Stop Duplicating Code: Player + AI Use the Same Character Controller in Godot @ChapC_Games
Stop Duplicating Code: Player + AI Use the Same Character Controller in Godot  @ChapC_Games
Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this tutorial we build a simple but powerful character controller architecture in Godot using the Driver / Intent / Motor pattern. Instead of mixing input, movement, and logic in one script, we separate responsibilities so player input and AI can control the same character using the exact same movement and state machine code. We’ll create one character scene that can switch between player control and behavior-tree AI, while sharing movement, physics, and animation logic. Project files are available on GitHub so you can follow along.

Download Github project: github.com/CvdZwan/driver-intent-motor

Aidan Junior Steam Page: store.steampowered.com/app/4422410/Aidan_Junior

#godot #tutorial #gamedev

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Stop Duplicating Code: Player + AI Use the Same Character Controller in Godot

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