Uploaded July 2023 | Updated September 2026, 1 week ago
Super happy with finishing this category for now with a time a bit lower than I expected to get. This is a strange run where I didn't put together a clean segment at the start (up to bombs) but then played really well to Phantoon and won a lot of time back. With those kind of paces a medicore set of patterns (fast/slow) is good enough to run away with and try and pb which thankfully this did comfortably. This is also one of those weird pbs where unfortunate and uncharacteristic mistakes occurred here and there which admittedly do irk me and only go to show what could have been rather than something to gloss over, for me anyway: Missing fish tank jump, messing up Botwoon slightly, shooting Ridley's tail made me have to force another swoop. From Ridley kill to the ship - while no golds - was very strong and probably the highlight of the run as far as lengthy period of gameplay goes. There was also a close call at Phantoon narrowly missing getting tagged from both Phantoon and the flames and almost being too close to pull off the final air doppler. The Metroid skip being turned into a 4 jump is probably the least satisfying part of the run since I've been very consistent at 3 jump. It was another close call where the lag was so intense and could've easily forced me to jump early and ride the wall trying to escape. Glad I focused there. Sometimes a pb is more memorable for its mistakes and rollercoaster moments than its actual time. Guess I can live with this!
Super happy with finishing this category for now with a time a bit lower than I expected to get. This is a strange run where I didn't put together a clean segment at the start (up to bombs) but then played really well to Phantoon and won a lot of time back. With those kind of paces a medicore set of patterns (fast/slow) is good enough to run away with and try and pb which thankfully this did comfortably. This is also one of those weird pbs where unfortunate and uncharacteristic mistakes occurred here and there which admittedly do irk me and only go to show what could have been rather than something to gloss over, for me anyway: Missing fish tank jump, messing up Botwoon slightly, shooting Ridley's tail made me have to force another swoop. From Ridley kill to the ship - while no golds - was very strong and probably the highlight of the run as far as lengthy period of gameplay goes. There was also a close call at Phantoon narrowly missing getting tagged from both Phantoon and the flames and almost being too close to pull off the final air doppler. The Metroid skip being turned into a 4 jump is probably the least satisfying part of the run since I've been very consistent at 3 jump. It was another close call where the lag was so intense and could've easily forced me to jump early and ride the wall trying to escape. Glad I focused there. Sometimes a pb is more memorable for its mistakes and rollercoaster moments than its actual time. Guess I can live with this!







![Turok 2 Remastered - 100% - Hardcore in 1:29:32 [WR]
Previous pbs leading up to this one: 13120, 13054, 12959 and 12951. The 129 was easier to achieve than initially thought as I found a massive route change for backtrack segment that saves 20 seconds. Entering the Lair for Heart of Fire immediately after Mother boss and thus only needing a total of 3 checkpoint visits as you travel across the levels and finishing with the Hive to kill the Queen before Primagen. As I kept grinding this I could see a 128 possibility along with my sum of best getting as low as 1282x as well. I even had one such run reaching the Lightship with 12848 best possible pace which unfortunately died unceremoniously but my main goal for a while though was to get a mid 129 as I felt that would be satisfactory. As mentioned most runs, especially runs on pace on Hardcore can die in extremely abrupt ways and it was starting to wear on me a bit. This run is by no means particularly brilliant to me. Its a run of two halves with the first being mediocre containing weird mistakes with the 2nd half much better and golding backtrack, sealing the deal on the mid 129. To sum it up im both happy that I achieved the goal but not entirely happy with the overal performance. Turok 2 Remastered - 100% - Hardcore in 1:29:32 [WR]](https://i.ytimg.com/vi/Fg9PeDIIr-s/mqdefault.jpg)


