Tales of Eternia Farah Solos: Some Legit Act 1 Fights @HorangiTiger
Tales of Eternia Farah Solos: Some Legit Act 1 Fights  @HorangiTiger
Uploaded May 2026 | Updated September 2026, 3 hours ago
A critique I get of my Farah run at times is that I played with equips/artes that I shouldn't have at that point in the game. I think it's a pretty fair critique too, since it's not really representative of the game. So I decided to see what bosses/mini-bosses I could beat in Act 1 while taking no damage with legitimate equips and a "reasonable" level (I was probably too overleveled for Rassius, but that guy just has really high defensive stats).

Farah has a very rough early game in Eternia. She has short range on both her artes and normals, has a slower run speed than Reid, and has no real defensive options until Mirage which realistically you would get in Act 2 (I had it for Rassius because I was overleveled). The short range is the real killer, because if I get blocked due to Eternia's accuracy system, I'll be right in the enemy's face where they can use any attack to counter me. In some cases, there is no way to survive if they block an attack and counter with a move that comes out fast enough. These fights are probably a bit boring looking compared to my usual stuff since I have to play a lot safer/risk-averse, but it was interesting to play out at least.

Timestamps:
00:00 Regulus Monks
00:50 Eggbear
01:34 Insect Plant
02:23 Undine
03:32 Jungler
04:05 Rassius


Quick overview of the fights I did:

Regulus Monks:
These guys are kinda funny. The four on the right all move towards me, but only one guy from the left side of the map will move. So what I can do is bait out an attack from the one guy on the left and go beat up the guys on the left. I'm also playing on semi-auto here since you wouldn't normally have access to manual. This is why you see me using targeting a lot.

Eggbear:
Prepare to die eggbear (just beat it up)

Insect Plant:
Basically just used the Efreet strat here. Using short hop up-normals is effective at keeping the boss and the adds at bay. If I need to make more space, I can also use Palm Strike. If it blocks, it'll likely use its charge attack so it's important that I have space behind me to dodge it.

Undine:
Basically just have to play super safe and punish her charge attack. If she blocks an attack and uses her flurry or Subterranean Divide, it's over. You might notice Insect Plant and Undine both got poisoned. This is because Farah's best weapon for the duration of these dungeons in terms of attack and accuracy has a chance to poison. Normally, I don't like using poison but I need all the accuracy I can get.

Jungler:
WHAT IS MY JUNGLER DOING??? Jumping at the Jungler and using Eagle Dive pretty much counters all of its melee options. If it starts walking backwards, I can just react accordingly to what it's going to do depending on how far away it walks.

Rassius:
His defensive stats were a huge problem. His defense was high so my DPS at a lower level was genuinely horrendous. He was also quite likely to block my attacks, so accuracy was a big problem as well. He has a lot of quick attacks that I'm not able to dodge away from if he blocks me. This is why I'm a significantly higher in this fight than any of the other fights. Despite my high level, I still almost ran out of TP trying to kill him. Something unique that I decided to do for this fight was to punish some of his slower moves like Super Lightning Blade and Sword Rain Alpha with Rising Dragon Strike. Normally, Rising Dragon Strike is an arte I use as a meme, but it has a legit use case against Rassius because it just does a lot of damage compared to every other arte I have access to. It's kinda awful to use, but it has a really good TP to damage ratio so I kind of had to use it.


Quick overview of the fights I did NOT do:
Hyades 1:
Can't no damage this guy because Farah can't dodge his initial onslaught of spells with her slow run speed.

Sylph:
I don't really have any way to efficiently kill the adds without getting completely destroyed by Sylph's spells. I just don't have good crowd control or damage at this point in the game.

Efreet:
Well, this one is theoretically possible with the strat I made before (similar strat to Insect Plant with the hop kicks to keep him at bay). But it'd require well-timed jump kicks and good spacing over an extremely long period of time without getting blocked. That kind of repetition and RNG makes it somewhat... I don't want to say impossible but it might be near impossible lol. I also tried poisoning Efreet but he seems to be immune to poison.

BGM:
Mu Lung Dojo 2 - Maplestory
Calling on the Bully's Alliance - Atelier Elie
Oriental Wind - Eiyuu Senki: The World Conquest
From the Incompatible Land of Lakes and Marshes - Super Robot Wars Alpha Gaiden
Akali, the Rogue Assassin - League of Legends
Chop!! - Ys: The Oath in Felghana
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Tales of Eternia Farah Solos: Some "Legit" Act 1 Fights

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