Super Mario RPG Hack - Boss Battle #6 - Croco @TelicNotionX
Super Mario RPG Hack - Boss Battle #6 - Croco  @TelicNotionX
Uploaded December 2008 | Updated September 2026, 1 hour ago
Boss Battle #6
Croco

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Strategy?

Mario and Mallow's job is to use Honey Syrups and keep Geno alive and healed.
Whenever possible, Mario should use Fire Orb--Jump and Super Jump doesn't cut it (unless you time a crap ton of Super Jumps). Its damage should be close to Geno's Geno Beam.

Mallow should heal using HP Rain or Mushrooms, and attack whenever everyone is in good health. Shocker doesn't do enough damage to make it worthwhile.

Geno should constantly use Geno Beam. He's that badass.

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Croco isn't too hard, you just have to make sure you time the attacks. His hammer attack has a chance of causing fright/terror, which I believe doubles the damage a character takes and halves their damage dealt--So it's bad, make sure it's never on Geno. Don't bother attacking the bombs, just focus your attacks on Croco.
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Super Mario RPG Hack - Boss Battle #6 - Croco

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