Super Mario - Running Tutorial in Unity @pressstart6864
Super Mario - Running Tutorial in Unity  @pressstart6864
Uploaded October 2019 | Updated September 2026, 2 weeks ago
In this video to cover running in a 2D environment for Platformer games.
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PART 1 on Character Animation:
youtube.com/watch?v=Gqel6Ed4LpY

In this video, we cover:
0:40 - Adding a RigidBody2D and C# Script
1:24 - Defining Controller Input in C#
2:40 - Moving our Character with RigidBody2D.AddForce
3:35 - Adding Animation States to our Character
4:00 - Setting Up Animator Parameters in C#
5:20 - Flipping our Sprite in the Direction we are running
6:50 - Adding EdgeCollider2D
7:50 - Limiting Velocity with Max Speed
9:13 - Using Linear Drag to Stop our Character from running
10:30 - Changing Directions
11:11 - Final Product

COPY & PASTE CODE FROM THIS TUTORIAL:
https://pressstart.vip/tutorials/2019/10/1/103/character-running-and-movement.html

MORE TUTORIALS:
https://pressstart.vip/unity-tutorials
Super Mario - Running Tutorial in UnityUnity - How to Detect Collision in C# [Using Colliders]Unity - How to Keep ScoreUnity - Keeping The Player Within Screen BoundariesWorking with Time in UnityUnity Movement [RigidBody vs Translate]Swiping Pages in UnityUnity - Creating a Level Select Screen in C#Mobile Joystick Movement + Shoot in UnityUnity - How To Save Game / Data [PlayerPrefs]
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Super Mario - Running Tutorial in Unity

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