Talking about Tactile Experiences @BristolIG
Talking about Tactile Experiences  @BristolIG
Uploaded February 2013 | Updated September 2026, 2 hours ago
A common problem with designing and developing applications with tactile interfaces is the lack of a vocabulary that allows one to describe or communicate about haptics. In this paper we present 14 categories for a human-experiential vocabulary (H-E-Vocabulary) based on findings from a user study using the explicitation interview technique. The H-E-Vocabulary is tied back to neurophysiological and psychophysical data on the human hand and is illustrated with example design implications for haptic systems.
Talking about Tactile ExperiencesBIG Seminar Series: Pedro LopesForce Attraction Pen: A Haptic Pen with Variable Attraction ForceIStage: An Interactive Stage SystemThrough the combining glassSpending Time with MoneyMulti-flick: an evaluation of flick-based scrolling techniques for pen interfacesNotiFall – Ambient Sonification System Using WaterIxmi: Improving the experience of the audience with digital instrumentsMobile Multi Display EnvironmentsSteerable pico-projectorGesText: Accelerometer-Based Gestural Text-Entry Systems
Bristol Interaction Group |

Talking about Tactile Experiences

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER