Uploaded March 2020 | Updated September 2026, 2 weeks ago
Smash Remix ~ Tool-Assisted Speedrun.
Turned out pretty well imo.
Slipping off ledges were really slower for some reasons. When i tried slipping of the first ledge YL`s jump won't make it on the moving plattform, and therefore the boomerang would never get the correct angle to hit all of the targets. After the second boomerang throw YL can slip of the ledge but then the boomerang won't follow the last targets correctly in a row, if i would delay the jump after slipping of the ledge though i managed to get it to work but then i got only a 4"80 even although it looks so much better. But for now i am really satisfied with this time and hope you enjoy this small clip =)
Smash Remix ~ Tool-Assisted Speedrun
Player: Haru
Version: NTSC-U
Rerecords: 1,7k
Smash Remix ~ Tool-Assisted Speedrun.
Turned out pretty well imo.
Slipping off ledges were really slower for some reasons. When i tried slipping of the first ledge YL`s jump won't make it on the moving plattform, and therefore the boomerang would never get the correct angle to hit all of the targets. After the second boomerang throw YL can slip of the ledge but then the boomerang won't follow the last targets correctly in a row, if i would delay the jump after slipping of the ledge though i managed to get it to work but then i got only a 4"80 even although it looks so much better. But for now i am really satisfied with this time and hope you enjoy this small clip =)
Smash Remix ~ Tool-Assisted Speedrun
Player: Haru
Version: NTSC-U
Rerecords: 1,7k
![SSB64 ~ Luigi [BtT] ~ 1000 (TAS)
Super Smash Bros N64 ~ Tool-Assisted Speedrun
BtT = Break the Targets
I really would love to see that this 10xx barrier get broken someday. I spent a lot of effort into this TAS for kinda nothing, because it doesnt matter too much at the end. You are forced too lose saved frames at the moving platform cycle, otherwise 1000 is the maxed result. If we would be fast enough to hit the 9 target with the Up+B and still land on the platform it would save a lot of time, but it is not possible with the current route (execpt of we would save a few frames, what is not possible) so if youve any idea/suggestion let me know, i really want to see a 9xx for Luigis Break the Targets but for now with 1000 is max :/
Credits for the strat goes to KM. It isnt found by myself
Super Smash Bros N64
Player: Haru
Version: Japanese
Rerecords: 3,9k
TAS Tie Record: KM (1000)
https://www.youtube.com/watch?v=Zttq4hhpEb8
Normal WR: KM (1051)
https://www.youtube.com/watch?v=39q-Wqe5QSw SSB64 ~ Luigi [BtT] ~ 1000 (TAS)](https://i.ytimg.com/vi/wnGrjPOvIM8/mqdefault.jpg)

![SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Previous TAS WR: USTA2877 (1:2060)
Real Time World Record: son1cgu1tar (1:2990) SA2B (TAS): Pyramid Cave [Speedrun] ~ 1:1695 WIP](https://i.ytimg.com/vi/x6sjXkuDwig/mqdefault.jpg)
![SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Real Time Speedrun: brianpso (2979)
- Video! not avaible! SA2B (TAS): Metal Harbor [Mission 2] ~ 2762 WIP](https://i.ytimg.com/vi/xTB0lmnAacs/mqdefault.jpg)

![SA2B (TAS): Pumpkin Hill [Mission 2] ~ 2820 【WR】
Sonic Adventure 2 Battle ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Im not sure if sub 28 is possible. but a few points are improvable. =(
But this is the best time i have gotten so far.
Sonic Adventure 2 Battle (GC)
Player: Haru
Version: American
Rerecords: unknown
Huge thanks at brianpso for letting me know how the speed up boost at the start works.
http://www.youtube.com/user/brianpso
Real Time Speedrun: brianpso (3039) SA2B (TAS): Pumpkin Hill [Mission 2] ~ 2820 【WR】](https://i.ytimg.com/vi/yDh-XDDMC7U/mqdefault.jpg)
![SSBM (TAS): Cruel Melee [Kirby]
Super Smash Bros Melee ~ Tool-Assisted Speedrun
Played on the Dolphin Emulator
Yeah! I know Endless and Cruel Melee is with TAS pointless because it wouldnt have an end but I did this just for fun. So i hope you can enjoy this fun TAS. =)
Cruel Melee with Kirby 17 K,Os
Super Smash Bros Melee
Player: Haru
Version: Japanese
Rerecords: unknown SSBM (TAS): Cruel Melee [Kirby]](https://i.ytimg.com/vi/yf1sBhAFs9g/mqdefault.jpg)


![SSBM (TAS): Giga Bowser [HRC] ~ 11169m
Super Smash Bros. Melee~ Tool-Assisted Speedrun.
Action Replay was used to play as Giga Bowser.
I really suck at Home Run Contest so please have mercy :D
I really dont know why i felt like doing this TAS but i yeah i did it.
Even although i suck at HRC i hope you still enjoy it. SSBM (TAS): Giga Bowser [HRC] ~ 11169m](https://i.ytimg.com/vi/zss-ffYUQR4/mqdefault.jpg)
![Pokémon Gelbe Edition ~ Raichu fangen ohne Pikachu zu verlieren! [Ditto Bug]
Pokémon Gelbe Edition - Raichu fangen ohne sein geliebtes Pikachu zu verlieren.!
Hier zeige ich eine kleine Methode wie man ein Raichu bekommen kann, ohne sein Pikachu hinter sich zu verlieren. Und dann mit eigener ID. Was ich persönlich lieber habe immer.
1) Ihr benötigt ein Pokemon das ein Spezial wert von 85 beträgt. Es muss exakt 85 sein.
2) Ihr benötigt ein Trainer wo ihr den Mew Glitch anwenden könnt. Hier in den Fall funktioniert es nicht mit den Trainer von der Nugget Brücke da ich noch in die Azuria Höhle muss. Und ansonsten das Start Menü in der Route auftauchen würde. Ditto gibt es aber auch noch in den Labor beim ?-Öffner. In den selben Stockwerk wo ihr den finden könnt. So seid ihr aber nicht auf die Azuria Höhle angewiesen.
3) Ein Pokémon mit VM02(Fliegen) und ein paar Bälle um das Raichu später zu fangen.
4) Das Wilde Ditto muss sich in eurer Pokémon verwandeln was den Spezial wert 85 beträgt. Tipp: Habt vorne ein anderes Pokémon. So das ihr auf das mit 85 wechseln könnt. Danach ganz einfach flüchten. Und zu der Route zurück, wo ihr den Mew Glitch gestartet habt.
5) Nun sollte eurer Start Menü sich von selbst aufklappen. Und wenn ihr es schließt ein wildes Raichu erscheinen. Nun müsst ihr es einfach nur noch fangen. So könnt ihr euer Pikachu am Hinterteil behalten. Und dennoch ein Raichu mit eigener ID besitzen. (Möglichkeit 2 wäre, einfach Pikachu auf der Silber,Gold, oder Kristall Edition verdoppeln. Dort Entwickeln. Und beide zurück tauschen.)
(1280x720)-HD-720p
Player: Dennis
~•(German Version)•~
Rom Name: Pokemon Gelbe Edition (G) [!]
Game Language: Deutsch/German
Tool Assisted for Demonstration!!! Pokémon Gelbe Edition ~ Raichu fangen ohne Pikachu zu verlieren! [Ditto Bug]](https://i.ytimg.com/vi/ztNHtrplf3E/mqdefault.jpg)