Uploaded June 2025 | Updated September 2026, 3 hours ago
Tried to sneak in one last hit at the end but I missed lmao.
Big shoutout to @Sonnance who has recently been doing Reid content on his @Re-Sonnance channel! It was a ton of fun doing this combo with him and I learned a few new things about the game along the way!
Players:
Farah: Horangi
Reid: Sonnance
Game Modifications:
-Used Debug Mode to set-up the fight
-Altered stats
-Zoomed out the camera
BGM:
TACO・NA・GU・RI! - Super Robot Wars Original Generations
Tried to sneak in one last hit at the end but I missed lmao.
Big shoutout to @Sonnance who has recently been doing Reid content on his @Re-Sonnance channel! It was a ton of fun doing this combo with him and I learned a few new things about the game along the way!
Players:
Farah: Horangi
Reid: Sonnance
Game Modifications:
-Used Debug Mode to set-up the fight
-Altered stats
-Zoomed out the camera
BGM:
TACO・NA・GU・RI! - Super Robot Wars Original Generations

![Tales of Xillia Milla Solo: Gaius 1 [No Items/Unknown/No Damage]
Witness what humans are truly capable of!
I wont lie, this fight is the primary reason I did this run lol. Had to rely on Sigil Spear quite a bit but I think my combo came out pretty well :)
Thumbnail by @mystearia5441
Timestamps:
0:00 Intro
1:30 Battle
4:01 Results
Game Modifications:
-Modified the party
-Activated Magic Stance normals
-Used a script to activate OVL
Strategy:
Gaius 1 was actually... pretty hard! The strategy is simple: hit Gaius a lot and dodge all of his counters. I want to him to be constantly countering because he cannot be guard manipulated and his attack options are quite dangerous and unpredictable. He also has an arte called Swallow Fury that leads to instant death so I really dont want him using that. Its a lot easier on paper than it is in execution though. I cant rely on any of my aerial tricks this time because his aerial Sonic Thrust counter is ridiculously fast and will punish and aerial shenanigans (you can see it in action at 1:37). I have to be hitting him on the ground and dodge all of his counters with my backsteps... and Milla has one of the worst backsteps in the game (there are differences in the backsteps in terms of how many i-frames they have). This just means I have to be very on point with all of my backsteps. To add onto this, Gaius has a lot of iron stance to break through. My best option on the ground was Sigil Spear due to the fact that it does a lot of hits. If he guards, then I do a jump cancel and do Lightning to break the guard then air dash forwards to do Sigil Spear. Normally, I use Grave to break iron stance but proccing aerial Sonic Thrust a bunch? No thanks.
Luckily, this fight isnt without aerial combat due to Gaius 1 having a unique quirk where he can be aerial combod from 50% to 25% HP. This was my first time ever doing a Milla combo and it was really fun to lab out! I will admit to getting really nervous whenever I started doing the combo in these takes though... the 100%-50% HP part of the fight is easily the hardest part of the fight. After my combo, the fight becomes very easy. This is because Gaius unlocks Incineration Wave as a counter which is very slow and easy to dodge. I can just Radiant Rondo behind him and punish. The rest of the fight pretty much plays out like the first half with the inclusion of this easy counter.
BGM:
Nefertiti Vocal Version - Mana Khemia Tales of Xillia Milla Solo: Gaius 1 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/fVVoy6p9xAc/mqdefault.jpg)




![Tales of Xillia 2 Milla Solo: Spirius Gatekeeper [No Items/Unknown/No Damage]
Are we back? (kinda)
I havent actually been playing toooo much Tales recently, but Ive had Act One of X2 Milla recorded for a while, so I figure Ill start uploading it now.
Game Modifications:
-Modified the party
Run Overview:
This run is generally going to be similar to my Leia run. Im usually gonna try to do no Power Charge 2/3 unless I deem the fight to be super boring without it (mostly for Chronos 2/3 if I cant find anything fun to do on those guys). Milla also has a unique arc in this game as shes separated into Fractured Milla and Prime Milla. Im going to do a few things to differentiate the two. First, Im not going to use the artes that Fractured Milla doesnt normally have access to (which are Elemental Shot and her summon spirit artes) but Ill make an exception and use her MA in one fight :p. Second, Im going to be using background music thats given to me by my friends and other Tales players. In the case of this video, Jakkun provided this BGM! This is just to give the Fractured Milla fights a bit of a different vibe from my usual stuff.
Strategy:
Milla is a very powerful character in X2. In this sense, shes a lot simpler than Leia strategically as I wont have to struggle to start power combos or anything. For a lot of these short/early videos, the strategy sections will be fairly sparse. Thats just because I wont have a ton to say, sorry!
For Spirius Gatekeeper: You basically just run up to it and beat it up.
Since that was so short, Ill talk about some of the differences between X1 and X2 Milla. Weve got a couple of new toys to play with as Fractured Milla. These are Z-Slasher, Mystic Wheel, Luminous Chamber/Forcefield, a new launcher normal (seen at 0:11), and having the ability to lower cast times based off of the length of the arte chain. Z-Slasher and Mystic Wheel are grounded melee artes which are... kinda bad, but they have their uses which well see as we go on. Luminous Chamber spirit shifts into Forcefield and its our new Arcane Arte. This arte is actually quite fun and does a lot of damage in both forms, so Im going to try and use it quite a bit. Forcefield also gives i-frames! The biggest change that helps Milla a lot is the lowered cast time based off of arte chain length. This lets Milla easily incorporate spells into her combos which is a lot of fun, especially with the Aerial Spell Glitch.
BGM:
Last Hunter - Final Fantasy XIII-2
Provided by Jakkun (@UnlimitedMrX ) Tales of Xillia 2 Milla Solo: Spirius Gatekeeper [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/gPRReGmlbEM/mqdefault.jpg)
![Tales of Vesperia Judith Solo: Final Boss [No Items/Unknown/No Damage]
Thats what it means to live.
Thank you to @mystearia5441 for the thumbnail!
Timestamps:
0:00 Intro
2:05 Duke 1
3:49 I would die to fulfill my promise.
5:00 Duke 2
Game Modifications:
-Used Arte Sphere mod by Sora3100
Closing thoughts on the run:
Holy shit, its finally over... lol. I do love this run, but this run took so much out of me as a Tales player. I dont even think my Judith is THAT insane but to get to this level I had to put so many hours in. The first two bosses I recorded were Zagi 1 and Goliath (the first two bosses on the boss refight menu). These extremely easy bosses took me around 50 hours for me to get a satisfactory take of since I had to learn so much about the character and the game. Of course, the amount of effort I poured into the run is also what makes me incredibly proud of it as well and I hope it showed in the gameplay.
Judith has always been one of my favorite characters to play in any video game. It was a childhood dream of mine to become good at this character and I think that, with this run, Ive managed to fulfill that childhood dream. In this sense, this Judith run is one of the purest passion projects on my channel. I dont think I could have given so much to a run like this one if I didnt care so much about it.
This run definitely had its struggles though. I dont think Ive ever been as burnt out of Tales as I was after beating Alexei. That fight literally made me not want to look at anything related to Tales for like 1-2 weeks afterwards lol. That being said, Im very happy that I was able to see this through to the end. Ive tried learning Judith many times in the past and I gave up multiple times because the challenge of learning both Judith and the game was too difficult. This time, I made sure that wasnt the case and I believe thats something I can be proud of.
I did also want to speak a little bit about Vesperia as a game a little too. I was a bit down on this game going in since I knew the boss mechanics were a bit... strange. Despite this, I ended up having a lot more appreciation for the game. Theres a bit of a narrative among runners that Vesperia is a bad game and its kinda funny to meme on since its so popular yet so flawed. But I do think that Vesperia is a very skill expressive and fun game despite it having some issues. ToV can be one of the most rewarding Tales experiences if youre willing to learn the boss mechanics and play around some of its jankiness because I genuinely believe theres so much to explore here. Hell, Ill probably re-do this run someday because I feel like theres more I can do on Judith. Until then though... thank you guys for watching. I always appreciate you guys!
Strategy:
Duke 1:
There are three things that make Duke annoying:
1. His artes move him all over the place. This makes his artes difficult to punish because they mess with the axis A LOT.
2. He has a teleport attack that can be used as a random and a knockdown tech-out. This teleport is extremely similar to Muzets Emergency Warp, it gives Duke i-frames and teleports him to a random point on the map.
3. He has unlimited KD tech-outs like Flynn. This actually isnt that bad compared to Flynn since the tech-out rate is way lower, but this does mean that he can potentially teleport out whenever I knock him down with an arte.
With these three things said though, Duke isnt too bad. I just need to be careful of his range in neutral and when he uses Havoc Heaven as his KD tech-out. While he can use this tech-out anytime I knock him down, it is possible to react to it and dodge it with a touch-down, jump, or Moonbeam depending on the positioning. Its also not super likely for him to tech-out since his KD tech-out rate is so low. This means I can pretty easily combo him once I get a stun despite him having potentially infinite KD tech-outs. I do think punishing Havoc Heaven with Moonbeam is the way to go though. This attack moves him around a bit so fixing my axis with Moonbeam is crucial.
Duke 2:
Largely the same as Duke 1. He does get two new artes in Punishing Divine Flash and Punishing Decend (yes thats how its spelled). Punishing Divine Flash is very dangerous since it comes out deceptively fast and has a fairly long range. Also, this attack completely ruins the axis since he moves around a ton after the lasers come out. Punishing Decend is usually not threatening, but I did almost get hit by it here... my air dash i-frames saved me though lol.
Honestly, the hardest part of Duke 2 is the mental damage of having to sit through the first fight and the cutscenes again to get to him... this is why Im not doing Duke 3 (and because I dont have the Devil Arms on this save).
BGM:
Theme of RENA - Star Ocean 2
Liela Xea - Atelier Sophie Tales of Vesperia Judith Solo: Final Boss [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/gZoaOSYVNMk/mqdefault.jpg)
![Tales of the Abyss Anise Solo: Asch 2 [No Items/Unknown/No Damage]
Alternate universe where Anise falls into the trap and beats up Asch.
Game Modifications:
-Modified P. and F. ATK
-Unlocked doll artes
-Modified party
Strategy:
The fight is incredibly similar to Asch 1. He starts out being able to use normal attacks and Havoc Strike; both of which are quite dangerous and difficult to punish for Anise. Like last time, I simply jump over the normal to punish it quickly and this works since he has very little iron stance. At certain HP thresholds, hell cast Explosion and then Thunder Blade instead of Stalagmite and Icicle Rain like Asch 1 did.
This fight is pretty easy once I get the initial stagger since his low iron stance makes him trivial to loop. That being said, I still wanted to show some stuff and I finally got to use Gungnir A Go Go by punishing his Thunder Blade. I actually cant use this arte without OVL since the end lag is so bad lmao.
BGM:
Blue Destination - Sen no Kiseki II Tales of the Abyss Anise Solo: Asch 2 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/gp0X0bIJS1Y/mqdefault.jpg)

