Uploaded October 2024 | Updated September 2026, 2 days ago
The Chimeriad; they all have strengths and weaknesses, and for every weakness one member has, another member can cover it, making them difficult foes to face.
But fortunately I'm using Leia, and Eagle's Rage is the GOAT. Most players will probably find Presa using Splash to be the hardest to deal with, but for this run, it was Jiao that gave the most problem. High Iron Stance, and his normals can hit me during the apex of Eagle's Rage, Shining Spiral, and other low-altitude excursions that the other 3 aren't great at dealing with. Devil's Maw has such ridiculous range and Jiao usually won't be staggered during it; this is because Jiao gets a "guard shield" instead on an "Iron Stance" shield during this move, so Eagle's Rage nor Soulstoke Spin aren't good at breaking a guard shield(it CAN break, but you need to whittle the shield down, which ain't happening in this fight). I lost some great takes(better than this one sadly) because of it. Nothing was worse than descending high from the air using ER only to see him prep that move, but can do nothing about it; it was VERY annoying )=0v.
So basically I just attack from the air, using ER to break their IS and knock them down, then use Rending Quake to bring them to the air to deal a bit more focused damage. I also use RQ as a enemy combo deterrent because, if they whiff their string of normals, and I use an arte to descend toward them, they will end with a specific move
Wingul - Severing Wind
Jiao - Devil's Maw
Presa - Guardian Field
Agria - I never paid any attention really =0b
...and nothing sucked more than ER'ing into these moves. Wingul usually missed SW, but DM and GF would usually be game enders. The fight as a whole could be easier or harder, depending on their positioning and if they link with each other, and other minute elements. Jiao and/or Wingul being the 'slave' in the link made things much easier.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music: Fire Emblem Awakening - Conquest(Ablaze)
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.
The Chimeriad; they all have strengths and weaknesses, and for every weakness one member has, another member can cover it, making them difficult foes to face.
But fortunately I'm using Leia, and Eagle's Rage is the GOAT. Most players will probably find Presa using Splash to be the hardest to deal with, but for this run, it was Jiao that gave the most problem. High Iron Stance, and his normals can hit me during the apex of Eagle's Rage, Shining Spiral, and other low-altitude excursions that the other 3 aren't great at dealing with. Devil's Maw has such ridiculous range and Jiao usually won't be staggered during it; this is because Jiao gets a "guard shield" instead on an "Iron Stance" shield during this move, so Eagle's Rage nor Soulstoke Spin aren't good at breaking a guard shield(it CAN break, but you need to whittle the shield down, which ain't happening in this fight). I lost some great takes(better than this one sadly) because of it. Nothing was worse than descending high from the air using ER only to see him prep that move, but can do nothing about it; it was VERY annoying )=0v.
So basically I just attack from the air, using ER to break their IS and knock them down, then use Rending Quake to bring them to the air to deal a bit more focused damage. I also use RQ as a enemy combo deterrent because, if they whiff their string of normals, and I use an arte to descend toward them, they will end with a specific move
Wingul - Severing Wind
Jiao - Devil's Maw
Presa - Guardian Field
Agria - I never paid any attention really =0b
...and nothing sucked more than ER'ing into these moves. Wingul usually missed SW, but DM and GF would usually be game enders. The fight as a whole could be easier or harder, depending on their positioning and if they link with each other, and other minute elements. Jiao and/or Wingul being the 'slave' in the link made things much easier.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music: Fire Emblem Awakening - Conquest(Ablaze)
BIG thanks to @Sora3100 for the cheat table to make this run possible =03.

![Tales of Zestiria: vs Sophie [Edna]
Sophie rematch: https://www.youtube.com/watch?v=XdQY3N1UtMo
If only seraphs had their armatization artes instead of Sorey.....
I only gave myself 1 day on this(last evening to this evening); Im sure I could have done better, like adding Trigger artes for example. There are fundamental aspects about fighting bosses(1vs1 anyways) that I dont quite understand, as well as controlling my quick-steps and keeping track of what arte tier Im on, but I had my fun...time to move on.
Not even thinking of trying to solo this game =01....
Itd be nice if I got to see some of the other seraphim; I only know how to play with Edna =01.
edit: A grown man has answered that call =03
Zestiria Artimization Artes...on regular cast(dagoldenclip) https://www.youtube.com/watch?v=xoM5sMDQuik
A troublesome guide on save editing Zesty on PS3:
http://abyssc.proboards.com/thread/5169/quick-guide-zestiria-save-editing Tales of Zestiria: vs Sophie [Edna]](https://i.ytimg.com/vi/cz-wvForBo4/mqdefault.jpg)
![Tales of Berseria: Rokurou [Velvet]
2x Enemy HP/Atk/A.Atk/Focus
Enemy Movement Speed = 660(same as Velvet) if initially less than 660
Enemy Attack-Wait Time = 0
100% Enemy Status Effect Efficacy
Quickstep Distance = 1.3x normal(same as Zestirias Longer Step)(works for enemies too)
Chaos Mode
Bought everything in Grade Shop(except 1/2 EXP)
Just a random fight; felt like doing one and thought he was a fun choice to start with. He actually couldnt damage me, so I had to make a code so he could deal enough damage to actually kill me. His Mirage Dance threw me for a loop for a while, because it has a deceptive hitbox, and it seemed like it out-prioritizes a number of Velvets moves. Got around that, and it was only a matter of time before he went down. I would have liked to see what he can do at 50% and below, but it was fun while it lasted =03.
