Uploaded December 2011 | Updated September 2026, 1 week ago
In this version, I apply subpixel correction to make the edges move more smoothly, and get more accurate, more stable polygon rasterization.
As discussed in my blogposts:
scalibq.wordpress.com/2011/11/23/just-keeping-it-real-old-skool-style
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-5
In this version, I apply subpixel correction to make the edges move more smoothly, and get more accurate, more stable polygon rasterization.
As discussed in my blogposts:
scalibq.wordpress.com/2011/11/23/just-keeping-it-real-old-skool-style
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-5










