Uploaded December 2022 | Updated September 2026, 1 week ago
Spliced clear segments from the June 15, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 2, 2022.
I found it funny how many times the first section, I threw the spring to bounce the bomb up instead of the actual trick. Good times. I missed CP1 pipe four times. I also screwed up CP2 pipe four times by grabbing the p switch instead of stepping on it. Unfortunately, no hattrick as I messed up the final pipe aka yattenai only three times. This was still during the time period where I wasn't using my trigger button so my spinning spring drop for the prior pipe was inconsistent and that was the boss for this level.
Well, I decided to include a second run of the level because, uh, good ol Cloondog at it again. There are hidden blocks there designed to stop it from happening, but it didn't go far enough to the left. Classic Clooj.
Clear time: 52 mins / 40 mins
Level Maker: Clooj
Level code: supermariomakerbookmark.nintendo.net/courses/84BF-0000-03A7-DCD7
Spliced clear segments from the June 15, 2018 Hard Blind Race. Original clear date unknown, re-cleared on April 2, 2022.
I found it funny how many times the first section, I threw the spring to bounce the bomb up instead of the actual trick. Good times. I missed CP1 pipe four times. I also screwed up CP2 pipe four times by grabbing the p switch instead of stepping on it. Unfortunately, no hattrick as I messed up the final pipe aka yattenai only three times. This was still during the time period where I wasn't using my trigger button so my spinning spring drop for the prior pipe was inconsistent and that was the boss for this level.
Well, I decided to include a second run of the level because, uh, good ol Cloondog at it again. There are hidden blocks there designed to stop it from happening, but it didn't go far enough to the left. Classic Clooj.
Clear time: 52 mins / 40 mins
Level Maker: Clooj
Level code: supermariomakerbookmark.nintendo.net/courses/84BF-0000-03A7-DCD7










![Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race
May 5, 2018 (originally cleared on May 16, 2019)
https://supermariomakerbookmark.nintendo.net/courses/C3C8-0000-03A0-4242
Level Maker: [CH]☆Enzo.
Clear time: 20 mins
Interesting level. I ended up disregarding a few of the indicators because it wasnt working well for me. Most noteworthy was in the second section after you grab the spring. Intended by reading the indicators was double bonk the shell, drop spring on the ground, land on the spring and up to the platform. Or you could just bop the shell once and just do a spring jump and skip all the rest. I had about 3 nais dying on the last spike. Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race](https://i.ytimg.com/vi/Mat1ryftMbY/mqdefault.jpg)