Uploaded November 2011 | Updated September 2026, 3 weeks ago
Now this is probably the worst Stage in the game next to the last one. The only reason for that is that the jumping can be glitchy. An example, after you jump from a log and want to reach the one directly above you it sometimes doesn't let you through but it should. The part where you have to jump across a dozen logs and turtles is probably the hardest.
Other than that the Stage is fairly simple.
New enemies from this Stage on:
- Shocking...Chicken? Seriously I have no idea what animal they represent. Their ground attack can be a bother in later Stages.
- Snakes. As I can recall, they do nothing special, except standing around.
I can't give much tips for the boss since he's a pushover.
There's just something that bothers me...why don't his bombs explode? They obviously have a lit wick...
-----
In this Walkthrough NO Save States were used. It shows how you're able to beat the game the normal way.
[Walkthrough]
I'm familiar with the game and try to give as much advice as possible. I can't promise to find everything. This is supposed to be a helpful guide through the game and not a 100% run.
Now this is probably the worst Stage in the game next to the last one. The only reason for that is that the jumping can be glitchy. An example, after you jump from a log and want to reach the one directly above you it sometimes doesn't let you through but it should. The part where you have to jump across a dozen logs and turtles is probably the hardest.
Other than that the Stage is fairly simple.
New enemies from this Stage on:
- Shocking...Chicken? Seriously I have no idea what animal they represent. Their ground attack can be a bother in later Stages.
- Snakes. As I can recall, they do nothing special, except standing around.
I can't give much tips for the boss since he's a pushover.
There's just something that bothers me...why don't his bombs explode? They obviously have a lit wick...
-----
In this Walkthrough NO Save States were used. It shows how you're able to beat the game the normal way.
[Walkthrough]
I'm familiar with the game and try to give as much advice as possible. I can't promise to find everything. This is supposed to be a helpful guide through the game and not a 100% run.
![Freedom Planet [Lilac Walkthrough] - Stage 8 - Battle Glacier
Classic Mode
Difficulty: Normal
Freedom Planet is a two-dimensional platformer created by independent developer GalaxyTrail. It was released on the 21st of July 2014 and is available on PC (Steam/GoG/Humble Store) and WiiU.
Website: http://galaxytrail.com/freedomplanetsite/ Freedom Planet [Lilac Walkthrough] - Stage 8 - Battle Glacier](https://i.ytimg.com/vi/mbpfEAsKPic/mqdefault.jpg)
![[IN] Stirring an Autumn Moon ~ Mooned Insect [Original MIDI Ver.]
This is the Stage 1 Boss Theme from Imperishable Night (TH08) as MIDI.
The Midi version is selectable in the option menu of the game.
Even in this version Wriggles theme feels upbeat and very happy. [IN] Stirring an Autumn Moon ~ Mooned Insect [Original MIDI Ver.]](https://i.ytimg.com/vi/mhKV8HLIiSw/mqdefault.jpg)
![Trials Rising - Track Central [Trending CW35 2019]
Playing some of the best rated user created tracks of CW35 in Trials Rising.
Ninja difficulty tracks are usually being skipped.
Music in the background is provided by ARCADE RADIO Trials Rising - Track Central [Trending CW35 2019]](https://i.ytimg.com/vi/n2lIcUaubmg/mqdefault.jpg)
![Worms 4 Mayhem [Walkthrough] - Geschichte - Sturm auf die Burg
Zeit-Bonus: 8 Minuten 30 Sekunden
Von nun an geht es in jeder Mission darum ein Zeitmaschinenteil einzusammeln.
Begonnen wird hierbei mit dem Lenkrad welches der Storm Wizard an sich gerissen hat.
Zur eigentlichen Mission gibt es nicht viel zu sagen. Man nehme einen Worm der den Turm erklimmt. Die restlichen Mitstreiter kümmern sich um die Feinde. Es ist relativ egal ob man damit anfängt alle Gegner zu töten oder den Gegenstand einzusammeln. Das Zeit-Limit ist dafür mehr als ausreichend. Worms 4 Mayhem [Walkthrough] - Geschichte - Sturm auf die Burg](https://i.ytimg.com/vi/nDeXjF1E6HY/mqdefault.jpg)
![Worms 4 Mayhem [Walkthrough] - Geschichte - Der windige Zauberer
Zeit-Bonus: 5 Minuten
Wenn man nicht so gut darin ist aus weiter Entfernung Worms zu töten oder andere Ziele zu treffen, kann das Zeit-Limit schwer zu schlagen sein. Am Besten ist es mit den Windmühlen anzufangen die am Weitesten entfernt sind. Jede Runde nimmt die Windgeschwindigkeit zu, wodurch weit entfernte Ziele in den letzten Runden schwer zu treffen sind. Nach Zerstörung einer der Windys sollte man sich sofort um den Zauberlehrling der darauf erscheint kümmern.
Zum Schluss sollte der Windy Wizard entweder mit zwei direkt treffenden Bazooka Salven getroffen oder mit einer Bananenbombe ins Wasser befördert werden. Worms 4 Mayhem [Walkthrough] - Geschichte - Der windige Zauberer](https://i.ytimg.com/vi/nIoW9xYytBI/mqdefault.jpg)
![Worms 4 Mayhem [Walkthrough] - Geschichte - Tin Can Wally
Zeit-Bonus: 4 Minuten
Geheimnis: Schießt man auf die Toilette die neben einem liegt erhält man eine Zwischenszene und nach Beendigung der Mission 1000 Bonusmünzen.
Diese Mission ist eine einzige große Schießübung. Die Schrotflinte erweist sich auch hier wieder als sehr nützlich und schnell. Die Bandenmitglieder am Schluss können ebenfalls ganz einfach mit der oben genannten Waffe erledigt werden. Worms 4 Mayhem [Walkthrough] - Geschichte - Tin Can Wally](https://i.ytimg.com/vi/nm6RvnAvCkk/mqdefault.jpg)
![Worms 4 Mayhem [Walkthrough] - Geschichte - Saboteure auf der Baustelle
Zeit-Bonus: 3 Minuten
Zu aller Erst muss man die am wenigsten Zeitaufwendigste Reihenfolge zur Zerstörung der Bagger finden. Das Ausschalten der Beiden Wachen sollte nicht alzu schwer sein, da Beide nur 20 HP haben. Worms 4 Mayhem [Walkthrough] - Geschichte - Saboteure auf der Baustelle](https://i.ytimg.com/vi/nwefCFdgje8/mqdefault.jpg)
![Worms 4 Mayhem [Walkthrough] - Geschichte - Gemeine Brückendiebe GmbH & Co KG
Zeit-Bonus: 4 Minuten
Ziel dieser Mission ist es alle Werkzeuge der Bauarbeiter zu stehlen. Die gegnerischen Worms müssen dabei nicht getötet werden!
Die Beste Strategie ist einen der Mitstreiter gleich zu Beginn zu töten oder ständig mit der Worm-Auswahl zu dem Worm zu wechseln, der am weitesten vorgedrungen ist. Worms 4 Mayhem [Walkthrough] - Geschichte - Gemeine Brückendiebe GmbH & Co KG](https://i.ytimg.com/vi/o-KClUK4PCE/mqdefault.jpg)

![Symphony - [Dust: An Elysian Tail] ♫ Abadis Forest ♫
Difficulty: Piano
Track on Youtube: http://youtu.be/HrXLX9D8ibU
Album: http://vgmdb.net/album/35497
Most tracks in these videos are my personal favorite video game music.
A great theme to get the game started. It feels like having a huge journey in front of you.
I was quite happy when Dust: An Elysian Tail got released on Steam this Summer since I really enjoyed games such as Odins Sphere and Muramasa - The Demon Blade.
Symphony is an indie developed shoot-em-up produced by Empty Clip Studios and has been released on Steam/GOG in 2012.
Website: http://www.symphonygame.com/ Symphony - [Dust: An Elysian Tail] ♫ Abadis Forest ♫](https://i.ytimg.com/vi/okB96vazkLY/mqdefault.jpg)
![[IN] Eastern Youkai Beauty [Original MIDI Ver.]
This is the Last Word Theme from Imperishable Night (TH08) as MIDI.
The Midi version is selectable in the option menu of the game. [IN] Eastern Youkai Beauty [Original MIDI Ver.]](https://i.ytimg.com/vi/pFA2grLn6cQ/mqdefault.jpg)