Metroid 2: Return of Samus - True Low% Theory TAS 1:06:12 @Giganotabehemoth87
Metroid 2: Return of Samus - True Low% Theory TAS 1:06:12  @Giganotabehemoth87
Uploaded May 2018 | Updated September 2026, 1 week ago
This run renders the previous low% run I uploaded obsolete due to skipping the spider ball, thus adhering to the strict rules of low% entirely. MetroidMcfly brought a video from M2K2 to my attention of the infinite bomb jump, so it made it a no brainer to redo this run properly.

My main gripe with this run was only finding out that I could greatly improve the method to IBJ after some way into the run. So at many points in the earlier parts you'll see the more slower, standard method. Had everywhere contained the best method this run would probably be very close in time to the last run, about 1:05:50.

Aside from the ibj mistakes mentioined this run puts great emphasis on being as fast and as entertaining as possible, clutching areas with extremely low health and then some heavy rng manipulation went into getting health and ammunition back as quickly as possible. So although what occurs in this run is not outside the realm of possibility, much of it is pretty ludicrous and a player can quite easily choose to take many parts safer. That is, this theory TAS could unjustly persuade the player into thinking it's a harder category than it really is. I'd love to see runs of this someday, and i see no reason why a player wouldn't be able to make it to the Queen regularly. The final battle really is the make or break of the run though unfortunately. Samus is so underpowered you have to risk it all to survive but it's not impossible. You have a chance to escape the room if things go bad (i like how the devs did that :)) , refill your health and ammo and try again. The run is about survival after all and this could quite honestly just make it even more epic.
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behemoth87 |

Metroid 2: Return of Samus - True Low% Theory TAS 1:06:12

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