Uploaded April 2015 | Updated September 2026, 2 weeks ago
Super Mario 64 ~ Tool-Assisted Speedrun
Got the 3rd place with this TAS, i was out of ideas how to get back to the other warp in a fast way.
TASK 10:
You must first use the top mountain warp and then get the 100 coin star located in the picture above. No BLJing, you may only press "Z" twice, and you may only warp once.
You can watch the Compilation video here:
youtube.com/watch?v=gOdKJg-la3A
If you wanna join, just go for it, don't be shy.
sm64.org/forum/viewtopic.php?pid=21647#p21647
Super Mario 64 ~ Tool-Assisted Speedrun
Player: Haru
Version: American
Rerecords: 1616
Super Mario 64 ~ Tool-Assisted Speedrun
Got the 3rd place with this TAS, i was out of ideas how to get back to the other warp in a fast way.
TASK 10:
You must first use the top mountain warp and then get the 100 coin star located in the picture above. No BLJing, you may only press "Z" twice, and you may only warp once.
You can watch the Compilation video here:
youtube.com/watch?v=gOdKJg-la3A
If you wanna join, just go for it, don't be shy.
sm64.org/forum/viewtopic.php?pid=21647#p21647
Super Mario 64 ~ Tool-Assisted Speedrun
Player: Haru
Version: American
Rerecords: 1616

![Super Mario 74 ~ Golden Glimmer ~ 1013 (TAS) by me and non5en5e
▼Watch the the new run [990] here▼
http://www.youtube.com/watch?v=tuxv1lnYQbM&feature=channel_video_title Super Mario 74 ~ Golden Glimmer ~ 1013 (TAS) by me and non5en5e](https://i.ytimg.com/vi/uEqwOP7DLUg/mqdefault.jpg)

![SA2B (TAS): Death Chamber [Speedrun] ~ 694 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time Speedrun: brianpso (0:0790) SA2B (TAS): Death Chamber [Speedrun] ~ 694 【WR】](https://i.ytimg.com/vi/v-iTo-0GfNg/mqdefault.jpg)


![SSB Remix ~ Young Link [BtT] ~ 475 (TAS)
Smash Remix ~ Tool-Assisted Speedrun.
Turned out pretty well imo.
Slipping off ledges were really slower for some reasons. When i tried slipping of the first ledge YL`s jump wont make it on the moving plattform, and therefore the boomerang would never get the correct angle to hit all of the targets. After the second boomerang throw YL can slip of the ledge but then the boomerang wont follow the last targets correctly in a row, if i would delay the jump after slipping of the ledge though i managed to get it to work but then i got only a 480 even although it looks so much better. But for now i am really satisfied with this time and hope you enjoy this small clip =)
Smash Remix ~ Tool-Assisted Speedrun
Player: Haru
Version: NTSC-U
Rerecords: 1,7k SSB Remix ~ Young Link [BtT] ~ 475 (TAS)](https://i.ytimg.com/vi/wCQLG7Sy4d4/mqdefault.jpg)
![SSB64 ~ Luigi [BtT] ~ 1000 (TAS)
Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtT = Break the Targets
I really would love to see that this 10xx barrier get broken someday. I spent a lot of effort into this TAS for kinda nothing, because it doesnt matter too much at the end. You are forced too lose saved frames at the moving platform cycle, otherwise 1000 is the maxed result. If we would be fast enough to hit the 9 target with the Up+B and still land on the platform it would save a lot of time, but it is not possible with the current route (execpt of we would save a few frames, what is not possible) so if youve any idea/suggestion let me know, i really want to see a 9xx for Luigis Break the Targets but for now with 1000 is max :/
Credits for the strat goes to KM. It isnt found by myself
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 3,9k
TAS Tie Record: KM (1000)
https://www.youtube.com/watch?v=Zttq4hhpEb8
Normal WR: KM (1051)
https://www.youtube.com/watch?v=39q-Wqe5QSw SSB64 ~ Luigi [BtT] ~ 1000 (TAS)](https://i.ytimg.com/vi/wnGrjPOvIM8/mqdefault.jpg)

![SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Previous TAS WR: USTA2877 (1:2060)
Real Time World Record: son1cgu1tar (1:2990) SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP](https://i.ytimg.com/vi/x6sjXkuDwig/mqdefault.jpg)
![SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time Speedrun: brianpso (2979)
- Video! not avaible! SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP](https://i.ytimg.com/vi/xTB0lmnAacs/mqdefault.jpg)