Uploaded April 2021 | Updated September 2026, 1 week ago
Resident Evil is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets and find a way to escape.
First conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. It went through several redesigns, initially a Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. It received praise for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its voice acting. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A sequel, Resident Evil 2, was released in 1998, and a prequel, Resident Evil Zero, in 2002.
Makoto Tomozawa (友澤 眞) is a former executive sound member and composer for Capcom best known as the main composer of the Mega Man Legends series.
He joined in 1993, where his first tracks were for Aladdin for the SNES, even though his first official work with the company was for The Great Circus Mystery Starring Mickey and Minnie (which is completely uncredited in-game). Whenever he was credited, however, it was usually with his alias, V-Tomozo.
During the '90s he mainly worked on the Mega Man, Resident Evil and Dino Crisis series, including the composition of Bass' (Forte in Japan) theme.
Tomozawa's music range is seemingly as variant as the types of games he's involved with: hard rock in Mega Man X, horror tones in Dino Crisis, classical music in Mega Man Legends, and standard Resident Evil fare in the series' first entry, though he tends to specialize in opening and ending themes. In light of this "range," however, the only instrument he is known to play is the guitar.
In the following decade, Tomozawa has arranged some of his older work for the Gamecube version of Resident Evil and created new music for the less-than-successful P.N.03. Immediately following the latter title's release Tomozawa left the company and joined Dimps Corporation, where he was involved with Dragon Ball Z: Burst Limit. More recently, however, Dimps' newfound involvement with Capcom allowed Tomozawa to act as Sound Co-Director for Street Fighter IV (and sole director of its two "Super" revisions) and served as one of the eight returning composers for Mega Man 10 because of his work on Mega Man 7.
As a side note, it should be pointed out that his name is one of nine credited for Mega Man: Dr. Wily's Revenge (which has no in-game staff roll) according to the Canadian copyright record, thus implying that Tomozawa's work with the Capcom brand started with this game, and not Aladdin, even if he were a freelancer at the time.
Resident Evil is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets and find a way to escape.
First conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. It went through several redesigns, initially a Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. It received praise for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its voice acting. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A sequel, Resident Evil 2, was released in 1998, and a prequel, Resident Evil Zero, in 2002.
Makoto Tomozawa (友澤 眞) is a former executive sound member and composer for Capcom best known as the main composer of the Mega Man Legends series.
He joined in 1993, where his first tracks were for Aladdin for the SNES, even though his first official work with the company was for The Great Circus Mystery Starring Mickey and Minnie (which is completely uncredited in-game). Whenever he was credited, however, it was usually with his alias, V-Tomozo.
During the '90s he mainly worked on the Mega Man, Resident Evil and Dino Crisis series, including the composition of Bass' (Forte in Japan) theme.
Tomozawa's music range is seemingly as variant as the types of games he's involved with: hard rock in Mega Man X, horror tones in Dino Crisis, classical music in Mega Man Legends, and standard Resident Evil fare in the series' first entry, though he tends to specialize in opening and ending themes. In light of this "range," however, the only instrument he is known to play is the guitar.
In the following decade, Tomozawa has arranged some of his older work for the Gamecube version of Resident Evil and created new music for the less-than-successful P.N.03. Immediately following the latter title's release Tomozawa left the company and joined Dimps Corporation, where he was involved with Dragon Ball Z: Burst Limit. More recently, however, Dimps' newfound involvement with Capcom allowed Tomozawa to act as Sound Co-Director for Street Fighter IV (and sole director of its two "Super" revisions) and served as one of the eight returning composers for Mega Man 10 because of his work on Mega Man 7.
As a side note, it should be pointed out that his name is one of nine credited for Mega Man: Dr. Wily's Revenge (which has no in-game staff roll) according to the Canadian copyright record, thus implying that Tomozawa's work with the Capcom brand started with this game, and not Aladdin, even if he were a freelancer at the time.
