Uploaded April 2021 | Updated September 2026, 1 week ago
Super R-Type is a shooter game for the SNES, developed and published by Irem in 1991. It is a partial port of R-Type II, borrowing stages and enemies, but introducing several of its own. The game has been re-released on the Wii Virtual Console in Japan, North America, and PAL regions in 2008.
Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many early games for this system. But unlike the others Super R-Type slows down to a virtual standstill when there are many things on-screen. However, this proved useful for players when there were many obstacles on-screen because it was easier to avoid them.
Entertainment Weekly picked the game as the #2 greatest game available in 1991, saying: "The space-shooting R-Type game has been evolving over the last several years; this latest incarnation is the most graphically overpowering yet. Players pilot a ship through the deep cosmos, picking up various supercharged weapons along the way and squaring off against some extraordinarily detailed aliens, which look like illustrations from classic pulp sci-fi magazines of the 1930s.
On March 14, 2008, the game was released on the Nintendo Wii Virtual Console service in Europe and Australia. The game was made available on the Virtual Console in North America on March 17, 2008. However, it was removed from the Virtual Console on March 30, 2012 in North America and on March 31, 2012 in Europe.
Yasuhiro "Y.K" Kawakami (川上 泰広) is a former Sega sound composer who worked on some of its late 80s titles, including Shinobi, Crack Down, Tetris, Cyber Police ESWAT and Scramble Spirits. He left the company in 1990 and joined Square (now Square Enix) the following year, remaining there throughout the decade. He is best known for composing music for Final Fantasy: Mystic Quest alongside Ryuji Sasai, his coworker for most of his employment with Square.
He has since become an employee for Warner Music Japan.
Release date: Jul 13th, 1991
Console: Nintendo SNES (SPC)
Developer: Irem
Publisher: Irem
Tracklist:
01 R-9, to the Front! 00:00
02 Solo Sortie 00:17
03 Counterattack '91 06:09
04 As Wet as a Fish 07:23
05 A Submerging Titan 10:18
06 Dream of a Labyrinth 12:34
07 R Dance 13:49
08 National Anthem of Bydo Empire 17:11
09 Return of the Creature 18:26
10 Escape from the Bydo Empire (part 1) 19:45
11 Escape from the Bydo Empire (part 2) 21:00
12 Try Harder! 21:53
13 To the Next Zone! 22:11
14 A Combat is Over. 22:23
15 Blast Rock 22:30
16 R-Type Medley 26:22
Super R-Type is a shooter game for the SNES, developed and published by Irem in 1991. It is a partial port of R-Type II, borrowing stages and enemies, but introducing several of its own. The game has been re-released on the Wii Virtual Console in Japan, North America, and PAL regions in 2008.
Super R-Type borrows four stages from R-Type II and adds three new ones. The game is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many early games for this system. But unlike the others Super R-Type slows down to a virtual standstill when there are many things on-screen. However, this proved useful for players when there were many obstacles on-screen because it was easier to avoid them.
Entertainment Weekly picked the game as the #2 greatest game available in 1991, saying: "The space-shooting R-Type game has been evolving over the last several years; this latest incarnation is the most graphically overpowering yet. Players pilot a ship through the deep cosmos, picking up various supercharged weapons along the way and squaring off against some extraordinarily detailed aliens, which look like illustrations from classic pulp sci-fi magazines of the 1930s.
On March 14, 2008, the game was released on the Nintendo Wii Virtual Console service in Europe and Australia. The game was made available on the Virtual Console in North America on March 17, 2008. However, it was removed from the Virtual Console on March 30, 2012 in North America and on March 31, 2012 in Europe.
Yasuhiro "Y.K" Kawakami (川上 泰広) is a former Sega sound composer who worked on some of its late 80s titles, including Shinobi, Crack Down, Tetris, Cyber Police ESWAT and Scramble Spirits. He left the company in 1990 and joined Square (now Square Enix) the following year, remaining there throughout the decade. He is best known for composing music for Final Fantasy: Mystic Quest alongside Ryuji Sasai, his coworker for most of his employment with Square.
