (TAS) of Marble Madness Arcade 213,160 pts
This video has been obsoleted by : https://youtu.be/U_HWUzSExa8
The goal of this TAS is to achieve the highest possible score.
Difficulty Setting: Normal.
Notes:
-I had no luck on the 4th level and lost a few seconds.
-I still have a few things to try in this game. If I get a higher score, I will post the video here.
-You can get a higher score by setting the game at Easy or Very easy, you begin the 2nd level with 65 sec instead of 60. That is why there is some video with a score higher than here. I will do my next video at very easy to see what is the highest score possible.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video. [TAS] Marble Madness Arcade 213,160 pts](https://i.ytimg.com/vi/JJoX1TYkRmo/mqdefault.jpg)
![[TAS] Quester Special Edition Arcade 1,721,170 points (Namco 1987)
Tool-assisted superplay (TAS) of Quester Special Edition Arcade 1,721,170 points
The Special Edition is mostly the same as the Normal Edition, but there are 10 new levels, and the order of the levels is a bit mixed up.
The game feature 10 levels designs that were submitted by readers of Namco Community Magazine NG
Special edition vs normal edition rounds
Round 1 of Special Edition = Round 1 of the Normal Edition
Round 2 = Round 2
Round 3 = New
Round 4 = New (Dig Dug)
Round 5 = Round 5
Round 6 = Round 6 (Pac-Man)
Round 7 = Round 7
Round 8 = New
Round 9 = New FORTRESS
Round 10 = Round 9
Round 11 = Round 10
Round 12 = New (Star)
Round 13 = New
Round 14 = Round 14
Round 15 = Round 13
Round 16 = New
Round 17 = New (Pinball)
Round 18 = Round 17
Round 19 = Round 11
Round 20 = New (Mappy)
Round 21 = Round 21
Round 22 = New (Fish?)
Round 23 = Round 23
Round 24 = Round 8
Round 25 = Round 25
Round 26 = Round 26
Round 27 = Round 15
Round 28 = Round 28
Round 29 = Round 3
Round 30 = Round 30
Round 31 = Round 16
Round 32 = Round 32
Round 33 = Round 33 (Boss)
-I didnt have the 255 lives bug, but it may be fixed in this version.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit http://tasvideos.org.
0:00 Title
0:11 Round 1 to 6
6:14 Round 7: Bonus Stage
6:42 Round 8-13
12:36 Round 14: Bonus Stage
13:05 Round 15-20
19:13 Round 21: Bonus Stage
19:42 Round 22-27
25:48 Round 28: Bonus Stage
26:19 Round 29-32
29:53 Round 33: Boss
30:39 Ending
30:55 Credits
32:14 Score [TAS] Quester Special Edition Arcade 1,721,170 points (Namco 1987)](https://i.ytimg.com/vi/JVTmcQU1xBY/mqdefault.jpg)
![[TAS] Cameltry Arcade (Training course in 1:22.3)
Tool-assisted speed-run (TAS) for Cameltry Arcade, Training course
Final Score: 188,890 Time: 1:22.3
On Twin Galaxies, the best score is 179,220 and the best time is 1:42.9
This is my first TAS for this game, the other courses will follow soon.
I do not think it is possible to go much faster than that without using glitches.
But I have to do tests with rebound to see if it is possible to go faster.
In level 4 I should have not lose time breaking blocks to increase the score, I will work on that.
Notes:
-No tricks or glitch was used for this TAS
-The jump button is held down all the way to go a bit faster.
Dip Switch Settings:
-Difficulty: Medium
-Starting Remaining Time: 50 seconds
-Continue Play Time: +30 seconds
See tasvideos.org for more information on Tool-Assisted Speed-runs. [TAS] Cameltry Arcade (Training course in 1:22.3)](https://i.ytimg.com/vi/Jf3NAi9-asM/mqdefault.jpg)
![[TAS] Loco-Motion Arcade (Hardest way) 16 rounds
Tool-assisted superplay (TAS) of Loco-Motion Arcade (Hardest way) 16 rounds
Notes:
-You can move a block every 4 frames, so you can move 15 blocks by seconds.