![Castlevania The Arcade - 2009 ARCADE Full Soundtrack HD
Recommended: https://amzn.to/3jyVx5F
Filename: Castlevania: The Arcade [悪魔城ドラキュラ:アーケード] ARCADE Full Soundtrack HD
コナミキャッスルヴァニア:アーケードフルHDサウンドトラック
Castlevania: The Arcade, released in Japan as Akumajō Dracula: The Arcade (悪魔城ドラキュラ THE ARCADE, Demon Castle Dracula: The Arcade), is an arcade game, part of the Castlevania franchise by Konami. The game was announced on July 23, 2008. The game was released in Japan on October 2, 2009. A European release was announced for 2009 but only appeared at test locations in 2008.
The gameplay is similar to light gun shooters such as The House of the Dead. Players utilize a special LED whip remote. The remote has two buttons. A top thumb button used to activate the whip, prompting players to swing the remote at the screen to damage enemies. A bottom button for the index finger is used to activate subweapons, such as knives or crosses. Subweapons are refilled by collecting hearts (up to 25) strewn about each stage in the form of destructible candles and wooden crates.
Up to two players can play the game at once. Characters in the game include the Vampire Hunter, the Lady Gunner, and the Little Witch.
Castlevania: The Arcades soundtrack was released on Akumajou Dracula Best Music Collections Box, an 18-CD box set containing music from many Castlevania titles. The Arcades music was featured on Disc 17.
Tracklist:
01 Prelude 00:00
02 Underground 01:43
03 Blood Relations 04:09
04 Vampire Killer 07:44
05 Stage Clear 10:29
06 Vampire Killer 10:41
07 Poison Mind 12:57
08 Vampire Killer 15:46
09 Bloody Tears 17:45
10 Beginning 21:30
11 Rumbling of Heaven 23:50
12 Walking on the Edge 25:29
13 Nightmare 27:57
14 Walking on the Edge 29:55
15 Beginning 30:57
16 Wicked Child 32:49
17 Crucifix Held Close 36:16
18 Simons Theme 39:29
19 Dance of Illusions 42:20
20 Black Night 46:05
21 Game Over 48:54
22 Voyager 49:01
23 Confession 49:59
24 Heart Throb 50:46 Castlevania The Arcade - 2009 ARCADE Full Soundtrack HD](https://i.ytimg.com/vi/yfU-aQ7vdKU/mqdefault.jpg)
![Lunar Silver Star Story Complete [PSX Full Soundtrack HD]
The music for Silver Star Story Complete consists of entirely new background themes by Noriyuki Iwadare.While Hiroshi Fujioka, Isao Mizoguchi, and Yoshiaki Kubodera collaborated with Iwadare on the Sega CD version, only Iwadare would return for the remake, composing nearly one hundred new songs.When creating the music for Silver Star Story Complete, Iwadare drew from his own experiences, admitting that he was trying to put a personal touch on his work and express [myself] through [my] honest emotions.Music director Isao Mizoguchi claims that the music process was a little different from the compananys previous works, with the games main themes being composed before they viewed the scenes that required them, making adjustments as they went along.Each song was divided into four categories: town or village, dungeon, battle, or field; each with their own pacing and emotional direction. Iwadare described the games music as very well received according to fan feedback.The Japanese version features a new opening theme, Tsu·Ba·Sa (TSU・BA・SA, lit. Wings) performed by Kyōko Hikami. An intermediary song, Kaze no Nocturne (風のノクターン, Kaze no Nokutān; lit. Winds Nocturne), also called The Boat Song, was added to the game to heighten the emotion of Alex and Lunas departure into the world, which was kept at Mizoguchis insistence even as material was being cut for time.
For the North American release, Victor Ireland had expressed interest in replacing many of the new themes with ones from the Sega CD version, including the original opening theme Fighting Through the Darkness.After translating the game, however, Working Designs was left with very little extra space on each game disc, and the idea was abandoned.Many of the arranged songs meant for the English release were included on a special soundtrack packaged with the collectors edition. The English version features the opening theme, Wings, performed by Jennifer Stigile, who also performs Winds Nocturne. Additionally, Working Designs arrangements of classic Lunar: The Silver Star pieces were used to replace the new music in two animation sequences, A Trinity of Terror and The Green Earth. It would later be used in the Korean version and the remastered version. Furthermore, the iOS and Android versions featured Wings 2009 and Nocturne of Wind 2009 from Lunar: Silver Star Harmony, due to being the basis of that version, both performed by Hikami in Japanese and Stigile in English. However, only the English version is used, as it didnt include Japanese voiceovers and/or text.