And I could swear he cheated at 1:17. Guarded mid-attack to avoid me =01.
Other Berseria Runs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Better Velvet(Ephemeral Crow) - https://www.youtube.com/playlist?list=PLuOs6vBY7V_noF5CLVJa1a-Ns4Ir3TIpD
Better Rokurou(Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebgJfj26N_OQYt9NnRBKD-uM
Better Eizen(MrVesperia101) - https://www.youtube.com/playlist?list=PLqVacLwAWTGBsfs9e-RBttq9ecPD0UMSF
The ONLY Laphicet(Viktor Forslund) - https://www.youtube.com/playlist?list=PLxtGdawJWgl_Rc0AMiSrDQZuialFW7Dco Tales of Berseria: Rokurou [Velvet]](https://i.ytimg.com/vi/czoeD-6KLQs/mqdefault.jpg)
![Tales of Zestiria: Lunarre ~ Female Assassin [Rotational Solo]
Might as well publicize this before it gets buried under Berseria english demo videos D0=....
I said the Master-class Arena would be the last Zesty video, but I digress...after that altercation with losing to Meebo, I finally felt interested in doing a solo; the speed of battle w/o the stutter frames(arte pausing) + the extra 20% in the distance of the quick-steps makes control somewhat of a dream =03. I took a page from TopTierAction/Viktor Forslund and used a different character for each battle. I dislike stealing ideas but doing this really kept things fresh(been there, done that with Pascal...it gets repetitive after a while =01).
Some things to note about these battles:
No Arte Pause
Enemy Attack-Wait time = 0
Quickstep Distance Up from 1.3x(due to Longer Step Battle Action) to 1.6x
Enemy Movement Speed Up by 1.5x ~ 2.5x normal
No stagger skills(Sordzmin, Knyte, Paladeen) or stagger codes used
Code to charge martial artes backwards(charges forward for Sorey 2nd battle)
Notes on individual battles in comment section.
Equips and stats: https://www.youtube.com/watch?v=4tvi1FO5IYA
Zesty solos[TopTierAction] - https://www.youtube.com/playlist?list=PLnI-Og7EvlDRChsMZYpafrhqzT096nCuU
Zesty solos[Viktor] - https://www.youtube.com/playlist?list=PLxtGdawJWgl_JlszjVKX3iJ4F6BfFXAp_ Tales of Zestiria: Lunarre ~ Female Assassin [Rotational Solo]](https://i.ytimg.com/vi/e5y0N2TG8hY/mqdefault.jpg)


![Tales of Xillia 2: Bisley [Jude] [No PC2/3]
You made the wrooong decision......
What brother? Judes slower in X2 D0=???
Too much INT... too much petrification, even though Judes INT is only 2100. This could have been done better =01.... Tales of Xillia 2: Bisley [Jude] [No PC2/3]](https://i.ytimg.com/vi/ehTaSqxxRGY/mqdefault.jpg)
![Tales of Xillia 2: Shadow Julius [Leia]
Hes a bit different than normal Julius. He has a different weakness(slash) and more resistances(earth, dark, light). He also has Iron Stance this time, but that doesnt matter since I break it in one go anyway. He doesnt have a non-OVL air counter either until 50%HP, where then he can use Falling Snow and Azure Edge. Not really much to say about him than that. I lost a few times, sure, but I just started playing the game last week after Zestiria, so I was pretty sloppy. Many of these battles boils down to it being a battle of attrition anyway.
Ill only be doing the ones I can do, which are pretty much limited to the slave Shadows. The main Shadows Ive faced so far seem deal too much damage and receive too little damage, all the while gaining special high-level skills that keep the battle in their favor(like Damage Reflect =01).
random side note: How long has it been since Ive seen Juliuss MA in full? Wondering if Ive ever seen the full version.... Tales of Xillia 2: Shadow Julius [Leia]](https://i.ytimg.com/vi/eoLQLRpAbXg/mqdefault.jpg)
![Freeform Asbel - Tales of Graces f
updated one for rpcs v14-11605
https://www.youtube.com/watch?v=ba3OTmJh2Vg
A short combo exhibition using various codes. The intention is to see a glimpse of the possibilities if Asbel played more similarly to the Zestiria and Berseria systems. Sadly, given the [long amount of] time spent on this, I could never figure out how the game determined when to use the secondary version of the B-arte. I know the game keeps the values of the last 4 artes used in memory, and does some kind of comparison between the one you just used and the last
one recorded in memory, but cant pinpoint exactly when and in what form does the check happen. This is the reason you can only use it on the second B-arte to activate it, as that was the only workaround I could think of. Not that people care about the technical details, but felt like mentioning it anyway.
Codes used here are:
- Quick-step increments A-arte level(e.g. Zesty/Bersy)
- Sheath/Draw mechanic removed
- B-artes increment A-arte level
- 2nd B-arte used is its extension(alpha)
- 50% CC cost cut
- Boss stagger time reduction = 0
- Boss weight reduced from Massive to Normal
.CT - http://www.mediafire.com/file/42d87hujzrhus2a/Tales_of_Graces_rpcs_.6-84.CT/file
credit please if you use this in video =03
♫- Star Ocean 2 - Sacred Song Chill Loop Freeform Asbel - Tales of Graces f](https://i.ytimg.com/vi/f4sucyQf2zA/mqdefault.jpg)

