Super Metroid Speedrun Any% 42:49 @Giganotabehemoth87
Super Metroid Speedrun Any% 42:49  @Giganotabehemoth87
Uploaded January 2016 | Updated September 2026, 2 weeks ago
Done on 3rd Jan, 2016 (around 1am)

A rather overdue pb but a decent step in the right direction. Nothing amazing happened but just managed to do the important stuff and not screw up too many other little things. One part worth mentioning is the 2 spark Draygon kill. This is a widely known strat that I'd been working on for long while and the setup to pull off this particular pattern is the hardest, as the final spark has to be carefully timed. From beginning It requires: 4 particle connection x factor + high damaging spark. You just have to wait on the left after that to see what Draygon is going to do, either swoop or fire gunk. Use 2 super missiles (or 3 missiles + 1 super). Interestingly this particular pattern is nearly the same speed as killing him in the center of the room, had he done the gunk pattern on round two.

Things to improve/mistakes:

- 16:58. Huge time sink. This rarely messes up and especially not like this. Probably the single biggest time loss in the run (8 - 10 seconds)

- Unecessary farm before Ridley. I was irritated by taking damage in the lava in the previous room and blindly decided to farm here without seeing that my health was actually pretty good anyway. I got a super out of it though.

- Sloppy Ridley fight (Thinks it's time to start with the X factor)

- 25:08. Decided to do the 'over the top' strat to conserve health but it wasn't really needed. Only a about 1 sec lost.

- 27:55. Failed this easy jump again. Always in a pb, never in practice...

- 30:51. I wanted to gather enough supers to comfortably pull off the upcoming Draygon strat (which can save up to 4 seconds over traditional 2 rounder) so farmed for more supers. However it was a little excessive. Other than this Maridia was the best part of the run, thanks largely to the 2 spark kill, which while not only killing him quicker, but also nullifies the health sapping loop damage so you can easily do a full spark back across the room. Would like to give a little shout out to Oats for his bomb jump escape method, which certainly works for me more consistently too. I actually owe a lot of the confidence in Maridia, and ultimately the run as a whole to this small detail, so thanks man !

- Metroid room 2 was a pile of shit but I had to choose missiles over supers here.

- A somewhat crappy Metroid skip.

- Mother Brain was a complete turd from beginning to end (notice the theme lol). One of the worst MB's I've done for a long while. It was so bad I was actually shocked to see the time after she died to find that I could still pb quite comfortably.
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behemoth87 |

Super Metroid Speedrun Any% 42:49

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