Tracklist :
1- 0:00:00 - Wings (Opening Song)
2- 0:01:50 - Burg
3- 0:04:09 - Second Overworld
4- 0:06:13 - Tumultuous Seas
5- 0:07:45 - Toward the Horizon
6- 0:09:36 - Boss Battle Theme
7- 0:10:45 - Vile Tribe
8- 0:12:14 - Grindery
9- 0:13:44 - Fighting Through the Darkness (Sega CD Intro)
10- 0:15:27 - Magical Weapon Nash
11- 0:18:07 - Determination
12- 0:21:29 - Meribia
13- 0:24:40 - Recollection
14- 0:26:06 - Mysterious Party
15- 0:27:16 - Second Overworld Remix
16- 0:29:01 - Go! Go! Go! (Ghaleon Battle Theme)
17- 0:32:09 - Mysterious Cave
18- 0:35:37 - Four Heroes
19- 0:39:03 - Reach for the Front
20- 0:42:03 - Battle Theme
21- 0:43:43 - Thieves Bazaar
22- 0:45:49 - Sad Piano Theme
23- 0:48:16 - Lunas Boat Song
24- 0:51:19 - Credits Song (Wings Instrumental Reprise)
Tnx to @ivanw2080 for the timestamps! Lunar Silver Star Story Complete [PSX Full Soundtrack HD]](https://i.ytimg.com/vi/yrn7ott7AbE/mqdefault.jpg)
![Double Dragon - Kazunaka Yamane ARCADE {4K} Full Soundtrack HD
Buy This Game: https://amzn.to/3d9l038
Filename: Double Dragon [ダブルドラゴン] ARCADE {4K} 1987 Full Soundtrack HD
テクノスジャパンフルサウンドトラックダブルドラゴン1987
Double Dragon (Japanese: 双截龍ダブルドラゴン, Hepburn: Daburu Doragon)[6] is a 1987 beat em up video game developed by Technōs Japan and distributed in North America, Europe, Southeast Asia, Hong Kong, mainland China and Taiwan by Taito. The game is a spiritual and technological successor to Technos earlier beat em up, Nekketsu Kōha Kunio-kun (released outside of Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemys weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat em ups.
Originally an arcade game, home versions were released for the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the seriess height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003.
The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue Billys girlfriend, Marian. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks to more elaborate attacks such as throws and elbow strikes. When playing with another player, one can grab an opponent from behind, allowing the other to attack unimpeded; some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits, and must complete each stage within a time limit. One life is lost if either the life gauge or timer reaches zero, or if the player character falls off the bottom of the screen or into a hole, river, or bed of spikes.
Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places.
The players encounter seven different types of enemies during the game; with the exception of Linda and Willy, all have two different skin colors.
Kazunaka Yamane is known for composing the Double Dragon games at Technos where he worked from around 1987 to 1992. Most of the music he wrote was used in beat-em-ups, and highly favored the electric guitar.
Tracks:
01 Double Dragon (Opening Theme) 00:21
02 Slums (Arrival of the Black Warriors) 02:05
03 The Entrance of Abobo the Giant 05:03
04 Mission Complete 05:59
05 Departure (Intermission) 06:03
06 Industrial Area (Riot) 07:34
07 Woods 09:21
08 Enemy Headquarters (Old Nemesis Willy) 12:15
09 Reunion with Marian (Ending Theme) 13:35
10 After the Battle 14:42
11 unused 1 16:08
12 unused 2 16:26 Double Dragon - Kazunaka Yamane ARCADE {4K} Full Soundtrack HD](https://i.ytimg.com/vi/yzSDjx8surk/mqdefault.jpg)
![Crash Bandicoot [PSX Full Soundtrack HD]
Crash Bandicoot [PSX Full Soundtrack HD] Crash Bandicoot [PSX Full Soundtrack HD]](https://i.ytimg.com/vi/zpjYYcw6hao/mqdefault.jpg)