-Number of Crazy Trains by rounds:
-Round 1 and 2 = 0 Crazy Trains
-Round 3 to 6 = 1 Crazy Trains
-Round 7 to 10 = 2 Crazy Trains
-From round 11, there are 3 Crazy Trains, which is as far as I know the maximum of Crazy Trains at the beginning of a round.
-When I started TASing this game, I played the game perfectly. Around round 14, I was wondering why this YouTube video https://www.youtube.com/watch?v=KrUb6aAfdIk had a much more difficult layout per round than my TAS. He had many unusable blocks with 4 Xs and I had none.
After analyzing both, I concluded that the game is harder to play when youre not perfect. The difficulty of a round seems to increase if you lose stations.
I had to test this theory. I did this TAS where I would lose a lot of stations to see the result. And the result is more spectacular than I expected.
To view my first TAS: https://youtu.be/DAirajaPOqA
I wanted to lose all 8 stations in round 1.
There are 2 ways to lose a station:
-Have a collision between 2 trains in a station. Be aware that if the collision occurs on a track, you lose that track.
-Let the countdown displayed on a station reach zero. More often than not when the countdown reaches 0, a new Crazy Train appears, but you have a small chance of the train station exploding directly, as seen later in the game as the chances of exploding are higher later in the game.
The other thing to deal with is the Loop Sweeper that appears when you loop the track.
At first I thought I could just break the loop and he would let me loop for a while before reappearing. But if you make it appear once, after that, as soon as you close the loop he will reappear instantly.
So instead I just put it on another track, that way it let me loop around for a while.
But the interesting thing is that this Loop Sweeper has a timeout. When you send it out of your loop, if it doesnt collide with another train, it will bounce between the 2 ends of the portion of track it is on, but eventually, when its internal timer will reach zero, it will jump on your loop. The game gives you a warning sound before doing this. The same sound as when the Loop Sweeper appears normally.
For round 1, the timer is 3072 frames, 51.2 seconds.
For round 9, the timer is 416 frames, which means 6.93 seconds.
So it looks like the timer gets shorter as you progress through the game.
After losing all 8 stations in round 1, round 2 is much harder than usual.
To push the game to its limits, I decided to lose all 8 stations again on round 9.
As you can see at round 12 (21:22), you cant get a harder layout than that. This is the bare minimum to have a chance of completing the round. Good luck to a human doing that :)
My conclusion is that you are fairly certain to have 1 block with 4 Xs for each station you lost. From round 2 to 8 I had at least 8 unusable blocks per round.
But I think the game checks that you have a chance to finish the round and wont fill all the blocks with unusable blocks.
So this game is one of the rare game which is easier if you are good. If you can keep your stations, the game is less difficult to play.
With round 14 (23:03) we can also learn that its not a good idea to lose all the stations on the same side of the board when we have a limited choice of blocks like that.
I didnt plan this round correctly and died twice. I should have redone this level, but I figured that it was not important for this video.
What is a TAS? https://www.youtube.com/c/Prog61/about
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
For more information visit https://tasvideos.org.
0:00 Round 1
12:06 Round 2 to 8
15:37 Round 9
19:33 Round 10 to 16 [TAS] Loco-Motion Arcade (Hardest way) 16 rounds](https://i.ytimg.com/vi/Jk5nDzOz8Es/mqdefault.jpg)
![[TAS] Golgo 13 奇跡の弾道 $37,979,190 (Kiseki no Dandou) (Miraculous Trajectory)
Tool-assisted superplay (TAS) of Golgo 13 奇跡の弾道 (Kiseki no Dandou) (Miraculous Trajectory) Arcade $37,979,190
This is the second (of three) Golgo 13 game. You can see my TAS of the first game here: https://youtu.be/fA7pn5doCAc
There is more information about the rating system for this game in the description of my first video.
