Unity - Keeping The Player Within Screen Boundaries @pressstart6864
Unity - Keeping The Player Within Screen Boundaries  @pressstart6864
Uploaded August 2018 | Updated September 2026, 2 weeks ago
In this tutorial I explain how to force your sprite to stay within the screen limitations using just a few lines of code.
SUBSCRIBE: bit.ly/2Js78lE
============
In this video you will learn how to:
+ 0:35 - Scene Setup
+ 1:05 - Calculate Screen Boundaries
+ 1:30 - Create a new C# script
+ 2:10 - Calculate Screen Boundaries in World Space
+ 2:45 - Limit our object's center point to the screen boundaries
+ 3:45 - Calculate Object Boundaries
+ 4:15 - Clamp our object to the screen boundaries

Copy & Paste Code Here:
https://pressstart.vip/tutorials/2018/06/28/41/keep-object-in-bounds.html

For more Unity tutorials:
https://pressstart.vip/unity-tutorials
Unity - Keeping The Player Within Screen BoundariesWorking with Time in UnityUnity Movement [RigidBody vs Translate]Swiping Pages in UnityUnity - Creating a Level Select Screen in C#Mobile Joystick Movement + Shoot in UnityUnity - How To Save Game / Data [PlayerPrefs]
Press Start |

Unity - Keeping The Player Within Screen Boundaries

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER