Uploaded June 2025 | Updated September 2026, 16 hours ago
Come to me dark warriors, battle awaits us! Wait, wrong game.
A fight I felt like deserved a re-visit since I thought I could do a lot better with this than I did in my original run. Now that I'm better at this game, this fight is way more fun than I remember lol.
Game Modifications:
-Modified the party
BGM:
Unfinished Battle With God Syndrome - Valkyrie Profile
Come to me dark warriors, battle awaits us! Wait, wrong game.
A fight I felt like deserved a re-visit since I thought I could do a lot better with this than I did in my original run. Now that I'm better at this game, this fight is way more fun than I remember lol.
Game Modifications:
-Modified the party
BGM:
Unfinished Battle With God Syndrome - Valkyrie Profile









![Tales of Symphonia (GameCube) Colette Solo: Act 1 [Mania/No Damage]
Since its my birthday, I figured a fun way to go back to my roots would be to play Colette! This time, I decided to play on the GameCube version of the game. The GC version is actually quite different from the PC version which I normally play on, so Ill write a big comment talking about my experience with the bosses. Something I also wanted to do was showcase some unused voicelines in a context where they might actually play, so if you hear voicelines youve never heard before, they are edited in.
Some general differences from PC:
-Its in 60 FPS, obviously
-Some artes dont exist for both players and enemies
-Enemy positions are different. This matters a lot for certain fights and very little for others
-Colettes air normals function differently (possibly broken). The cancel frame for the second normal in her sky combo is basically 0 so I can cancel the first normal at any time. This allows me to gain more height on my jumps because the second normal gives me some height when I attack
-Hitboxes on enemy attacks are generally better. I noticed that enemies with weapons have hitboxes that are very consistent with where their weapon actually is. This makes a decent amount of attacks more difficult to dodge.
-Spell-canceling is generally more difficult to do perfectly on 60 FPS
*Not actually a difference in versions, but Im playing on Dolphin and I have access to save states which I used to practice certain strats or cut down time to reset fights. I dont think that the Ktugach strat exists without practice save states lol. Of course, no save states were used mid-take of any of the fights you are watching.
Game Modifications:
-Modified Party
-Access to Colette MA for spell-canceling purposes
Timestamps:
00:00 Opening
01:30 Foot Soldiers
02:28 Vidarr
04:48 Exbelua
06:49 Botta
09:25 Ktugach
10:58 Clumsy Assassin
11:56 Sword Dancer 1
14:58 Kilia
16:39 Magnius
19:09 Adulocia
20:26 Windmaster
21:16 Iapyx
23:32 Resolute Assassin
24:34 Kvar
26:43 Undine
28:44 Iubaris
29:44 Remiel
31:41 Kratos 1
34:24 Yggdrasil
BGM:
Kindan no Resistance - Nana Mizuki
Fodlan Winds (Rain and Inferno) - Fire Emblem Three Houses/Hopes
Jerid to Mouar - Zeta Gundam
The 13th Struggle - Kingdom Hearts Re:Chain of Memories
Battle 5 - Arcturus: The Curse and Loss of Divinity
Battle! Carmine - Pokémon Scarlet/Violet
Demonic Drive - Zero no Kiseki
Decisive - Tales of Phantasia
Crying for the Dark Moon - Soul Cradle Arrange Soundtrack
Straight Ahead - Dynasty Warriors 4
Under the Sea - Kingdom Hearts
To Be Suggestive - Sora no Kiseki
The True Mirror - Baten Kaitos
Battle! Carmine - Pokémon Masters EX
Star Wolf Theme - Star Fox (2026)
From The Incompatible Lands of Lakes and Marshes - Super Robot Wars OG 2nd
Troops March - Eiyuu Senki: The World Conquest
Influence of Truth Appearance - Star Ocean 3
Silver Will - Sora no Kiseki Super Arrange
The Darkness of Eternity - FINAL FANTASY IX Tales of Symphonia (GameCube) Colette Solo: Act 1 [Mania/No Damage]](https://i.ytimg.com/vi/mSwUoh6F4HA/mqdefault.jpg)
