Uploaded August 2024 | Updated September 2026, 3 weeks ago
Original file by WinDEU: drive.google.com/drive/folders/1Zu49K0jFXkQQNNXhOiKk_KwyuimMT2ne (There's never been a lineout)
SM5 Download: drive.google.com/file/d/1T_IVPT-RexWhXoe-4Cv5IGiUKDc4OJ6p/view?usp=sharing
Notes: I hope you like the feeling of being perpetually tired.
Requested by me.
Go check out WinDEU!
youtube.com/@SecretaryEle
Very well known modder. This file's one of their more obscure files.
So, this file is one of those that WinDEU was commissioned for, and I got permission! This is the first port where I tried using PandaTemplate (engine-side implementation of Template One) if you have it. I think it worked out nicely.
Mod changes:
If you have drawsize, you can have consistent drawsize
The intro mods aren't delayed for 1/4 of a beat
Internal changes:
If you have PandaTemplate, we'll use that
Did some zoomz for one part of mini
Made the judgment act like negative mini does something
The file is beat-based now.
Init can be done at Init, and not be delayed
Turned the arrow pool into a for loop
Added extra ztest static for widescreen
Used ratios to scale things like position, zoom and vibrate
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
Original file by WinDEU: drive.google.com/drive/folders/1Zu49K0jFXkQQNNXhOiKk_KwyuimMT2ne (There's never been a lineout)
SM5 Download: drive.google.com/file/d/1T_IVPT-RexWhXoe-4Cv5IGiUKDc4OJ6p/view?usp=sharing
Notes: I hope you like the feeling of being perpetually tired.
Requested by me.
Go check out WinDEU!
youtube.com/@SecretaryEle
Very well known modder. This file's one of their more obscure files.
So, this file is one of those that WinDEU was commissioned for, and I got permission! This is the first port where I tried using PandaTemplate (engine-side implementation of Template One) if you have it. I think it worked out nicely.
Mod changes:
If you have drawsize, you can have consistent drawsize
The intro mods aren't delayed for 1/4 of a beat
Internal changes:
If you have PandaTemplate, we'll use that
Did some zoomz for one part of mini
Made the judgment act like negative mini does something
The file is beat-based now.
Init can be done at Init, and not be delayed
Turned the arrow pool into a for loop
Added extra ztest static for widescreen
Used ratios to scale things like position, zoom and vibrate
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
ko-fi.com/mrthatkid4
patreon.com/mrthatkid4
![[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)
Original file by kaypooma: https://www.youtube.com/watch?v=oIqGTF Hg
OutFox aV Download: https://drive.google.com/file/d/1bu30jbZdsSkEZpoL9qOp9TdRsGYVozft/view?usp=sharing
Notes: Aw man, my upload speed sucks! I sure hope nothing interrupts it!
Requested by CeceliaIsMe (via patreon) and KennethLias (indirectly)
Go check out kaypooma!
https://www.youtube.com/@kaypooma
Part shitposter, part otoMAD maker, part music maker, and part modfile artist. Theyve got it all!
This file is one of those cases where I had to ask the original author for extended art assets. Thank you so much, kaypooma! Also, the transition into the lyric mv part gets kinda strange when going wider than 16:9...
Simfile changes:
An SSC to load the lua and not xml
Visual changes:
The camera shake doesnt seem to match horizontally and I have no clue why...
Extra art parts for the desk glow and the side of a table when looking from the side
Shader changes:
barrel.frag - Scaled x axis effect
camerashake - split into two shaders: compute (does the fbm math, outputs to a singe pixel), effect (reads from compute, does everything else)
Mod changes:
Added tinyusesminicalc
Forced consistent drawsize and lowered it when possible
Needed to *0.1 some tipsyoffset
Attempted having reverse not hit 100 to avoid the judgment & combo flipping
1000000 grain becomes 250000 grainmult
stealthholds is additive, so I have to take normal stealth into account during the spinning dpad section
Added extra outside monitor notefield movement from 1:29 to 1:42 because I wanted to ensure the notefield doesnt pop in/out for wider screens
Internal changes:
Removed unused slumpage stuff (it only set cmod)
Used ratios to scale things like zoom. position, added basezooms and customtexturerect
You can FullScreen() instead of xy(scx,scy):zoomto(sw,sh)
Moved an AST elsewhere to avoid the outside world affecting it
Extended the main desk graphic strangely
Made sure the AST sprite doesnt go outside of the monitor
I dont have rotationx/y/z2, but baserotation is a thing!
Incremented columns
arrowpath becomes notepath
centered2 becomes centeredpath
arrowpathsize becomes notepathwidth
Added an extra diffusealpha ease for the caution tapes so they dont just pop out of existence
We have an engine-provided clamp function
holdstealth becomes stealthholds
Strange scaling of the field of kaypoomas (also includes a dynamic amount based on aspect ratio)
We also have an engine-provided lerp function
Downscaled the movescreenx with (1/sdwidth) and *-1 the movescreeny for the camerashake
Translated hidden into visible
holdtiny becomes holdtinyx
Translated spline modstrings into function calls for PlayerOptions
Hid barrel shader when done
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)](https://i.ytimg.com/vi/OhFj60hqQkw/mqdefault.jpg)
![[OutFox aV Conversion] Inframan (Kirby5464, CyberBlue, Kaypooma)
Original File: https://www.youtube.com/watch?v=H_vg5cYjDBA
OutFox aV Download: https://drive.google.com/file/d/1LWkj4O0e-3Y6P4vg4ibajwyhuLnZOdAW/view?usp=sharing
Notes: Three people means three times the pain!
Go check out Kirby5464, CyberBlue & kaypooma!
https://www.youtube.com/@Kirby_5464
https://www.youtube.com/@cyberblue02
https://www.youtube.com/@kaypooma
These three have made quite a few files over time.
So uh this file was painful. Its actually two templates at once! PandaTemplate for the Template One side of things, and it also runs the update function for the XGML template. Oof.
Mod changes:
Added tinyusesminicalc
Attempted making drawsize consistent
Translated nITG squareperiod to SM5 squareperiod
Internal changes:
Incremented lots of columns
Used PandaTemplate to handle the Template One mods + xgml update loop
modtimer becomes modtimersong
Removed the dots from NotePath
Did some terrible wrapperstate stuff with TopScreen
centered2 becomes centeredpath
Grappled with kirbys mods overriding everyone elses
Stealthglowcolor starts at 100, so only turn off what I dont need
Had to counter what Tiny does via tinyz
Had to fake mini on P3
arrowpath becomes notepath
Do the freezeaft unfreeze at the beat instead of just a bit early
hidemines becomes stealthmines
Avoided math.randomseed with a R.V.T.
Attempted making the sadness proxywall not hurt as much
Attempted faking distant on P3
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OutFox aV Conversion] Inframan (Kirby5464, CyberBlue, Kaypooma)](https://i.ytimg.com/vi/OheIAR_TMs4/mqdefault.jpg)








