Uploaded March 2022 | Updated September 2026, 2 weeks ago
Spliced clear segments from the June 29, 2018 Hard Blind Race. Original clear date unknown, re-cleared on January 31, 2022. Another typical LPK costume SMB1 level as well as Star Wars themed name. Which also means LPK jank.
First section is pretty good... until after the pipe. This first trick is so jank (the one up trick). Going by the coins, you want to jump on the shell twice which should load the beetle from the block in position and the third jump will send it. The problem is sometimes the original shell you jump off will just decide to send itself (like a reclaim). It just sends itself randomly, I couldn't see a difference in timing or positioning to cause it (someone can correct me on this) and since you're not prepared for it, you just die. Rest is good.
Section two, a fun chain sequence except I didn't like kicking the shell to the right because of forward momentum, it was very easy for #teamkickleft.
Last section, the giant bomb will kill the bullet during the explosion if your timing is slightly different. Everything else was pretty good.
Damn, actually one of the least jank levels by LPK. Not bad.
Clear time: 1hr 18 mins / 35 mins
Level Maker: LPK
Level code: supermariomakerbookmark.nintendo.net/courses/7B5C-0000-03AA-7C0D
Spliced clear segments from the June 29, 2018 Hard Blind Race. Original clear date unknown, re-cleared on January 31, 2022. Another typical LPK costume SMB1 level as well as Star Wars themed name. Which also means LPK jank.
First section is pretty good... until after the pipe. This first trick is so jank (the one up trick). Going by the coins, you want to jump on the shell twice which should load the beetle from the block in position and the third jump will send it. The problem is sometimes the original shell you jump off will just decide to send itself (like a reclaim). It just sends itself randomly, I couldn't see a difference in timing or positioning to cause it (someone can correct me on this) and since you're not prepared for it, you just die. Rest is good.
Section two, a fun chain sequence except I didn't like kicking the shell to the right because of forward momentum, it was very easy for #teamkickleft.
Last section, the giant bomb will kill the bullet during the explosion if your timing is slightly different. Everything else was pretty good.
Damn, actually one of the least jank levels by LPK. Not bad.
Clear time: 1hr 18 mins / 35 mins
Level Maker: LPK
Level code: supermariomakerbookmark.nintendo.net/courses/7B5C-0000-03AA-7C0D








![Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race
May 5, 2018 (originally cleared on May 16, 2019)
https://supermariomakerbookmark.nintendo.net/courses/C3C8-0000-03A0-4242
Level Maker: [CH]☆Enzo.
Clear time: 20 mins
Interesting level. I ended up disregarding a few of the indicators because it wasnt working well for me. Most noteworthy was in the second section after you grab the spring. Intended by reading the indicators was double bonk the shell, drop spring on the ground, land on the spring and up to the platform. Or you could just bop the shell once and just do a spring jump and skip all the rest. I had about 3 nais dying on the last spike. Super Mario Maker - Euro Blind Race #68: Spectral Shells Mansion. #Race](https://i.ytimg.com/vi/Mat1ryftMbY/mqdefault.jpg)

![Super Mario Maker - Euro Blind Race #64: Phony Kapparoni Bologna [#race]
March 31, 2018 (originally cleared on May 13, 2019)
https://supermariomakerbookmark.nintendo.net/courses/74BC-0000-0398-128B
Level Maker: Salt Lake
Clear time: 23 mins
Not much to say about this one, your classic shell-chase with other things courtesy of Salt Lake. Super Mario Maker - Euro Blind Race #64: Phony Kapparoni Bologna [#race]](https://i.ytimg.com/vi/NaMUIjTsd7I/mqdefault.jpg)