I also did a second TAS of the first game with better precision and without cutscenes here: https://youtu.be/08Ip7rvnp64
I was a little disappointed that 8 out of 20 stages were present in the 1st game. Of these 8, some are slightly different, others are the same.
I would much prefer that all the stages were different, but the new stages are fun to watch.
The snipe graphics seem more useful than in the first game but really arent. Even if I roll a 1000, sometimes the target isnt even in the right place. (see at 17:56)
Stages
-Stage 1 - Challenge from the Bomb man 0:51
-GOAL: Shoot the battery of the bomb before the elevator reach the middle of the building
-I got 1000 relatively easily, but not on the first possible frame.
-Stage 2 - Cut image G 2:14
-GOAL: Shoot the diamond
-Stage 11 in the first game
-Cutscene is exactly the same
-You have to wait longer before shooting because the diamond is hidden by the man for a few frames (1:11 sec compared to 0:85 sec in the first game)
-This version seems easier to get the 1000, I got it on the first try.
-Stage 3 - Closed Burial Chamber 3:41
-GOAL: Security Chief Hasad is hiding from Golgo 13 in a pyramid. Shoot him from the vent.
-Stage 4 - Trolling Boat 5:03
-GOAL: Shoot mafia boss Fiorio from a boat.
-Stage 16 in the first game.
-Exactly the same as in the first game except for the color of his speedo (red vs white).
-I was able to get 1000 this time.
-Stage 5 - Blizzard 6:20
-GOAL: Annihilate the National Police Force
-You have to shoot 7 men, you get 1000 points if you didnt miss any shots.
-Stage 6 - A waiting room called solitary confinement 7:42
-GOAL: Shoot the prisoner through 2 automatic doors (one rotating and one sliding)
-Stage 8 in the first game.
-I got 998.2, I could not find a better spot, exactly like the first game
-Stage 7 - An Undercover agent 8:49
-GOAL: Shoot the assassin who hide behind the hostage
-996.5 in 0:88 = $1,922,590
-You can shoot very early but you only have about 2 pixels between the window and the hostage
-You can get a better shot by waiting, but you have to wait so long that you get less dollars.
998.2 in 2:08 = $1,922,520
998.2 in 4:78 = $1,895,520
-I havent found a 1000 point later but it would have to be around 2:00 to get a better amount of money than shooting early.
-Stage 8 - The shoes of the mafia 10:16
-GOAL: Shoot the heel of the right shoe
-Stage 6 in the first game.
-Stage 9 - Speakers past 11:32
-GOAL: Shoot Chairman Yoshida from an helicopter
-Stage 10 - G Assassination Plan 12:56
-GOAL: Annihilate the guerrilla squad then shoot the helicopter
-Stage 20 in the first game, except this time you have to shoot 20 soldiers instead of 25.
-I got 997.8 in 9:88 = $1,998,550
-I dont know why I didnt get the 1000, I didnt miss a shot.
-I redid the 20 shots to get all the headshots but that didnt change the result.
-But there seems to be a problem, the graph at the end shows 22 moves but I only shot 20, maybe thats why I cant get 1000?
-I checked this in 3 other videos on YT and there are also 21-22 shots on the chart (this looks like a bug to me)
-Stage 11 - The night before the coup détat 14:11
-GOAL: Shoot officer Grant who is planning a coup détat before he gets on the helicopter
-Stage 3 in the first game, except for a change in clothing color.
-Stage 12 - The hunting dog 15:31
-GOAL: Shoot the man identified by the dog
-Normally you have to wait for the dog to identify the culprit, but since the culprit is known by the game before the start of the stage, in the TAS I could shoot the right man very early.
-I got 998.2, I waited a bit for the head to move but I didnt find a 1000
Continue in the pinned comment
-YT limit us at 5000 characters here but 10000 in the comments.
