Subpixel-corrected flatshaded cube in VGA unchained mode @Scalibq
Subpixel-corrected flatshaded cube in VGA unchained mode  @Scalibq
Uploaded December 2011 | Updated September 2026, 1 week ago
In this version, I apply subpixel correction to make the edges move more smoothly, and get more accurate, more stable polygon rasterization.

As discussed in my blogposts:
scalibq.wordpress.com/2011/11/23/just-keeping-it-real-old-skool-style
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-2
scalibq.wordpress.com/2011/11/29/just-keeping-it-real-part-5
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Scali Bohemiq |

Subpixel-corrected flatshaded cube in VGA unchained mode

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