Uploaded May 2026 | Updated September 2026, 2 weeks ago
Learn how to build a scalable, decoupled architecture in Godot 4 using C# and Resources. In this tutorial, we move beyond fragile node paths and tight coupling by implementing a Resource-based Event Bus.
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: christutorials.com
💛 Support on Patreon: patreon.com/ChrisTutorials
☕ Ko-fi: ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses
Learn how to build a scalable, decoupled architecture in Godot 4 using C# and Resources. In this tutorial, we move beyond fragile node paths and tight coupling by implementing a Resource-based Event Bus.
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: christutorials.com
💛 Support on Patreon: patreon.com/ChrisTutorials
☕ Ko-fi: ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses




![Control Player Character with LimboAI Hierarchical State Machine ~ Godot 4.4 Tutorial [P2]
Adding a Hierarchical State Machine (HSM) to break player logic into separate pieces as it goes between different states and make it more manageable in the long run.
Series Project Files
Ko-fi ➣ https://ko-fi.com/post/Project-Files-Control-Character-States-with-Limb-P5P118FNW8
Patreon ➣ https://www.patreon.com/posts/119247384
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
Art Assets
Treasure Hunters by Pixel Frog
https://pixelfrog-assets.itch.io/treasure-hunters
Timestamps
0:00 What to Expect
0:54 Install Limbo AI 4.3
2:06 Add Limbo HSM
3:11 Idle State
3:49 Initialize State Machine
5:30 State Label for Debug
9:04 Playing Animations on Entering States
12:33 Move State & Adding Transitions
14:50 Player Input as Seperate Script
21:51 Static Blackboard BBNames class
24:04 Move on Idle and Move States
31:20 Add Transitions and State Dictionary for LimboHSM
33:23 Removing Move and Direction Logic from Player CharacterBody2D
34:47 Testing State Transitions Control Player Character with LimboAI Hierarchical State Machine ~ Godot 4.4 Tutorial [P2]](https://i.ytimg.com/vi/EIMk1FHOKwk/mqdefault.jpg)


![Basic Character Movement & TileMapLayers Setup ~ 1 Bit Projectile Platformer in Godot [Part 1]
First video in series for creating a projectile shooting based platformer in Godot 4.3. This tutorial covers basic left, right character movement, flipping sprites based on move direction, and simple tile map setup using the new TileMapLayers nodes.
Project Downloads ~ Snapshot at Each Videos End
Ko-fi ➣ https://ko-fi.com/post/Project-1-Bit-Projectile-Platformer-Tutorial-Ser-U7U510EBNX
Patreon ➣ https://www.patreon.com/posts/107952055
Itch.io ➣ https://chris-tutorials.itch.io/1-bit-platformer-tutorial-project
Art Assets Used
https://kenney-assets.itch.io/1-bit-platformer-pack
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
https://ko-fi.com/christutorials
https://patreon.com/christutorials
https://chris-tutorials.itch.io/
➣ Support Channel with Crypto Donations
https://pastebin.com/WAnBPcXs
00:00 - What to Expect
00:10 - Installing 1 Bit Platformer Art Pack
02:14 - TileMapLayers
11:14 - Creating Player Character
16:40 - Player Move Script
24:59 - Follow Camera
26:09 - Facing Flip Direction Component
35:22 - Wrapup Basic Character Movement & TileMapLayers Setup ~ 1 Bit Projectile Platformer in Godot [Part 1]](https://i.ytimg.com/vi/ExJk-ov4aqU/mqdefault.jpg)


