Uploaded May 2020 | Updated September 2026, 14 hours ago
updated one for rpcs v14-11605
youtube.com/watch?v=ba3OTmJh2Vg
A short combo exhibition using various codes. The intention is to see a glimpse of the possibilities if Asbel played more similarly to the Zestiria and Berseria systems. Sadly, given the [long amount of] time spent on this, I could never figure out how the game determined when to use the "secondary" version of the B-arte. I know the game keeps the values of the last 4 artes used in memory, and does some kind of comparison between the one you just used and the last
one recorded in memory, but can't pinpoint exactly when and in what form does the check happen. This is the reason you can only use it on the second B-arte to activate it, as that was the only workaround I could think of. Not that people care about the technical details, but felt like mentioning it anyway.
Codes used here are:
- Quick-step increments A-arte level(e.g. Zesty/Bersy)
- Sheath/Draw mechanic removed
- B-artes increment A-arte level
- 2nd B-arte used is its extension(alpha)
- 50% CC cost cut
- Boss stagger time reduction = 0
- Boss weight reduced from Massive to Normal
.CT - mediafire.com/file/42d87hujzrhus2a/Tales_of_Graces_rpcs_.6-84.CT/file
credit please if you use this in video =03
♫- Star Ocean 2 - Sacred Song Chill Loop
updated one for rpcs v14-11605
youtube.com/watch?v=ba3OTmJh2Vg
A short combo exhibition using various codes. The intention is to see a glimpse of the possibilities if Asbel played more similarly to the Zestiria and Berseria systems. Sadly, given the [long amount of] time spent on this, I could never figure out how the game determined when to use the "secondary" version of the B-arte. I know the game keeps the values of the last 4 artes used in memory, and does some kind of comparison between the one you just used and the last
one recorded in memory, but can't pinpoint exactly when and in what form does the check happen. This is the reason you can only use it on the second B-arte to activate it, as that was the only workaround I could think of. Not that people care about the technical details, but felt like mentioning it anyway.
Codes used here are:
- Quick-step increments A-arte level(e.g. Zesty/Bersy)
- Sheath/Draw mechanic removed
- B-artes increment A-arte level
- 2nd B-arte used is its extension(alpha)
- 50% CC cost cut
- Boss stagger time reduction = 0
- Boss weight reduced from Massive to Normal
.CT - mediafire.com/file/42d87hujzrhus2a/Tales_of_Graces_rpcs_.6-84.CT/file
credit please if you use this in video =03
♫- Star Ocean 2 - Sacred Song Chill Loop



![Tales of Xillia 2: Victor [Ludger] [No PC2/3]
vs Victor(Jakkun): https://www.youtube.com/watch?v=dzxgEkZAoyE
Daddy wants to have some fun-time with Elle and her mother. Elle doesnt want that; she wants Daddy to belong only to her. Ludger wants to take Elle from Daddy. Daddy is not pleased; he pwns Velvet, Judelize, and Roweia(well, not really Roweia; that was Luds fault), and then a battle of epic proportions takes place.
I put no weakness so you know what to expect. No cool combos or sweet antics or none of that good stuff you see from other Ludgers.
I wanted to do this for a long time(and only this) but I didnt even know how to attack with Ludger. My Leia-based Victor file was useless. I wanted it to be fair; but unlike the Jude one where I save-hacked stats/skills and such, I didnt want to cheat with it. Therefore, I started a NG+ with 99 normal+blue herbs and 10x exp(not that it matters since EXP scales). Along the way, Id learn how to combo with Luds(Wingul), then practice his aerials(Muzet). Still, while I knew the basics of comboing, it took me a while to learn how to fight(i.e. X1 style) as Luds. The result is this. After a good while, I didnt even need the Alliance Arms. Yeah he still gets cheap-comboedx2, but he can still kill you quick; Id spit in his eye if itd help me win.
That beginning part....well, it looked a lot cooler in my head than when I finished it, but since I put in the effort, I just let it stay there.
Throwing a nod to Rem and yuuxi; watching their recent aerial-based videos gave me some extra ideas when I was stuck keeping him in the air and some attacks on the ground. Thanks m(_ _)m. Tales of Xillia 2: Victor [Ludger] [No PC2/3]](https://i.ytimg.com/vi/g_KGJhyUcyQ/mqdefault.jpg)


![Tales of Xillia 2: Chronos 3 [Jude] [No PC2/3]
That cape tho......
Last half is kinda wonky; he got paralyzed, which prevented a counter. No counter, no lockdown. Paralyze, if it takes effect, can mess up my rhythm and cause him to attack out-of-turn, so that part looked pretty sloppy.
You can see his backsteps are on point. As I said with Luds, he will dodge pretty much everything that doesnt have a lingering hitbox, resulting in a Time Stop. Demon Fang prevents him from successfully backstepping it.
Two things(actually three) are unusual in this video, not counting editing the Chromatus transformation out. Guesses?
Random: https://youtu.be/i3mxw7dI_hg
vs Chronos 3[Ludger]: https://www.youtube.com/watch?v=DTNfoFknO2w
Im done with this game.... Tales of Xillia 2: Chronos 3 [Jude] [No PC2/3]](https://i.ytimg.com/vi/iKTzBNdOFWs/mqdefault.jpg)
![Tales of Graces ƒ- Lambda Theos [Pascal solo]
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Longer version using the file that I didnt intentionally level up. This one was done a while ago, but I didnt like it too much and its a tad too long for my tastes, so I opted for the leveled-up version. Tales of Graces ƒ- Lambda Theos [Pascal solo]](https://i.ytimg.com/vi/imPDHFKQ8gY/mqdefault.jpg)

![Tales of Berseria: Oscar [Eizen]
2x Enemy HP/Atk/A.Atk/Focus
Enemy Movement Speed = 660(same as Velvet) if less than 660
Enemy Attack-Wait Time = 0
100% Enemy Status Effect Efficacy
Quickstep Distance = 1.3x normal(same as Zestirias Longer Step)(works for enemies too)
No Free Run
Chaos Mode
Bought everything in Grade Shop(except 1/2 EXP)
Had criss-cross Winter Winds and Mirage(to use twice in succession in the arte tree) to quickly take out the goons, but unfortunately continued to use them twice in a row when fighting Oscar =0(. He is kinda hard due to his occasional Iron Stance and Eizens range versus his sword.
0:50 - wut u doin boi?
Other Berseria Runs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Better Velvet(Ephemeral Crow) - https://www.youtube.com/playlist?list=PLuOs6vBY7V_noF5CLVJa1a-Ns4Ir3TIpD
Better Rokurou(Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebgJfj26N_OQYt9NnRBKD-uM
Better Eizen(MrVesperia101) - https://www.youtube.com/playlist?list=PLqVacLwAWTGBsfs9e-RBttq9ecPD0UMSF
The ONLY Laphicet(Viktor Forslund) - https://www.youtube.com/playlist?list=PLxtGdawJWgl_Rc0AMiSrDQZuialFW7Dco Tales of Berseria: Oscar [Eizen]](https://i.ytimg.com/vi/ix9l_eJNEM4/mqdefault.jpg)
