Tales of Xillia Milla Solo: Jiao [No Items/Unknown/No Damage] @HorangiTiger
Tales of Xillia Milla Solo: Jiao [No Items/Unknown/No Damage]  @HorangiTiger
Uploaded June 2025 | Updated September 2026, 2 days ago
Pretty tough fight as always from Jiao, but even a limited Milla has the ability to make it through!



Game Modifications:
-Modified the party
-Activated Milla's magic stance normals



Strategy:
Since this fight contains Jiao and two wolves, my first priority is to take out the wolves first. What I'm going to do first is use Overdrive to buy myself some time from Jiao. This is because the wolves take a few seconds to activate their AIs for some reason. When I see the wolves running at me, I jump, use Shimmer Spin twice, then use aerial spell glitch to cast Flame Ring. I don't have any additional jump skills yet, so Shimmer Spin is all I have for aerial ascension. Jiao can still hit me if he uses Wolf Strike, but this is the best strat I've got lol. Afterwards, I do an aerial backdash (I have access to aerial dashes now!) and then use a new arte: Binding Sphere. What this'll do is hold all three of them in place for a little bit and I can use this time to take out the wolves. The wolves are weak to Earth, so Grave will do tons of damage to them if one of them is still fairly healthy.

As for Jiao himself, he was quite tough to deal with at first since I didn't really know how to deal with his iron stance very well. I found out that Grave was the solution to all my problems. Grave has just enough hits to consistently break his iron stance so once I started leading with that, things got a lot easier. Jiao has three counters. Devil's Maw, Rending Quake, and Lone Wolf Charge (LWC is exclusively a guard counter though). Rending Quake and Devil's Maw are both quite easy to dodge since they have some wind-up, especially now that I have an aerial dash that is much longer than Milla's normal backstep if I need to cover more distance in a short amount of time. I definitely don't want to hit his guard and proc LWC though.

Some notable new artes I got this time around are Death Knell and Binding Sphere. Death Knell is a decent landing arte that sends me straight down and also knocks down enemies. It'll be pretty useful throughout the run for landing safely. Binding Sphere is a very fun arte as it spawns a sphere that consistently deals hits so I can use it to buy time for other things like spells :)


BGM:
Sylpheed - Atelier Ayesha: The Alchemist of Dusk
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Tales of Xillia Milla Solo: Jiao [No Items/Unknown/No Damage]

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