0:00 Title and Trial
0:51 1 - A challenge from the Bomber
2:14 2 - Cut image G
3:41 3 - Closed Burial Chamber
5:03 4 - Trolling Boat
6:20 5 - Blizzard
7:42 6 - A waiting room called solitary confinement
8:49 7 - An Undercover agent
10:16 8 - The shoes of the mafia
11:32 9 - Speakers past
12:56 10 - G Assassination Plan
14:11 11 - The night before the coup détat
15:31 12 - The hunting dog
16:49 13 - Turf magic
18:04 14 - Towing rope
19:38 15 - Night of the Murder Cult
20:58 16 - Anti Tank Shooting
22:17 17 - The assassination garden
23:41 18 - The land of Sand Dust-fluttering
25:03 19 - Semiconductor crisis
26:23 20 - The Bloodstained gene
28:48 Credits and Score [TAS] Golgo 13 奇跡の弾道 $37,979,190 (Kiseki no Dandou) (Miraculous Trajectory)](https://i.ytimg.com/vi/K4mU0Prlt1U/mqdefault.jpg)
![[TAS] Track & Field arcade 125 860 in 1 round
Tool-assisted superplay (TAS) of Track & Field arcade 125 860 in 1 round
Goal:
-Get the highest score possible in one round.
I know that there is other TAS of this game on You tube but I did not found one that try to have the highest score in one round.
Notes:
100 Meter Dash
-I started a 2 player game to get the bonus 1000 points when you finish with the same time of another player.
-I tested the technique I used in the Hyper Sports TAS that input the buttons at 120hz, but I did not get a better time.
Long Jump
-When you have 3x the same length, you are awarded a bonus of 1000 points.
-but the game do not award you the bonus if you do a world record. So I had to preset impossible score to beat for the world record.
-You cannot get this bonus if you jump under 9.00m because the game makes it impossible to have 3 jumps at the same length.
-The maximum I could do is 9.72. But you cannot do this on the 1st try. Thats why I did 3x 9.63. since you are awarded 20 points for each 0.01 I get a higher score by getting the 1000 points instead of the 180 points for the 0.09 more.
Javelin Throw
-For maximum points, getting the 1000 points bonus 2 times is the best way. I think the score is tabulated only on the best throw.
-I did 3 throws at 99.93 and my score was 48160 but with one throw at 99.93 and 2 bonus gave me 50160.
-It is possible to shoot over 100m but the value overflow and 100 = 0, as shown on the 3rd shot of player 2.
110 Meter Hurdles
-You can get a bonus of 1000 points when you finish with the same time as another player.
-But you can get much more points by using the Hurdle trick.
-The trick consist of using one player to finish the race by jumping over the finish line. This allow you to go over the 40 seconds that is normally the maximum time allowed.
-With the other player, wait 100 second before going over the finish line. The timer roll over at 100 and reset at 0 second.
-By doing this trick I got 16800 points more than doing the 1000 points bonus.
-Thanks to Hector Fly to letting me know this trick. If you want to see one of the best, if not the best player of Track & Field and Hyper Sports, visit his channel: https://www.youtube.com/user/FlyHec
Hammer Throw
-It is possible to get 99.99.
High Jump
-I decided to stop at 2.60m since if you can jump 2.55m this mean you can play infinitely since the height value reset to 0 past 2.55m.
-Each successful jump worth 500 points
-To get the 1000 points bonus: Foul the first two jump, when you will qualify you will get a 1000 points bonus.
For a good introduction to TASing: https://www.youtube.com/watch?v=Ietk1-Wb7oY
See https://en.wikipedia.org/wiki/Tool-assisted_speedrun for more information or http://tasvideos.org for more video.
0:00 100 Meter Dash
0:49 Long Jump
3:04 Javelin Throw
4:48 110 Meter Hurdles
7:01 Hammer Throw
8:31 High Jump
16:26 TAS by Prog61 [TAS] Track & Field arcade 125 860 in 1 round](https://i.ytimg.com/vi/KaoXAmB8KrA/mqdefault.jpg)