Uploaded September 2012 | Updated September 2026, 1 week ago
This is an updated version of the 286/EGA flatshaded subpixel-corrected donut routine, where I have added a polygon clipper so that objects no longer are restricted to fall entirely within the screen area.
As discussed on my blog:
scalibq.wordpress.com/2013/03/18/just-keeping-it-real-part-10
This is an updated version of the 286/EGA flatshaded subpixel-corrected donut routine, where I have added a polygon clipper so that objects no longer are restricted to fall entirely within the screen area.
As discussed on my blog:
scalibq.wordpress.com/2013/03/18/just-keeping-it-real-part-10