He has since become an employee for Warner Music Japan.
Release date: Jul 13th, 1991
Console: Nintendo SNES (SPC)
Developer: Irem
Publisher: Irem
Tracklist:
01 R-9, to the Front! 00:00
02 Solo Sortie 00:17
03 Counterattack '91 06:09
04 As Wet as a Fish 07:23
05 A Submerging Titan 10:18
06 Dream of a Labyrinth 12:34
07 R Dance 13:49
08 National Anthem of Bydo Empire 17:11
09 Return of the Creature 18:26
10 Escape from the Bydo Empire (part 1) 19:45
11 Escape from the Bydo Empire (part 2) 21:00
12 Try Harder! 21:53
13 To the Next Zone! 22:11
14 A Combat is Over. 22:23
15 Blast Rock 22:30
16 R-Type Medley 26:22
![Castlevania Chronicles [PSX Full Soundtrack HD]
⚔Filename: Castlevania Chronicles [PSX Full Soundtrack HD]⚔
Castlevania Chronicle: Akumajō Dracula Original Soundtrack contains four different versions of the
same soundtrack: the two first on Disc 1 are Castlevania Chroniclesʼs PlayStation and Sharp X68000 soundtracks; on Disc 2, they are Roland CM-64 and SC-55 versions plus two bonus tracks. The music was composed by the Konami Kukeiha Club and was released on May 23, 2001.
Additional information:
Golems theme in Castlevania Judgment is Tower of Dolls.
In Castlevania: The Dracula X Chronicles, the last stages theme is Moon Fight, while in the original Castlevania: Rondo of Blood, it is The Nest (also known as Den).
In Castlevania: Order of Ecclesia, the Mechanical Towers BGM is Tower of Dolls.
Disc 1
Tracks 01~20: PlayStation arrange version. Arranged by Sota Fujimori.
Tracks 21~40: original Sharp X68000 sound version.
Disc 2
Tracks 01~20: Roland:CM-64 version.
Tracks 21~40: Roland:SC-55 version.
Tracks 41~42: Bonus tracks.
Playstation Arranged Version:
01 Black Mass 0:00:00
02 Something Loopy 0:01:59
03 The Bathead 0:02:52
04 Vampire Killer 0:03:03
05 Creatures of the Depth 0:06:38
06 Stage Clear 0:08:20
07 Thrashard in the Cave 0:08:31
08 Wicked Child 0:12:58
09 Bloody Tears 0:17:29
10 The Tower of Gears 0:19:26
11 Moon Fight 0:22:08
12 The Tower of Dolls 0:25:17
13 Etude for the Killer 0:27:41
14 Simons Theme 0:30:03
15 You Goddammed Bathead 0:33:26
16 Last Stage Clear 0:37:47
17 Mother Earth 0:38:04
18 Game Over 0:40:56
19 Player Miss 0:41:10
20 Ending Movie 0:41:16
Sharp X68000 FM Synthesyzer Version:
21 Black Mass 0:42:12
22 Something Loopy 0:43:53
23 The Bathead 0:44:25
24 Vampire Killer 0:44:33
25 Creatures of the Depth 0:46:34
26 Stage Clear 0:48:03
27 Thrashard in the Cave 0:48:11
28 Wicked Child 0:51:23
29 Bloody Tears 0:53:15
30 The Tower of Gears 0:55:35
31 Moon Fight 0:58:07
32 The Tower of Dolls 1:00:27
33 Etude for the Killer 1:02:38
34 Simons Theme 1:04:58
35 You Goddammed Bathead 1:07:45
36 Last Stage Clear 1:10:48
37 Mother Earth 1:11:00
38 Game Over 1:13:38
39 Player Miss 1:13:48
40 Load BGM 1:13:52
Roland CM-64 Version:
41 Black Mass 1:15:13
42 Something Loopy 1:16:55
43 The Bathead 1:17:27
44 Vampire Killer 1:17:36
45 Creatures of the Depth 1:19:37
46 Stage Clear 1:21:09
47 Thrashard in the Cave 1:21:23
48 Wicked Child 1:24:36
49 Bloody Tears 1:26:30
50 The Tower of Gears 1:28:53
