Uploaded September 2013 | Updated September 2026, 14 hours ago
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I thought I'd do another episode of Super Mario Bros. X I found on the game's website. This one's called "Super Mario Adventures" and one of the reasons I chose this one is because it was one of the few that I could actually download, whereas most of the others had dead links. Anyway, I've done 2 episodes of SMBX up to this point, so there's really not much I can say about this one that's different from the others. The only major difference is that you only play as Mario in this episode, unlike the others where you could change characters whenever you wanted. Other than that, there's nothing special. It was a tiring experience, to say the least: it's too long, it's too hard, it has too many puzzles, it takes longer than necessary to get to Bowser, and it took weeks to edit - not worth the headache and time. That and the fact that it's my third SMBX playthrough in a row, made this an unenjoyable experience and I'm happy I finally got it over with, so I can take a break from SMBX at least for a while - both me and the audience feel the need for something new ! So that's about it for this series. Danny Rulez !
FACEBOOK : facebook.com/DanielsGameVault
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I thought I'd do another episode of Super Mario Bros. X I found on the game's website. This one's called "Super Mario Adventures" and one of the reasons I chose this one is because it was one of the few that I could actually download, whereas most of the others had dead links. Anyway, I've done 2 episodes of SMBX up to this point, so there's really not much I can say about this one that's different from the others. The only major difference is that you only play as Mario in this episode, unlike the others where you could change characters whenever you wanted. Other than that, there's nothing special. It was a tiring experience, to say the least: it's too long, it's too hard, it has too many puzzles, it takes longer than necessary to get to Bowser, and it took weeks to edit - not worth the headache and time. That and the fact that it's my third SMBX playthrough in a row, made this an unenjoyable experience and I'm happy I finally got it over with, so I can take a break from SMBX at least for a while - both me and the audience feel the need for something new ! So that's about it for this series. Danny Rulez !
![Mario Forever : World V 2.0 Walkthrough (With Complete Level 4) [HD]
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Heres my second go at World V, this time with a proper final level. There was really no point in playing the first 3 levels again, but the video wouldve been way too short, so to stall for time, I just sped up the levels that remained unchanged. Level 4 now plays correctly : the one sent to me last time wasnt programmed right, because youd start in the middle of the level right before Bowser. Even so, its very easy to beat him due to the bar at the end of the screen that you can hit like in all of the other levels and win instantly - highly unrewarding for a final boss. The other issues I addressed last time are yet to be solved : the audio, the transparency on the pipes, some typos here and there and the lack of an end screen. Im looking forward to seeing some more improvements, because this world has potential and Id be a pity to abandon the project. Its still on hold so far, so the verdict is postponed until more revision is done. Mario Forever : World V 2.0 Walkthrough (With Complete Level 4) [HD]](https://i.ytimg.com/vi/tRPiOWH8pkM/mqdefault.jpg)
![Mario Forever All Stars by Crist1919 and MV3410 Walkthrough [HD]
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Featuring a JazzJackrabbit DOS OST MIX by NORTSHIP01 : https://youtu.be/HX7mQbKmyCk
Heres a new Mario Forever game made by Crist1919 and Mariovariable3410, titled Mario Forever All Stars. The name is obviously based on Super Mario All Stars on the SNES, which is a collection of several Mario games, including the original sequel to Super Mario Bros. which wasnt released outside of Japan until All Stars came out years later. I couldnt find any real connection between the original SNES game and the MF game by our guys here, other than the name itself, but thats not important...what is important is that Crist and MV teamed up to deliver a great game to add to the collection of MF fan games. However, what stood out with this one was the difficulty ! While it is very well executed in terms of quality, the game starts off way too difficult, way too fast ! By the time you reach the second level, youll be begging for mercy ! The best description of how this game works is something like tons of sh!t flying at you at once: whether its lakitus, bullets, flamethrowers or koopas, everything is in large and over-abundant numbers, making this one of the most difficult games Ive played so far ! It took me quite some time to finally beat it and the fact that I was almost ready to give up at one point should suggest its not made for casual players, so the target audience for this one is limited only to hardcore motherf*ckers.....like me :)) Anyway, see for yourself: a great game in the MF library, but a hard son of a b!tch ! Danny rulez ! Mario Forever All Stars by Crist1919 and MV3410 Walkthrough [HD]](https://i.ytimg.com/vi/tjBStXiZikQ/mqdefault.jpg)
![Mario Forever Remake PC Full Walkthrough - Part 1 [HD]
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Mario Forever 6.0 walkthrough : http://www.youtube.com/watch?v=n3MYyXTs0Fw
Original Mario Forever 4.0 walkthrough : http://www.youtube.com/watch?v=dqBvvFExNuk
DOWNLOAD the game here : http://www.mediafire.com/download/zt3htdl4b4t947d/Mario+Forever+Remake+v1.0b.rar#!
