Uploaded March 2016 | Updated September 2026, 1 week ago
Most of the strats in the first half of this Galaxy are explained in the description of my previous run of GS1:
http://www.youtube.com/watch?v=q0U1r_...
The Sweetest Silver Stars - 1m 17.05s
0:19 - I need to ensure Luigi is facing left when on this swing. The reason is explained in this video by Yoshifan, where his demonstration with trampolines applies to Floaty Fluffs:
https://www.youtube.com/watch?v=TbE1N...
The direction Luigi faces after releasing a Floaty Fluff is determined by the direction he is facing on the swing. I want Luigi to face backwards after releasing the Floaty Fluff because he gains more horizontal speed that way.
0:30 - From the highest ledge, it's actually a few frames faster to reach the Floaty Fluff with a couple of backflips, but Luigi's speed after grabbing the Floaty Fluff seems a bit faster if he grabs it after a triple-jump. Overall, I can reach the second planet (and Green Star 1) a few frames earlier with a triple-jump.
0:35 - I can release the Floaty Fluff early because Luigi can reach the next planet if he falls backwards. If he is facing forwards during the fall, he'll gain almost no distance at all.
It's also possible to reach the next planet by doing a homing ground-pound off of the nearby bee, but that seems to be a few frames slower than using the Floaty Fluff.
0:59 - I'm not sure why Luigi gets extra height off this ledge grab--I'm guessing it's because the cliff isn't exactly vertical. I simply hold the analog stick towards the ledge to get the extra height. It also seems to help to be as far away from the back wall as possible during the wall-jumps.
1:45 - Green Star 1 - 32.73s
This is an improvement of a couple seconds over my previous run of this Star. The main improvements are delaying the jump off the first swing and releasing the Floaty Fluff early.
2:45 - Green Star 2 - 54.91s
3:33 - The backflip after the Fling Flower went too far to the right, but I don't think it cost too much time. My goal for this Star was sub-55, so I decided to take this.
3:38 - Normally, the Queen Bee talks to you as soon as you land at the top of this planet, but you can avoid the dialogue by jumping as soon as Luigi touches the ground. The dialogue trigger is pretty large, and Luigi needs to be almost directly under the Queen Bee to avoid it.
3:42 - The approach to the Star involves jumping off the Queen Bee's stinger, and then wall-jumping off her abdomen. This can be tricky because the hitbox of the stinger is pretty small, and the camera angle provides no depth perception. It's easy to miss the jump off the stinger or get an awkward angle off the wall-jump.
Most of the strats in the first half of this Galaxy are explained in the description of my previous run of GS1:
http://www.youtube.com/watch?v=q0U1r_...
The Sweetest Silver Stars - 1m 17.05s
0:19 - I need to ensure Luigi is facing left when on this swing. The reason is explained in this video by Yoshifan, where his demonstration with trampolines applies to Floaty Fluffs:
https://www.youtube.com/watch?v=TbE1N...
The direction Luigi faces after releasing a Floaty Fluff is determined by the direction he is facing on the swing. I want Luigi to face backwards after releasing the Floaty Fluff because he gains more horizontal speed that way.
0:30 - From the highest ledge, it's actually a few frames faster to reach the Floaty Fluff with a couple of backflips, but Luigi's speed after grabbing the Floaty Fluff seems a bit faster if he grabs it after a triple-jump. Overall, I can reach the second planet (and Green Star 1) a few frames earlier with a triple-jump.
0:35 - I can release the Floaty Fluff early because Luigi can reach the next planet if he falls backwards. If he is facing forwards during the fall, he'll gain almost no distance at all.
It's also possible to reach the next planet by doing a homing ground-pound off of the nearby bee, but that seems to be a few frames slower than using the Floaty Fluff.
0:59 - I'm not sure why Luigi gets extra height off this ledge grab--I'm guessing it's because the cliff isn't exactly vertical. I simply hold the analog stick towards the ledge to get the extra height. It also seems to help to be as far away from the back wall as possible during the wall-jumps.
1:45 - Green Star 1 - 32.73s
This is an improvement of a couple seconds over my previous run of this Star. The main improvements are delaying the jump off the first swing and releasing the Floaty Fluff early.
2:45 - Green Star 2 - 54.91s
3:33 - The backflip after the Fling Flower went too far to the right, but I don't think it cost too much time. My goal for this Star was sub-55, so I decided to take this.
3:38 - Normally, the Queen Bee talks to you as soon as you land at the top of this planet, but you can avoid the dialogue by jumping as soon as Luigi touches the ground. The dialogue trigger is pretty large, and Luigi needs to be almost directly under the Queen Bee to avoid it.
3:42 - The approach to the Star involves jumping off the Queen Bee's stinger, and then wall-jumping off her abdomen. This can be tricky because the hitbox of the stinger is pretty small, and the camera angle provides no depth perception. It's easy to miss the jump off the stinger or get an awkward angle off the wall-jump.