51 Moon Fight 1:31:23
52 The Tower of Dolls 1:33:44
53 Etude for the Killer 1:35:56
54 Simons Theme 1:38:20
55 You Goddammed Bathead 1:41:33
56 Last Stage Clear 1:44:33
57 Mother Earth 1:44:48
58 Game Over 1:47:30
59 Player Miss 1:47:43
60 Load BGM 1:47:48
Roland SC-55 Version:
61 Black Mass 1:49:12
62 Something Loopy 1:50:54
63 The Bathead 1:51:27
64 Vampire Killer 1:51:36
65 Creatures of the Depth 1:54:06
66 Stage Clear 1:55:38
67 Thrashard in the Cave 1:55:47
68 Wicked Child 1:59:03
69 Bloody Tears 2:01:25
70 The Tower of Gears 2:02:54
71 Moon Fight 2:05:24
72 The Tower of Dolls 2:07:47
73 Etude for the Killer 2:10:00
74 Simons Theme 2:12:39
75 You Goddammed Bathead 2:15:49
76 Last Stage Clear 2:19:04
77 Mother Earth 2:19:17
78 Game Over 2:22:00
79 Player Miss 2:22:11
80 Load BGM 2:22:15
Bonus Tracks:
81 Bloody Tears Remix 2:24:43
82 Dracula Medley 2:28:20 Castlevania Chronicles [PSX Full Soundtrack HD]](https://i.ytimg.com/vi/tNHWrJ_LrD4/mqdefault.jpg)

![Ganbare Goemon 2 [Kiteretsu Shougun Magginesu] - SNES Full Soundtrack HD
Ganbare Goemon 2: Kiteretsu Shougun Magginesu is an action platformer game for the Super Nintendo. Ganbare Goemon 2 [Kiteretsu Shougun Magginesu] - SNES Full Soundtrack HD](https://i.ytimg.com/vi/uDdxlytjI_M/mqdefault.jpg)
![The Grandstream Saga - PSX Full Soundtrack HD
The Granstream Saga (グランストリーム伝記, Guransutorīmu Denki) is an action role-playing game for the PlayStation. The game was the first 3D title developed by Shade, a development team within Quintet led by graphic designer Kouji Yokota. It is an intended spiritual successor to their previous Super NES titles, Soul Blazer and Terranigma (involving Tomoyoshi Miyazaki and Masanori Hikichi)[citation needed].
The Granstream Saga is lauded as one of the first fully polygonal RPGs, as opposed to using polygonal characters with pre-rendered backgrounds, polygonal environments with scaling sprites, or other such combinations. The game features anime-style cutscenes by Production I.G. It is also somewhat unusual in that the characters the player meets in the game are faceless.
Kohei Tanaka (Japanese: 田中 公平, Hepburn: Tanaka Kōhei, born February 14, 1954) is a Japanese composer, arranger, conductor and singer-songwriter. He is affiliated with the music production company Imagine. He has created numerous musical scores for anime television series, OVAs, films, video games and tokusatsu series including Gunbuster, Sakura Wars and One Piece. The Grandstream Saga - PSX Full Soundtrack HD](https://i.ytimg.com/vi/w-ujwtIvYFQ/mqdefault.jpg)
![Illusion Of Gaia [SNES Full Soundtrack HD]
Illusion of Gaia was scored by Yasuhiro Kawasaki. Moto Hagio is credited with the character designs. Novelist Mariko Ōhara worked on the story.[citation needed] The game is often considered an unofficial trilogy along with two other Quintet games, Soul Blazer (1992) and Terranigma (1995).This series is nicknamed either Quintet Trilogy, Gaia Trilogy or Heaven and Earth Trilogy (after Terranigmas Japanese title, which translates to the creation of Heaven and Earth) by fans.