Heres the full walkthrough of Mario Forever Remake by Mariovariable3410. I was really disappointed that this is the same exact game as Mario Forver 4.0, only with some special areas removed, like Goomba Party, Koopa the Devastator and the Hardcore Worlds, so if anything, its actually more uninteresting than the original. It shouldnt even be called remake - its the same game as before, just with some fan-made worlds added to the front end (not exactly what Id call a remake, wouldnt you think ?) ! Technically this is the third time I play through Mario Forever, and for this reason I really didnt feel like giving instructions every step of the way again, so if you want a detailed walkthrough, check out the previous 2 vids listed above. The game is not bad, its just not worthy of being a standalone game, thats what bothers me. Id give it a 5 out of 10, just because its half of the original. Daniel out. Mario Forever Remake PC Full Walkthrough - Part 1 [HD]](https://i.ytimg.com/vi/uMFFjVt_fiQ/mqdefault.jpg)



![Mario Forever Remake - World K by Mariovariable3410 Walkthrough [HD]
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Download the game here : http://www.mediafire.com/download/zt3htdl4b4t947d/Mario+Forever+Remake+v1.0b.rar#!
Fans have told me that a new game based on Mario Forever has been released, and I got overwhelming amounts of requests to play this, so well start with the new stuff thats been added, namely the letter worlds by Mariovariable3410. Other than that, the game has remained largely unchanged : its basically the same game as the first Mario Forever, but with some of the special areas removed, like the Human Laboratory and the Hardcore Worlds, and others added in their place, like the 2 worlds by Syzxchulun which Ive already played, and the new letter worlds by Mariovariable3410. This is what well check out first. There are only 2 of them so far : K and L. I must wonder what happened to all the letters before that ? A bit of trivia here is that that in the Famicom Super Mario Bros. 2, after you complete the 8 worlds, there are 4 additional letter worlds, A,B,C and D, so if those were taken into account, shouldnt these be worlds E and F ? Anyway, thats just not important. What IS important is the gameplay, so what can be said about it ? The controls feel responsive and fluid, like they did in the original Mario Forever, and this is a big thing, because usually the controls end up butchered in fan games, but thats not the case here. The same thing cant be said for the audio however : the biggest issue is that it hasnt been normalized, so on the menu screen the music is so quiet I can barely hear it, but as soon as I step into a level, it gets so loud it blows my eardrums. The same goes for the sound effects : the cannon blasts in particular are so obnoxiously loud that they cover all other sound effects, which is not how it should be - all sounds and soundtracks should be at the same volume to allow playing without having to constantly adjust your speakers. Another thing I ran into, which is shown in the video, is a glitch : in the first level of World K, youll come to a bunch of tall pipes you have to jump on. When you land on them, they fall, which is normal, but what is not normal is that you can actually walk BEHIND them at ground level, which also causes them to fall as if you were on top of them. That wouldnt be so bad, except that when you do walk behind a pipe Mario can no longer jump or duck ! I swear its true : you can mash that jump button all day, but youre not getting out of there, so you have no choice but to reset the game ! Now, Im not a programmer, so I dont know why this happens or what triggers it, but its the first thing that should be taken care of. Other than that, I had no problems. The time limit in each level is a bit too tight, but if you keep moving and dont mess around, its doable. Of course theres the classic not enough checkpoints bullshit of mine, where theres a single checkpoint in the whole level, and whenever you lose all lives, you go back to the beginning. In the long run, save for the glitch, this is a decent little world. In the following videos well check out the rest of the game as well, including World L and the Syzxchulun worlds again, just to see what they look like in this version. Danny Rulez ! Mario Forever Remake - World K by Mariovariable3410 Walkthrough [HD]](https://i.ytimg.com/vi/v_cLEf-A9Js/mqdefault.jpg)
![Mario Forever 6.0 - World Of Stupidity Walkthrough [HD]
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NOTE: Dannys Game Vault no longer provides any download links for this game, in order to avoid any problems with virus infections or malware.
