Uploaded November 2020 | Updated September 2026, 2 hours ago
No commentary this time. This took long enough to make without it, haha.
At the end there is an uninterrupted viewing of all strats in a row, so I will describe the strats there.
2:16 - TAS strat
The triple jump directly to the platform seems to be hardly worth it, saving on 1 frame. It could save more, but most likely not consistently.
The TAS strat right afterwards is very difficult. it requires a strict angle on the sideflip with enough distance from the wall where you won't spin bonk. I found holding half throttle (between the dead zone and all the way) right immediately after the side flip and then transitioning to half throttle up right worked best.
2:30 - Right side
Hold between up right and up and then jump once then press and time a held c press around when you would hear mario jump. Release c before landing the double jump and then repress c after the double jump. Release c in the middle of the double jump and repress c again before landing to triple. Very important that it is before. The sideflip after getting up is similar to the TAS strat's sideflip.
2:44 - Mega Triple
Hold straight up and then jump around when mario has moved a little upwards. Press and hold c around when you would hear mario jump and release c before the double jump. Repeat the c hold on double jump (the press and release is very similar to the first). Repress c before landing the triple.
When you make it up, run to the edge of the platform before you long jump. After you spin hold up towards the tree and that should allow you to wall jump.
2:58 - Spin bonk flutter
Spin bonk the wall a little higher than halfway down the tube. Hold back and z and then flutter roughly when the wall that you go underneath comes into view. This flutter is interesting as technically you don't need to infinite flutter for this to work. 2 normal flutters can work (but is slower since you will grab the blimp berry much lower).
3:09 - Coinless
All that is needed is to jump down without going too far forward or back. Too far back will wall slide. Too far forward grabs coins. Ground pound when mario it around the middle of the last 2 coins and that will dodge them.
No commentary this time. This took long enough to make without it, haha.
At the end there is an uninterrupted viewing of all strats in a row, so I will describe the strats there.
2:16 - TAS strat
The triple jump directly to the platform seems to be hardly worth it, saving on 1 frame. It could save more, but most likely not consistently.
The TAS strat right afterwards is very difficult. it requires a strict angle on the sideflip with enough distance from the wall where you won't spin bonk. I found holding half throttle (between the dead zone and all the way) right immediately after the side flip and then transitioning to half throttle up right worked best.
2:30 - Right side
Hold between up right and up and then jump once then press and time a held c press around when you would hear mario jump. Release c before landing the double jump and then repress c after the double jump. Release c in the middle of the double jump and repress c again before landing to triple. Very important that it is before. The sideflip after getting up is similar to the TAS strat's sideflip.
2:44 - Mega Triple
Hold straight up and then jump around when mario has moved a little upwards. Press and hold c around when you would hear mario jump and release c before the double jump. Repeat the c hold on double jump (the press and release is very similar to the first). Repress c before landing the triple.
When you make it up, run to the edge of the platform before you long jump. After you spin hold up towards the tree and that should allow you to wall jump.
2:58 - Spin bonk flutter
Spin bonk the wall a little higher than halfway down the tube. Hold back and z and then flutter roughly when the wall that you go underneath comes into view. This flutter is interesting as technically you don't need to infinite flutter for this to work. 2 normal flutters can work (but is slower since you will grab the blimp berry much lower).
3:09 - Coinless
All that is needed is to jump down without going too far forward or back. Too far back will wall slide. Too far forward grabs coins. Ground pound when mario it around the middle of the last 2 coins and that will dodge them.