It was released for the Super Nintendo Entertainment System, in Japan on November 27, 1993, and in North America on September 26, 1994. Developed by Quintet, Enix published the game in Japan, and Nintendo published it worldwide. Illusion Of Gaia [SNES Full Soundtrack HD]](https://i.ytimg.com/vi/wafpAwR2_zI/mqdefault.jpg)
![Ghouls n Ghosts - 1988 ARCADE Full Soundtrack HD
Buy This Game: https://amzn.to/3rcRkrD
Filename: Ghouls n Ghosts [大魔界村 大魔界村フルオストカプコン1988] ARCADE Full Soundtrack HD
大魔界村フルオストカプコン1988
Ghouls n Ghosts (Japanese: 大魔界村, Hepburn: Daimakaimura, lit. Great Demon World Village) is a side-scrolling platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts n Goblins and the second game in the Ghosts n Goblins series.
Three years after those events, the Ghosts have returned with Ghouls for revenge, initiating a mortal holocaust on the Princess kingdom as beams of light struck through countless villagers, when Sir. Arthur returns to the village, his rescue attempt was too soon as his beloved Princess Prin-Prin also has her soul taken away from her body infront of his very eyes. Now its up to the heroic knight once again to slay his way to the hellish castle to defeat the evil Lucifer and his legion of demons and restore the souls of Prin-Prin and every mortal.
The original soundtrack for the arcade version was composed by Tamayo Kawamoto. Many computer ports of the game include the soundtrack by Tim Follin which consists of arrangements and some new songs. Follins soundtrack – especially Commodore 64, Atari ST (which both implement each machines chiptune synthesizers, although the selection of pieces and some scoring differs slightly between computers) and Amiga versions (of which the playlist is again slightly different) – is respected among computer game music listeners and also gained appreciation from reviewers when the game was published.
(河本 圭代 or かわもと たまよ), also simply known as TAMAYO, is a Japanese video game music composer. During her time at Capcom, she wrote music for games. After leaving Capcom in 1988, she joined Taito and became a member of their in-house band, Zuntata. She later joined up with Japanese singer Cyua to form the group Betta Flash.
Tracklist:
01 Credit 00:26
02 Opening 00:29
03 Stage 1_ The Haunted Graveyard 00:42
04 Stage 1 Boss_ Shielder 03:23
05 Stage Clear 04:22
06 The Map 04:27
07 Stage 2_ The Village of Decay 04:32
08 Stage 2 Boss_ Cerberus 06:27
09 Stage 3_ Baron Rankles Tower 07:16
10 Stage 3 Boss_ Gassuto 09:59
11 Stage 4_ The Crystal Forest 11:29
12 Stage 4 Boss_ Ohma 14:06
13 Stage 5_ Lucifers Castle 15:17
14 Stage 5 Boss_ Beelzebub 17:32
15 Ending (1st Round) 18:25
16 Zap 18:51
17 Final Boss_ Lucifer 19:03
18 Ending 22:27
19 Name Register (1st Place) 26:37
20 Name Register Finished (1st Place) 28:28
21 Name Register (2nd Place or Below) 28:37
22 Name Register Finished (2nd Place or Below) 30:04
23 Time-Out Warning 30:12
24 Player Out 30:52
25 Game Over 30:56
26 Continue 31:03 Ghouls n Ghosts - 1988 ARCADE Full Soundtrack HD](https://i.ytimg.com/vi/xQ3SLoOImgo/mqdefault.jpg)

![Castlevania The Arcade - 2009 ARCADE Full Soundtrack HD
Recommended: https://amzn.to/3jyVx5F
Filename: Castlevania: The Arcade [悪魔城ドラキュラ:アーケード] ARCADE Full Soundtrack HD
コナミキャッスルヴァニア:アーケードフルHDサウンドトラック
Castlevania: The Arcade, released in Japan as Akumajō Dracula: The Arcade (悪魔城ドラキュラ THE ARCADE, Demon Castle Dracula: The Arcade), is an arcade game, part of the Castlevania franchise by Konami. The game was announced on July 23, 2008. The game was released in Japan on October 2, 2009. A European release was announced for 2009 but only appeared at test locations in 2008.