Watch me FAIL here : http://youtu.be/kGz8fq6PVx4
I wasnt really happy with the idea that this level beat me last time, so I wanted to have my revenge ! And so I did: I got to the end, but once again, the cheapness level proved to be too high to actually hit the flag at the end, but at least this time I can show you the rest of the level - in the last video I only made it about half way through. After analyzing the footage from last time, I was able to come up with a strategy and make it to the end - well sort-of. Watch ! Mario Forever 6.0 - World Of Stupidity Walkthrough [HD]](https://i.ytimg.com/vi/vppZ1sXjgO8/mqdefault.jpg)
![Mario Forever: Fantasy Rain Night Walkthrough [HD]
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DOWNLOAD the game: http://www.mediafire.com/download/cv7s37i87bxhb1w/MF+Fantasy+Rain+Night.rar
I dont know exactly who made this one, but either way, it still requires a bit of work ! Its pretty ambitious for a Mario Forever game, but thats probably the games biggest drawback too, as there are still some things that are.....unpolished. Gameplay is the most important aspect, so well start with that: the game plays alright up until the third level (the maze) where you must be small Mario in order to make it through. If youre Super Mario, you wont be able to fit through some of the very narrow spaces, which is unfair, since you should still be able to beat the level, regardless of whether youre powered up or not ! Theres no way youll know this the first time playing, so youll just reach a spot where you cant go any further as Super Mario and youll have no choice but to either restart the game or wait for the timer to run out....pretty big thing to fix there, dear creators ! The second problem is the lag: since the game is pretty big and complex it tends to lag a lot, which isnt so bad in the first levels, but the castle is almost unplayable ! It might because of my pretty old system at the time, and if thats the case, then its not the games fault, but if its indeed because of the games engine, then that must be sorted out ! Stemming from this lag problem is the ability to pull off some abnormally high jumps, which allows you to bypass entire portions of the level, which shouldnt be possible in the first place. Even if there was something stopping you from flying off screen, youd still have a hard time navigating the level normally, because youd jump really high and with no precision, so you basically have no choice but to just lag-jump your way through the whole castle, which is a complete waste, because its really long and actually looks fun to play, so its a shame they put so much effort into something that doesnt work like it should ! The game is pretty messy when it comes to the graphics as well. They tried something really original with some background elements in the castle, but its nothing more than just some regular images slapped together side by side with no transitions, so it looks very rough and crude overall, which is why I said the creators probably bit off a little more than they could chew here. It looks interesting on paper, and definitely has potential, but it requires some more work. It remains in the prototype stage for now. Danny out. Mario Forever: Fantasy Rain Night Walkthrough [HD]](https://i.ytimg.com/vi/w5r-pcfukIw/mqdefault.jpg)
![Sonic Mega Collection [PC] : Sonic The Hedgehog 2 [Sega Genesis] Walkthrough - Death Egg Zone
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Here we are at the last level of Sonic the Hedgie 2 ! Were taking down Mecha Sonic and then Dr. Eggmans last robot ! Sonic, Tails and Danny will see you soon when we return with Sonic the Hedgehog 3 ! Until then, Daniel Rulez ! Sonic Mega Collection [PC] : Sonic The Hedgehog 2 [Sega Genesis] Walkthrough - Death Egg Zone](https://i.ytimg.com/vi/w_11XT_R6hA/mqdefault.jpg)
![New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending
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Normal speed version: http://youtu.be/m0ROE8XAyQc
DGV no longer provides download links for this game due to repeated complaints about malware - if you want this game, search for it at your own risk.
Heres another game in the Softendo family: New Super Mario Forever. As you may have guessed from the title, its similar to New Super Mario Bros on the Wii, though I wouldnt call it a rip-off since it doesnt actually copy anything directly from the Wii game - it borrows the concept, enemies and powerups and reuses them in its own way to create something new. The overall concept is the same as Super Mario Bros 3 on the NES: same map format with 8 different worlds and 7 sons of Bowser you have to defeat, same enemies and even some levels look the same, so youll feel at home with this one. Graphically speaking, the game is decent, considering what it is, though the animations of Mario walking and jumping look a bit off and I noticed a lot of people making fun of this in the comments. Gameplay-wise, one thing I can say I dont like is how the screen takes too long to pan when you jump to the top - it freezes for about 1 second before it finally reorients. This could cost you a hit if you jump right into an enemy that you cant see - it should adjust instantly to keep Mario in the middle of the screen at all time. The music and sounds are very good as well: you get musical variety and the quality of the soundtracks is awesome. One thing they decided to change and I dont really appreciate is the sounds Mario makes when jumping (stuff like Ah ! Yeah ! HoUh !). Since its a platform game where you jump a lot, they tend to get irritating after a while and you cant turn them off - you have to turn off all other sound effects too. I would have much preferred the traditional jump sound effects of all the other games, or at least have an option to toggle the voice on and off, independent of the sound effects. Another thing that ruins what would otherwise be a great Mario fan game is the overwhelming amount of spelling and grammar errors - thought NES games were bad at this when they got ported from their japanese versions ? Well, look again: the word order is incorrect and many words are misspelled, making the messages incoherent and even confusing to read, especially in the early levels where youre given instructions on how to perform certain moves - I actually had to read a message twice before figuring out how to do the wall jump. Im aware the maker of the game is not a native English speaker, but couldnt he at least get someone to proof-read the game before releasing it to the public ? I kinda smell Google Translate here ! To be perfectly fair its not too much of a problem as far as playability is concerned, because its the gameplay that counts in Mario games and not so much the dialogues. If it were an RPG like Castlevania where you had to rely on clues and dialogues to progress, then yes, it would be a big issue indeed, but in an action-oriented game like this, we can let it slide. Other than that, theres no need to go into great detail about the game since its self explanatory - if you dont know how to play a Mario game then you shouldnt call yourself a gamer ! Aside from the F it gets in grammar, the game gets an overall A from Daniels Game Vault. Softendo pretty much did everything they could to recreate a Wii game on the PC, which is no easy task considering how complex it is, so for that I can only applaud them ! Well done ! New Super Mario Forever 2012 [PC] Walkthrough - Map 8 + Ending](https://i.ytimg.com/vi/woBBML-DsF0/mqdefault.jpg)