Uploaded December 2014 | Updated September 2026, 2 weeks ago
Ocarina of Time ~ Tool-Assisted Speedrun
This TAS include the stuff from after Shadow Temple to Dodongos Cavern entrants, but i uploaded this video now because, i had a better idea for routing which makes this video pointless from now, what's pretty unfortunate since i put a lot of time and effort into this video.
This video inlcude also getting all the stuff like in the 100% category, i think i will do here and there some Temples or a different area and collect there everything, because this kind of TASes are alot of fun to do.
Wow you're still alive?
- Yes, i am still alive, i am really sorry for this lag of uploads, i hope really i will find more motivation for new stuff here.
Thanks a lot at MTA for feedback/improve advices and MHS codes.
youtube.com/user/tylerartrip
The Legend of Zelda: Ocarina of Time N64
Player: Haru
Version: Japanese 1.0
Rerecords: 18-19k (Don't know them exactly because the file include normally more in DC also, which took more rerecords.)
Ocarina of Time ~ Tool-Assisted Speedrun
This TAS include the stuff from after Shadow Temple to Dodongos Cavern entrants, but i uploaded this video now because, i had a better idea for routing which makes this video pointless from now, what's pretty unfortunate since i put a lot of time and effort into this video.
This video inlcude also getting all the stuff like in the 100% category, i think i will do here and there some Temples or a different area and collect there everything, because this kind of TASes are alot of fun to do.
Wow you're still alive?
- Yes, i am still alive, i am really sorry for this lag of uploads, i hope really i will find more motivation for new stuff here.
Thanks a lot at MTA for feedback/improve advices and MHS codes.
youtube.com/user/tylerartrip
The Legend of Zelda: Ocarina of Time N64
Player: Haru
Version: Japanese 1.0
Rerecords: 18-19k (Don't know them exactly because the file include normally more in DC also, which took more rerecords.)
![Super Mario 74 ~ Golden Glimmer ~ 1013 (TAS) by me and non5en5e
▼Watch the the new run [990] here▼
http://www.youtube.com/watch?v=tuxv1lnYQbM&feature=channel_video_title Super Mario 74 ~ Golden Glimmer ~ 1013 (TAS) by me and non5en5e](https://i.ytimg.com/vi/uEqwOP7DLUg/mqdefault.jpg)

![SA2B (TAS): Death Chamber [Speedrun] ~ 694 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time Speedrun: brianpso (0:0790) SA2B (TAS): Death Chamber [Speedrun] ~ 694 【WR】](https://i.ytimg.com/vi/v-iTo-0GfNg/mqdefault.jpg)


![SSB Remix ~ Young Link [BtT] ~ 475 (TAS)
Smash Remix ~ Tool-Assisted Speedrun.
Turned out pretty well imo.
Slipping off ledges were really slower for some reasons. When i tried slipping of the first ledge YL`s jump wont make it on the moving plattform, and therefore the boomerang would never get the correct angle to hit all of the targets. After the second boomerang throw YL can slip of the ledge but then the boomerang wont follow the last targets correctly in a row, if i would delay the jump after slipping of the ledge though i managed to get it to work but then i got only a 480 even although it looks so much better. But for now i am really satisfied with this time and hope you enjoy this small clip =)
Smash Remix ~ Tool-Assisted Speedrun
Player: Haru
Version: NTSC-U
Rerecords: 1,7k SSB Remix ~ Young Link [BtT] ~ 475 (TAS)](https://i.ytimg.com/vi/wCQLG7Sy4d4/mqdefault.jpg)
![SSB64 ~ Luigi [BtT] ~ 1000 (TAS)
Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtT = Break the Targets
I really would love to see that this 10xx barrier get broken someday. I spent a lot of effort into this TAS for kinda nothing, because it doesnt matter too much at the end. You are forced too lose saved frames at the moving platform cycle, otherwise 1000 is the maxed result. If we would be fast enough to hit the 9 target with the Up+B and still land on the platform it would save a lot of time, but it is not possible with the current route (execpt of we would save a few frames, what is not possible) so if youve any idea/suggestion let me know, i really want to see a 9xx for Luigis Break the Targets but for now with 1000 is max :/
Credits for the strat goes to KM. It isnt found by myself
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 3,9k
TAS Tie Record: KM (1000)
https://www.youtube.com/watch?v=Zttq4hhpEb8
Normal WR: KM (1051)
https://www.youtube.com/watch?v=39q-Wqe5QSw SSB64 ~ Luigi [BtT] ~ 1000 (TAS)](https://i.ytimg.com/vi/wnGrjPOvIM8/mqdefault.jpg)

![SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Previous TAS WR: USTA2877 (1:2060)
Real Time World Record: son1cgu1tar (1:2990) SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP](https://i.ytimg.com/vi/x6sjXkuDwig/mqdefault.jpg)
![SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time Speedrun: brianpso (2979)
- Video! not avaible! SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP](https://i.ytimg.com/vi/xTB0lmnAacs/mqdefault.jpg)