The gameplay is similar to light gun shooters such as The House of the Dead. Players utilize a special LED whip remote. The remote has two buttons. A top thumb button used to activate the whip, prompting players to swing the remote at the screen to damage enemies. A bottom button for the index finger is used to activate subweapons, such as knives or crosses. Subweapons are refilled by collecting hearts (up to 25) strewn about each stage in the form of destructible candles and wooden crates.
Up to two players can play the game at once. Characters in the game include the Vampire Hunter, the Lady Gunner, and the Little Witch.
Castlevania: The Arcades soundtrack was released on Akumajou Dracula Best Music Collections Box, an 18-CD box set containing music from many Castlevania titles. The Arcades music was featured on Disc 17.
Tracklist:
01 Prelude 00:00
02 Underground 01:43
03 Blood Relations 04:09
04 Vampire Killer 07:44
05 Stage Clear 10:29
06 Vampire Killer 10:41
07 Poison Mind 12:57
08 Vampire Killer 15:46
09 Bloody Tears 17:45
10 Beginning 21:30
11 Rumbling of Heaven 23:50
12 Walking on the Edge 25:29
13 Nightmare 27:57
14 Walking on the Edge 29:55
15 Beginning 30:57
16 Wicked Child 32:49
17 Crucifix Held Close 36:16
18 Simons Theme 39:29
19 Dance of Illusions 42:20
20 Black Night 46:05
21 Game Over 48:54
22 Voyager 49:01
23 Confession 49:59
24 Heart Throb 50:46 Castlevania The Arcade - 2009 ARCADE Full Soundtrack HD](https://i.ytimg.com/vi/yfU-aQ7vdKU/mqdefault.jpg)
![Lunar Silver Star Story Complete [PSX Full Soundtrack HD]
The music for Silver Star Story Complete consists of entirely new background themes by Noriyuki Iwadare.While Hiroshi Fujioka, Isao Mizoguchi, and Yoshiaki Kubodera collaborated with Iwadare on the Sega CD version, only Iwadare would return for the remake, composing nearly one hundred new songs.When creating the music for Silver Star Story Complete, Iwadare drew from his own experiences, admitting that he was trying to put a personal touch on his work and express [myself] through [my] honest emotions.Music director Isao Mizoguchi claims that the music process was a little different from the compananys previous works, with the games main themes being composed before they viewed the scenes that required them, making adjustments as they went along.Each song was divided into four categories: town or village, dungeon, battle, or field; each with their own pacing and emotional direction. Iwadare described the games music as very well received according to fan feedback.The Japanese version features a new opening theme, Tsu·Ba·Sa (TSU・BA・SA, lit. Wings) performed by Kyōko Hikami. An intermediary song, Kaze no Nocturne (風のノクターン, Kaze no Nokutān; lit. Winds Nocturne), also called The Boat Song, was added to the game to heighten the emotion of Alex and Lunas departure into the world, which was kept at Mizoguchis insistence even as material was being cut for time.
For the North American release, Victor Ireland had expressed interest in replacing many of the new themes with ones from the Sega CD version, including the original opening theme Fighting Through the Darkness.After translating the game, however, Working Designs was left with very little extra space on each game disc, and the idea was abandoned.Many of the arranged songs meant for the English release were included on a special soundtrack packaged with the collectors edition. The English version features the opening theme, Wings, performed by Jennifer Stigile, who also performs Winds Nocturne. Additionally, Working Designs arrangements of classic Lunar: The Silver Star pieces were used to replace the new music in two animation sequences, A Trinity of Terror and The Green Earth. It would later be used in the Korean version and the remastered version. Furthermore, the iOS and Android versions featured Wings 2009 and Nocturne of Wind 2009 from Lunar: Silver Star Harmony, due to being the basis of that version, both performed by Hikami in Japanese and Stigile in English. However, only the English version is used, as it didnt include Japanese voiceovers and/or text.
Tracklist :
1- 0:00:00 - Wings (Opening Song)
2- 0:01:50 - Burg
3- 0:04:09 - Second Overworld
4- 0:06:13 - Tumultuous Seas
5- 0:07:45 - Toward the Horizon
6- 0:09:36 - Boss Battle Theme
7- 0:10:45 - Vile Tribe
8- 0:12:14 - Grindery
9- 0:13:44 - Fighting Through the Darkness (Sega CD Intro)
10- 0:15:27 - Magical Weapon Nash
11- 0:18:07 - Determination
12- 0:21:29 - Meribia
13- 0:24:40 - Recollection
14- 0:26:06 - Mysterious Party
15- 0:27:16 - Second Overworld Remix
16- 0:29:01 - Go! Go! Go! (Ghaleon Battle Theme)
17- 0:32:09 - Mysterious Cave
18- 0:35:37 - Four Heroes
19- 0:39:03 - Reach for the Front
20- 0:42:03 - Battle Theme
21- 0:43:43 - Thieves Bazaar
22- 0:45:49 - Sad Piano Theme
23- 0:48:16 - Lunas Boat Song
24- 0:51:19 - Credits Song (Wings Instrumental Reprise)
Tnx to @ivanw2080 for the timestamps! Lunar Silver Star Story Complete [PSX Full Soundtrack HD]](https://i.ytimg.com/vi/yrn7ott7AbE/mqdefault.jpg)
![Double Dragon - Kazunaka Yamane ARCADE {4K} Full Soundtrack HD
Buy This Game: https://amzn.to/3d9l038
Filename: Double Dragon [ダブルドラゴン] ARCADE {4K} 1987 Full Soundtrack HD
テクノスジャパンフルサウンドトラックダブルドラゴン1987
Double Dragon (Japanese: 双截龍ダブルドラゴン, Hepburn: Daburu Doragon)[6] is a 1987 beat em up video game developed by Technōs Japan and distributed in North America, Europe, Southeast Asia, Hong Kong, mainland China and Taiwan by Taito. The game is a spiritual and technological successor to Technos earlier beat em up, Nekketsu Kōha Kunio-kun (released outside of Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemys weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat em ups.
Originally an arcade game, home versions were released for the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the seriess height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003.
The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue Billys girlfriend, Marian. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks to more elaborate attacks such as throws and elbow strikes. When playing with another player, one can grab an opponent from behind, allowing the other to attack unimpeded; some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits, and must complete each stage within a time limit. One life is lost if either the life gauge or timer reaches zero, or if the player character falls off the bottom of the screen or into a hole, river, or bed of spikes.
Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places.
The players encounter seven different types of enemies during the game; with the exception of Linda and Willy, all have two different skin colors.
Kazunaka Yamane is known for composing the Double Dragon games at Technos where he worked from around 1987 to 1992. Most of the music he wrote was used in beat-em-ups, and highly favored the electric guitar.
Tracks:
01 Double Dragon (Opening Theme) 00:21
02 Slums (Arrival of the Black Warriors) 02:05
03 The Entrance of Abobo the Giant 05:03
04 Mission Complete 05:59
05 Departure (Intermission) 06:03
06 Industrial Area (Riot) 07:34
07 Woods 09:21
08 Enemy Headquarters (Old Nemesis Willy) 12:15
09 Reunion with Marian (Ending Theme) 13:35
10 After the Battle 14:42
11 unused 1 16:08
12 unused 2 16:26 Double Dragon - Kazunaka Yamane ARCADE {4K} Full Soundtrack HD](https://i.ytimg.com/vi/yzSDjx8surk/mqdefault.jpg)
![Crash Bandicoot [PSX Full Soundtrack HD]
Crash Bandicoot [PSX Full Soundtrack HD] Crash Bandicoot [PSX Full Soundtrack HD]](https://i.ytimg.com/vi/zpjYYcw6hao/mqdefault.jpg)